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Playing ME1 made me realise what a mature, intelligent setting Mass Effect started out as.


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#151
sp0ck 06

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AbsoluteApril wrote...

sp0ck 06 wrote...

The game is not much fun to actually play compared to the sequels.


you forgot the 'in your opinion' part


Fair enough, but the gameplay is certainly more simple.  Not "worse."

#152
djarlaks10

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Himo wrote...

nitefyre410 wrote...

What I don't miss... 

"ENEMY IS EVERYWHERE."  


This.

How about the "I WILL DESTROY YOU!"?

And yes, I've replayed ME1 a couple of months ago, and this game rocks. It just have a different feeling compared to ME2 and 3, it felt like real sci-fi full of adventures and interesting things, this generation's Star Wars. When ME2 came out, the series turned into your usual blockbuster with some Mass Effect added here and there. That didn't make ME2 a bad game, but, unfortunately, the magic was lost. Dunno what would have happened if Drew didn't go to work on that ****ing Swtor. Another reason to hate this game.

#153
CronoDragoon

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djarlaks10 wrote...

How about the "I WILL DESTROY YOU!"?


Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.

#154
djarlaks10

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CronoDragoon wrote...

djarlaks10 wrote...

How about the "I WILL DESTROY YOU!"?


Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.

Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.

#155
BatmanPWNS

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After playing ME3, I have actually started to like ME1. Before I used to bash it non-stop. So yeah, IMPROVEMENT!

#156
Henioo

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sp0ck 06 wrote...
The f**k you talking about scro?  I'm talking about the scenes before and after you fight Benezia.

Well, "the Benezia scene" is pretty broad, don'tcha think? I honestly assumed you were refering to the image someone posted a few pages back of Benezia's neckline.

But pardon me, then.

sp0ck 06 wrote...
Its utterly atrocious. 


What's bad about it? Especially so if you bring Liara with you. You talk with Benezia, she calls upon the asari commando and you fight, after you are able to move out of stasis.

After the combat she breaks off the indocrination like Saren and TIM right before their deaths.

I don't see nothing wrong about writing there.


sp0ck 06 wrote...
Jack is a pretty interesting character who sums up the expression "more than meets the eye"  More than you can say about any character in ME1


Are actually shi***ng me? I have to believe you are just trolling, because I cannot ackowledge that there is a person in their right mind that doesn't see any "more than meets the eye" characters in ME1. I just cannot.

Wrex was just a brute. Saren was just xenophobic. So was Ashley. Fai Dan wasn't secretly being controlled by the Thorian.

#157
Kamfrenchie

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Random Jerkface wrote...

Wait. Are we actually arguing that there were no plotholes in ME3? That is what is actually happening? This is not some fever dream of mine?


As I already said, don't pay attention to blueprotoss, he alwas answer by saying what other sa is opinion andwhat he says is fact. He's been doing that a lot on youtub, don't waste your time with him.

His answer are always smething lik "yet what you say is opinion and I'm the one relying on fact"

Before the EC was out he said the vast majority of the ME3 players liked the ending without bringing any proof to the table. for him, people not commenting meant they were uber happy with it.


TL DR 
Don't try to argue with blue protoss, it's an exercise in futility

#158
HangedBIgD

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djarlaks10 wrote...

CronoDragoon wrote...

djarlaks10 wrote...

How about the "I WILL DESTROY YOU!"?


Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.

Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.

I thought the whole fish in the presidium lakes throwback from me1  that was in me2 was quite funny myself.

#159
djarlaks10

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HangedBIgD wrote...

djarlaks10 wrote...

CronoDragoon wrote...

djarlaks10 wrote...

How about the "I WILL DESTROY YOU!"?


Aw come on, that lead to one of the funniest scenes in ME3 at the Academy.

Yeah, that's why I like that line. Come to think of it, it was my favourite out of those 3 stupid lines in ME1.

I thought the whole fish in the presidium lakes throwback from me1  that was in me2 was quite funny myself.

What I liked about the presidium lake in ME1 is if you bring Tali and Wrex with you and spam their opinion about the location button then you'll get to Tali's line about how fascinating this lake is and blah-blah, and then Wrex's next line is "I'm hungry. Is there any fish out there?" (or something to that extent)

#160
Shepard Wins

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Good read, OP. As a certain Krogan Shaman once said: "I like this human. He understands!"

