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Playing ME1 made me realise what a mature, intelligent setting Mass Effect started out as.


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#1
Eain

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Listen to this song from Mass Effect 1 as you read my post:

The Wards.

-----------------------------

So now the game is all space ninjas and space lassos and generic villains and explosions and witless one-liners. Just look at the latest Earth DLC for multiplayer and the style they've gone for. Does that look in any way like the throwback to 70's sci-fi this series started out as?

The first five minutes aboard the Normandy and the subsequent events on Eden Prime and the Citadel are themselves already superior to everything in ME3, but I guess someone somewhere decided that if they wanted to reach out to a "larger audience" and give the game "broader appeal" the series had to become an interactive Michael Bay film. Now I love Michael Bay's films every now and again, but I also loved Mass Effect for being what it was, and the two blend poorly.

When I play Mass Effect 3 I barely even feel like I'm playing a game set in the same universe. Play ME1's opening act and ME3's opening act back to back and see the difference.

I'm at a point where it just feels increasingly easy to dismiss the entire third game as non-canon. The reasons are simple:

1) People are called the same but look different.
2) Thematically the game has nothing in common with its predecessors.
3) The Reapers adhere in no way to the invasion plan establish in earlier games.
4) TIM is completely out of character.
5) Shepard's autodialogue means that she speaks when I should be speaking for her.
6) Space ninjas start appearing out of nowhere.
7) The Crucible appears out of nowhere and has no foreshadowing.
8) The game disregards choices I made in previous installments.
9) Were it not for the Lazarus Project, a fan effort at fixing face import, my Shepard would have looked nothing like the one I played in ME1 and ME2.

You know how sometimes a comic book series would change its artist and look different? And you find it hard to take it seriously anymore? That's what ME3 feels like to me. The sheer joy I experience when playing ME1, the way I can really soak in the universe... there's nothing of that here. It's a linear corridor shooter and an entirely disconnected experience from part 1 and part 2 of the trilogy. It feels different, looks different, is told differently, nothing's the same. Kai Leng to me is the symbol of everything that went wrong artistically, the Catalyst is the symbol of a massive thematic divergence and the Crucible represents a massive shift in narrative quality.

If this game had been made by an underfunded studio of fans who, in the wake of a fictional Bioware bankrupcy, wanted nothing more than to give the series a conclusion, I would've given them an A for effort and then dismissed it as fan-fiction. But because Bioware made this we're supposed to take it seriously?

Modifié par Eain, 13 juillet 2012 - 10:48 .

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#2
Naerivar

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I still remember ME1. It was October/November 2010 and I had been searching online for RPG games (I recently had bought an Xbox, so I could finally play games again, my computer was 5 and a half years old back then.). I found ME2 first, but when i went to the store I found ME1 as well. So I decided to buy that first to see if I liked it.

Just starting up the game made me Giddy. The opening screen. Vigil Playing in the background. I swear, I must have waited for it to replay several times before I started. And then making the character, I remember finding it a very original way of doing it, having to remake your files.

And then the game started, while the graphics were a bit old, it was still more than awesome. I remember walking around the citadel, amazed at the little conversations here and there. About how the characters were placed. No longer were they all standing, some were leaning against railings, or just sitting there without half of their clothing sticking through benches. For me ME1 was the first game with such things and I was in awe.

I study physics and math, and while there are enough scientific holes in the game, they at least tried it. If I consider the story I am still amazed how well most if it fits together. All (big) missions were needed and together made the story.

There are several things I don't like about ME1, but for me it will always remain one of those games you look back upon with a sense of nostalgia. Hell, talking with Vigil still makes me depressed, even if I heard that conversation like 6 times already.

So yeah, totally agree with you Eain!

#3
Baronesa

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Those are strong words and good points.

The thematic shift is evident.

I have to add a few things here

3) The Reapers adhere in no way to the invasion plan establish in earlier games.

According to the info we got on previous games: First attack on the Citadel to take the Governing body. Then close the Relays network for the races of that cycle, isolating them on their solar systems and cutting inter galactic communication. Use the information stored on the Citadel to KNOW where to go and attack. Overwhelm the races of the cycle and destroy/harvest them. This took centuries for the last cycle.

What we see in ME3: Due to actions on ME, the Citadel trap is not used. The Relays network is active for us (Why is it still active AFTER they took the Citadel? Wouldn't it have been easier for them to simply cut everyone from the Relays?) We have a united galaxy, something that has NEVER happened before on any other cycle. And for some reason the Reapers know exactly where all the inhabited planets are... without even accessing the Citadel records. Remember that on the last cycle they didn't invaded Ilos because Ilos was DELETED from the Citadel records.

