The Wards.
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So now the game is all space ninjas and space lassos and generic villains and explosions and witless one-liners. Just look at the latest Earth DLC for multiplayer and the style they've gone for. Does that look in any way like the throwback to 70's sci-fi this series started out as?
The first five minutes aboard the Normandy and the subsequent events on Eden Prime and the Citadel are themselves already superior to everything in ME3, but I guess someone somewhere decided that if they wanted to reach out to a "larger audience" and give the game "broader appeal" the series had to become an interactive Michael Bay film. Now I love Michael Bay's films every now and again, but I also loved Mass Effect for being what it was, and the two blend poorly.
When I play Mass Effect 3 I barely even feel like I'm playing a game set in the same universe. Play ME1's opening act and ME3's opening act back to back and see the difference.
I'm at a point where it just feels increasingly easy to dismiss the entire third game as non-canon. The reasons are simple:
1) People are called the same but look different.
2) Thematically the game has nothing in common with its predecessors.
3) The Reapers adhere in no way to the invasion plan establish in earlier games.
4) TIM is completely out of character.
5) Shepard's autodialogue means that she speaks when I should be speaking for her.
6) Space ninjas start appearing out of nowhere.
7) The Crucible appears out of nowhere and has no foreshadowing.
8) The game disregards choices I made in previous installments.
9) Were it not for the Lazarus Project, a fan effort at fixing face import, my Shepard would have looked nothing like the one I played in ME1 and ME2.
You know how sometimes a comic book series would change its artist and look different? And you find it hard to take it seriously anymore? That's what ME3 feels like to me. The sheer joy I experience when playing ME1, the way I can really soak in the universe... there's nothing of that here. It's a linear corridor shooter and an entirely disconnected experience from part 1 and part 2 of the trilogy. It feels different, looks different, is told differently, nothing's the same. Kai Leng to me is the symbol of everything that went wrong artistically, the Catalyst is the symbol of a massive thematic divergence and the Crucible represents a massive shift in narrative quality.
If this game had been made by an underfunded studio of fans who, in the wake of a fictional Bioware bankrupcy, wanted nothing more than to give the series a conclusion, I would've given them an A for effort and then dismissed it as fan-fiction. But because Bioware made this we're supposed to take it seriously?
Modifié par Eain, 13 juillet 2012 - 10:48 .





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