AbsoluteApril wrote...
sp0ck 06 wrote...
The game is not much fun to actually play compared to the sequels.
you forgot the 'in your opinion' part
Fair enough, but the gameplay is certainly more simple. Not "worse."
AbsoluteApril wrote...
sp0ck 06 wrote...
The game is not much fun to actually play compared to the sequels.
you forgot the 'in your opinion' part
How about the "I WILL DESTROY YOU!"?Himo wrote...
nitefyre410 wrote...
What I don't miss...
"ENEMY IS EVERYWHERE."
This.
djarlaks10 wrote...
How about the "I WILL DESTROY YOU!"?
Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.CronoDragoon wrote...
djarlaks10 wrote...
How about the "I WILL DESTROY YOU!"?
Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.
Well, "the Benezia scene" is pretty broad, don'tcha think? I honestly assumed you were refering to the image someone posted a few pages back of Benezia's neckline.sp0ck 06 wrote...
The f**k you talking about scro? I'm talking about the scenes before and after you fight Benezia.
sp0ck 06 wrote...
Its utterly atrocious.
sp0ck 06 wrote...
Jack is a pretty interesting character who sums up the expression "more than meets the eye" More than you can say about any character in ME1
Random Jerkface wrote...
Wait. Are we actually arguing that there were no plotholes in ME3? That is what is actually happening? This is not some fever dream of mine?
I thought the whole fish in the presidium lakes throwback from me1 that was in me2 was quite funny myself.djarlaks10 wrote...
Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.CronoDragoon wrote...
djarlaks10 wrote...
How about the "I WILL DESTROY YOU!"?
Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.
What I liked about the presidium lake in ME1 is if you bring Tali and Wrex with you and spam their opinion about the location button then you'll get to Tali's line about how fascinating this lake is and blah-blah, and then Wrex's next line is "I'm hungry. Is there any fish out there?" (or something to that extent)HangedBIgD wrote...
I thought the whole fish in the presidium lakes throwback from me1 that was in me2 was quite funny myself.djarlaks10 wrote...
Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.CronoDragoon wrote...
djarlaks10 wrote...
How about the "I WILL DESTROY YOU!"?
Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.
Modifié par Computer_God91, 14 juillet 2012 - 12:15 .
AresKeith wrote...
Blueprotoss wrote...
Yet that is fact not opinion.o Ventus wrote...
Blueprotoss wrote...
Actually there aren't any plot holes in ME3 while it would affect the entire series if ME3 did have plot holes, which I already knew.
This is objectively false.
just because you call it facts doesn't mean it is, those plotholes were created by ME3, 1 and 2 had nothing to do with it
nitefyre410 wrote...
k-stigus wrote...
Veneke wrote...
On the other hand, a great deal of what you've pointed out is, or should have been given the series' popularity, entirely expected. The more popular (read lucrative) a game becomes the more important it is to expand the player base. You've already hooked a particular market segment with ME 1 so ME 2 builds on that by grabbing a different market segment and finally then, ME 3 grabs another. The last one in particular is the broadest, because there is not another installment with which to gather more sales. In other words, you would not open a series of this type with a game like ME 3 and then develop it into a game like ME 1. Things like space ninjas, curious outfits, a big bad 'Empire' (it is horrofic what they did to Cerberus, frankly), an inane plot device that wasn't needed in the slightest (Crucible) etc are necessary simplifications to avoid the 'tedious' dialogue and exposition that, had the ME 1 style been preserved, would have been requried to explain how it all came together in a coherent, meaningful way. Such dialogue would have put-off the broader player base in favour of die-hard sci-fi fans who'd be buying the game anyway.
Broader appeal has always seemed like a lousy reason to change a game's style, considering the fact that there's a resonable chance a newcomer would never be interested in a third installment of a series he/she was never interested with in the first place. While that's how I feel they made mass effect 3, it still stays true to its orgins for the most part. However, I'm always left wondering, how much better it might have been if it felt the same way as the ME1
Appealing to a wider market is never a bad thing but how Bioware went about doing it is completely terrible. First things first your 3 installement in a trilogy is never place you want to start with new customers especially with something as inter connected as Mass Effect . The upgrading of the game shooting and baltle system was needed badly but the scafriced completly too much other elements. The sacfriced elements instead of building on what they did good and fixing what they did poorly.