#4
Binary_Helix 1

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Agreed. I'm replaying ME1 right now as well and it's style is very sci-fi. In ME1 everyone wears combat hardsuits where as in the sequel you have a certain character fighting in nothing but a bra. The tone of the trilogy definitely changed and for the worse. Mass Effect was successful because it struck the right balance between science and fantasy. ME1 leaned towards the former, ME2 leaned towards the latter, but ME3 embraces fantasy almost completely. This is the source of ME3's problems.

Modifié par Binary_Helix 1, 13 juillet 2012 - 10:42 .


#5
dreman9999

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You call a story about stopping machines from killing every one a story that's not generic?

#6
jetfire118

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You dont know how we PS3 people want to feel the glory of ME1...Watching videos isnt enough..

#7
dreman9999

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Baronesa wrote...

And for some reason the Reapers know exactly where all the inhabited planets are... without even accessing the Citadel records. Remember that on the last cycle they didn't invaded Ilos because Ilos was DELETED from the Citadel records.

1. The collector could of gotten all the info on this any time. They can even buy the info.
2.Every colonies has the location of every other colony as every world does as well. It's not like we were hiding it.

#8
I SOLD MY SOUL TO BIOWARE

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Yep.

www.youtube.com/watch

This track basically epitomizes what I wish Mass Effect still was. I don't hate the newer entries by any means, but they didn't leave the same impression ME1 did.

Modifié par SergeantSnookie, 13 juillet 2012 - 10:45 .


#9
Naerivar

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dreman9999 wrote...

You call a story about stopping machines from killing every one a story that's not generic?


There are 7 billion people on this planet, chances are your life is generic as well. In fact, since there aren't 7 billion games about stopping machines from killing everyone, I'd say your life is more generic than Mass Effect. yet you still live it. Do I sense hypocritism?

#10
Tritium315

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jetfire118 wrote...

You dont know how we PS3 people want to feel the glory of ME1...Watching videos isnt enough..


The game's like 5 years old now; pretty sure a 300 dollar laptop should be able to play it at this point.

Modifié par Tritium315, 13 juillet 2012 - 10:44 .


#11
Eain

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dreman9999 wrote...

You call a story about stopping machines from killing every one a story that's not generic?


I call a fridge that doesn't cool food an inferior browser product that doesn't compare to most furniture on the audio market today.

If you can make nonsensical replies so can I.

#12
Eain

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SergeantSnookie wrote...

Yep.

www.youtube.com/watch

This track basically epitomizes what I wish Mass Effect still was. I don't hate the newer entries by any means, but they didn't leave the same impression ME1 did.


That links to the BSN :P

EDIT: Nevermind you fixed it right before I pressed quote apparently, haha.

Modifié par Eain, 13 juillet 2012 - 10:46 .


#13
I SOLD MY SOUL TO BIOWARE

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Eain wrote...

SergeantSnookie wrote...

Yep.

www.youtube.com/watch

This track basically epitomizes what I wish Mass Effect still was. I don't hate the newer entries by any means, but they didn't leave the same impression ME1 did.


That links to the BSN :P


Yeah, I got derpy. I fixed it.

#14
nhsknudsen

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In a time before EA. (Yes I pulled that card because I believe it is true)

#15
dreman9999

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Naerivar wrote...

dreman9999 wrote...

You call a story about stopping machines from killing every one a story that's not generic?


There are 7 billion people on this planet, chances are your life is generic as well. In fact, since there aren't 7 billion games about stopping machines from killing everyone, I'd say your life is more generic than Mass Effect. yet you still live it. Do I sense hypocritism?

That would be my general arguement about this topic.

#16
darknoon5

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I completely agree. ME1 is the most intelligent, mature game I've ever played.

Image IPB

At least the space ninja's wear armour...

Modifié par darknoon5, 13 juillet 2012 - 10:50 .


#17
Eain

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nhsknudsen wrote...

In a time before EA. (Yes I pulled that card because I believe it is true)


Actually I recall a developer stating that they think ME1 didn't work as well because the first act of the game on Eden Prime and the Citadel was really dull and people thought there wasn't enough combat.

Is there something wrong with just taking the time to soak everything in? Really? The Citadel section where you find evidence against Saren has always been one of my favourite parts of the game.

Also updated the OP with a song that I think epitomises the ME1 experience.

#18
jetfire118

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My Honest opinion Mass effect was a good trilogy....i will put it up on my Mind list with halo and Zelda :P

#19
Naerivar

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dreman9999 wrote...

Naerivar wrote...

dreman9999 wrote...

