BiO_MaN wrote...
I would just like to point out auto-dialogue isn't necessarily a bad thing, I know some people who liked the change, saying that it made conversations much more smoother and realistic. I don't agree with them, but just saying, that that one is subjective.
Game being short, I'd disagree with as well. ME1 took me about 25-30 hours to complete (completionist on normal), ME2 - 25 hours (Insanity, Completionist), ME3 - 30 hours on Insanity, Completionist). The only one I'm not sure about is the ME1 one, but even it if were longer, it'd be because of fake exploration (don't get me wrong, I liked the Mako and going on planets, but there isn't exactly a lot of variety, and most of the side-quests and planets are copy-pasta).
Each of the games featured artificial gameplay extenders and ME3 used it as an artform. The auto-dialogue was one form it took. You needed to fully leave a lot of areas and come back repeatedly in order to get the whole conversation. Now, I liked a lot of them, but really that was just a time waster. And time wasting was another reason for EMS. You had to enter the "tech lab" war room repeatedly to check it or to then talk to Hackett or Anderson. In doing so, you had to pass through those "scanners" for no reason at all. Why were they there? To take up time. There's no rational reason for them to have been there.
Then there are also doors that take forever to open--for no reason at all. Liara whether an LI or not is a central character and you get some upgrades and info by going to see her-her door takes the longest to open of any door anywhere, for no reason.
Then there's reaper tag. You scan a system and alert reapers as to your presence. First of all the scanning missions are BS. Wooooowie, I found a whole fleet and some fuel. What imagination, what fun! What garbage.
Ok, in the game you are told if you alert the reapers you need to leave and complete a mission before you can come back so they won't "get" you. No you don't have to do this. You just have to be quick, scan and run, move out of the system a bit, come back, scan and if you find something, come back and get it before the reapers catch you. Why would they tell you you have to leave, do a mission, and come back? To take up time.
There are also a lot more places (cutscenes) that are unskippable. This takes up time. Ask yourself why the ending is in slow motion. Shepard never had that happen before-injured or not when in the game have you never been able to run and roll and move and all? Why did they need to do this to this extent? You basically can't even move at some points and even if you are replaying it you can't skip the cutscene parts at all. Why? It's slow motion to make the game seem longer. That's it. You could make the case for it adding to the feeling of it, but I found it incredibly annoying. At the most important part of the game where you should be racing and where adrenaline should be surging, where everything is hitting the fan, the game stops. If it was in real time, that whole sequence from the beam hitting Shepard to Anderson dying wouldn't take very long at all.
Then there are the slow motion dreams. Filler. Time wasters. They would be far better without the kid, but there's no reason all of them have to be slow motion.
Actual gameplay time isn't that long.
Modifié par 3DandBeyond, 13 juillet 2012 - 05:29 .