Modifié par k-stigus, 14 juillet 2012 - 12:35 .
3DandBeyond wrote...
AresKeith wrote...
Blueprotoss wrote...
Yet that is fact not opinion.o Ventus wrote...
Blueprotoss wrote...
Actually there aren't any plot holes in ME3 while it would affect the entire series if ME3 did have plot holes, which I already knew.
This is objectively false.
just because you call it facts doesn't mean it is, those plotholes were created by ME3, 1 and 2 had nothing to do with it
The fact that you can play ME3 as a standalone game and lose nothing that is of value to the ending indicates that large plotholes do exist.
ME3 is loosely based upon Mass Effect. It carries the name, uses the characters, but like a mutt it lacks the pedigree.
The game feels very disconnected from the previous 2 because it is, in a way that even ME2 is not disconnected from ME1, given that there's a clear and present break between the two that smacks you in the face when Shepard puts on a Cerberus uniform. ME2 is not ME1 and it doesn't try to hide it. But ME3 should be totally connected to the other 2 because it exists to bring it all together and to lead to what is supposed to be the most intense point in any story, the ending, followed by a kind of cooldown, denouement and epilogue.
ME3 dumps a lot of what occurred in ME1 and 2 and totally contradicts other things that are even in ME3, but also things in 1 and 2. Anyone that says differently is being disingenuous.
Modifié par Kathleen321, 14 juillet 2012 - 12:47 .
Kathleen321 wrote...
I couldn't agree with you more. The first game was what made me fall in love with the series. The second game improved the combat and gave it a more cinematic feel plus got rid of the god awful maiko. But the cracks in story and ambiance of the game started to show in the second installment and really showed in the third. They abandoned the exploration/rpg element by giving us less and less dialogue and (in the second game there is a harsh paragon/renegade dichotomy and in the third there are no neutral options and a lot of auto-dialogue)Then there is no dlc for single player in the third game- a lot of hype over this multiplayer. And the game is largely action based and sacrifices many story moments that made the first game great. Not to mention the story does not tie into the first game at all... and all the plot holes..
naes1984 wrote...
I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It did not sadly.
Kathleen321 wrote...
naes1984 wrote...
I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It did not sadly.
Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint.
naes1984 wrote...
Don't remind me of Dead Space 3. There are no more actual horror games.
giftfish wrote...
*snip*
naes1984 wrote...
Kathleen321 wrote...
naes1984 wrote...
I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It did not sadly.
Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint.
What I think happened is that they were so in love with the idea of these massive battles and set pieces of the Reapers laying waste to Earth and Thessia and so on that they didn't realize that they kind of wrote themselves into a corner. "Oh crap, how do write our way out of this?" "Uh... well I guess we need a machine that could shut down the Reapers."
I think that the flaw in the writing is that once you have the Reapers invading in full force then it is too late to do anything unless you end up solving it with a deus ex machina or an ancient weapon we just happen to find. Destroying Soveriegn took a combined fleet and they just barely did it. They could have upgraded the fleets in the 3 years since then but how much difference could that make? I can accept the notion that conventional victory is impossible as they state many times.3DandBeyond wrote...
naes1984 wrote...
Kathleen321 wrote...
naes1984 wrote...
I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It did not sadly.
Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint.
What I think happened is that they were so in love with the idea of these massive battles and set pieces of the Reapers laying waste to Earth and Thessia and so on that they didn't realize that they kind of wrote themselves into a corner. "Oh crap, how do write our way out of this?" "Uh... well I guess we need a machine that could shut down the Reapers."
I believe this is exactly what happened. They really ran out of a lot of things-time, room, and maybe even project money. But, then what they should have done I think is to make uniting the galaxy one game and then taking back the galaxy (not just Earth) another game. Sell it to EA or whoever was interested as a great way not just to sell a little bit of DLC, but a lot of DLC-2 games twice the DLC, epic fight with reapers, learn their origins, get hints as to even the kid if they had to keep him, but get rid of the stupid reasons and choices as they are and get rid of the crucible and the citadel as magic makers, and then have room for a real personalized epilogue.