You call a story about stopping machines from killing every one a story that's not generic?


There are 7 billion people on this planet, chances are your life is generic as well. In fact, since there aren't 7 billion games about stopping machines from killing everyone, I'd say your life is more generic than Mass Effect. yet you still live it. Do I sense hypocritism?

That would be my general arguement about this topic.


So you admit it fails.

#20
I SOLD MY SOUL TO BIOWARE

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darknoon5 wrote...

I completely agree. ME1 is the most intelligent, mature game I've ever played.

Image IPB

At least the space ninja's wear armour...


Miranda's catsuit is any better? EDI's cameltoe?

Modifié par SergeantSnookie, 13 juillet 2012 - 10:52 .


#21
Eain

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darknoon5 wrote...

I completely agree. ME1 is the most intelligent, mature game I've ever played.

At least the space ninja's wear armour...


Textbook example of a strawman here guys.

For the layman: you will notice how I never said anything about ME1 being the "most intelligent mature game I've ever played," only that it was an intelligent and mature setting and a throwback to 70's sci-fi. Benezia's rather ridiculous outfit falls, as far as that goes, in the same category as slave Leia in RotJ and the depiction of female characters from that age in general.

But, deciding he was going to disagree with me out of hand, darknoon 5 decided to warp what I was saying in order to allow himself a disingenuous reply.

Modifié par Eain, 13 juillet 2012 - 10:54 .


#22
jetfire118

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Seeing the more in depth romance scenes from ME1 did Bio get in trouble? or just lazy with the final romance scene? from ME2-ME3?

#23
darknoon5

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Eain wrote...

darknoon5 wrote...

I completely agree. ME1 is the most intelligent, mature game I've ever played.

At least the space ninja's wear armour...


Textbook example of a strawman here guys.

For the layman: you will notice how I never said anything about ME1 being the "most intelligent mature game I've ever played," only that it was an intelligent and mature setting and a throwback to 70's sci-fi. Benezia's rather ridiculous outfit falls, as far as that goes, in the same category as slave Leia in RotJ and the depiction of female characters from that age in general.

But, deciding he was going to disagree with me out of hand, darknoon 5 decided to warp what I was saying in order to allow himself a disingenuous reply.

I understand your argument. I'm not saying you said that, either. I'm simply saying ME1 being intelligent and mature is subjective. The post was obviously hyperbolic, but it's easy to just yell "strawman!" instead of acknowledging that ME1 wasn't always mature or intelligent. Also, if you're arguing ME is an intelligent sci-fi, why should it have throwbacks to films such as star wars. Great films (4-6), but more "fi" then "sci," even compared to ME.

SergeantSnookie wrote...

darknoon5 wrote...

I completely agree. ME1 is the most intelligent, mature game I've ever played.

Image IPB

At least the space ninja's wear armour...


Miranda's catsuit is any better? EDI's cameltoe?

No, but my point is that ME has always been immature in some
respects. I agree ME2 and ME3 are a bit less mature at times then ME1,
but you're kidding yourself if you think ME1 is incredibly intelligent
and mature, in the setting or writing.

jetfire118 wrote...

Seeing the more in depth romance
scenes from ME1 did Bio get in trouble? or just lazy with the final
romance scene? from ME2-ME3?

Actually, ME2-ME3 features personalized romance scenes, where as only Liara got that treatment in ME1, so I think it could be argued ME2-3 has more "effort" put into them, I guess. Not that I think personalized romance scenes are good-I think Bioware waste too much time on making every character bangable.

Modifié par darknoon5, 13 juillet 2012 - 11:07 .


#24
dreman9999

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Eain wrote...

dreman9999 wrote...

You call a story about stopping machines from killing every one a story that's not generic?


I call a fridge that doesn't cool food an inferior browser product that doesn't compare to most furniture on the audio market today.

If you can make nonsensical replies so can I.

My comment is not realy nonsesical. I'm just say that ME1 is not as greataseveryone thinks it is.  The same mature concept arethrough out the series. You just whining about space ninjas even though they have the teck to not only do it and based on the teck from ME1, it logical to work then. Really, you don't think a shild with a weakness of stopping slow moving objects should not be used?
Even more , Me2 and ME3 have more extreme situation and darker plots then ME1. ME2 and 3 ask more moraly conflicting question then ME1 ever did. Really,  you put ME1 on way to high of a pedicile.

#25
dreman9999

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jetfire118 wrote...

Seeing the more in depth romance scenes from ME1 did Bio get in trouble? or just lazy with the final romance scene? from ME2-ME3?

....ME3 romance is more indepth then ME1.