#161
Computer_God91

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ME1 will always be one of my all time favorites. It always makes me sad to see what a masterpiece the first game was and then look at the other two games and see how far they fell short.

Also I remember playing through the first mass effect some many countless times, then as the series progressed I replayed less and less. Me2 I still played over 10 times and ME3 I cant even finish my second run... What happened to the series?

Modifié par Computer_God91, 14 juillet 2012 - 12:15 .


#162
3DandBeyond

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AresKeith wrote...

Blueprotoss wrote...

o Ventus wrote...

Blueprotoss wrote...

Actually there aren't any plot holes in ME3 while it would affect the entire series if ME3 did have plot holes, which I already knew.


This is objectively false.

Yet that is fact not opinion.


just because you call it facts doesn't mean it is, those plotholes were created by ME3, 1 and 2 had nothing to do with it


The fact that you can play ME3 as a standalone game and lose nothing that is of value to the ending indicates that large plotholes do exist.

ME3 is loosely based upon Mass Effect.  It carries the name, uses the characters, but like a mutt it lacks the pedigree.

The game feels very disconnected from the previous 2 because it is, in a way that even ME2 is not disconnected from ME1, given that there's a clear and present break between the two that smacks you in the face when Shepard puts on a Cerberus uniform.  ME2 is not ME1 and it doesn't try to hide it.  But ME3 should be totally connected to the other 2 because it exists to bring it all together and to lead to what is supposed to be the most intense point in any story, the ending, followed by a kind of cooldown, denouement and epilogue. 

ME3 dumps a lot of what occurred in ME1 and 2 and totally contradicts other things that are even in ME3, but also things in 1 and 2.  Anyone that says differently is being disingenuous.

#163
naes1984

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When I first heard about Bioware doing Mass Effect I thought why are they wasting their time with an original sci-fi IP? Just make another KOTOR, I thought. I was so wrong given that ME 1 and ME2 are two of my favorite games.

#164
k-stigus

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nitefyre410 wrote...

k-stigus wrote...

Veneke wrote...
On the other hand, a great deal of what you've pointed out is, or should have been given the series' popularity, entirely expected. The more popular (read lucrative) a game becomes the more important it is to expand the player base. You've already hooked a particular market segment with ME 1 so ME 2 builds on that by grabbing a different market segment and finally then, ME 3 grabs another. The last one in particular is the broadest, because there is not another installment with which to gather more sales. In other words, you would not open a series of this type with a game like ME 3 and then develop it into a game like ME 1. Things like space ninjas, curious outfits, a big bad 'Empire' (it is horrofic what they did to Cerberus, frankly), an inane plot device that wasn't needed in the slightest (Crucible) etc are necessary simplifications to avoid the 'tedious' dialogue and exposition that, had the ME 1 style been preserved, would have been requried to explain how it all came together in a coherent, meaningful way. Such dialogue would have put-off the broader player base in favour of die-hard sci-fi fans who'd be buying the game anyway.


Broader appeal has always seemed like a lousy reason to change a game's style, considering the fact that there's a resonable chance a newcomer would never be interested in a third installment of a series he/she was never interested with in the first place. While that's how I feel they made mass effect 3, it still stays true to its orgins for the most part. However, I'm always left wondering, how much better it might have been if it felt the same way as the ME1

 

Appealing to a wider market is never a bad thing but how Bioware went about doing it is completely terrible.  First things first  your 3 installement in a trilogy is never place you want to start  with new customers  especially with something as inter connected as Mass Effect .  The upgrading of the game shooting and baltle system was  needed badly but the scafriced  completly too much other elements.  The sacfriced elements instead of building on  what they did good  and fixing what they did poorly. 

 

i meant "broader appeal" in EA speak. Case in point, Dead Space 3. But I understand and agree with what your saying

Modifié par k-stigus, 14 juillet 2012 - 12:35 .


#165
naes1984

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Don't remind me of Dead Space 3. There are no more actual horror games.

#166
AresKeith

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3DandBeyond wrote...

AresKeith wrote...

Blueprotoss wrote...

o Ventus wrote...

Blueprotoss wrote...

Actually there aren't any plot holes in ME3 while it would affect the entire series if ME3 did have plot holes, which I already knew.


This is objectively false.

Yet that is fact not opinion.


just because you call it facts doesn't mean it is, those plotholes were created by ME3, 1 and 2 had nothing to do with it


The fact that you can play ME3 as a standalone game and lose nothing that is of value to the ending indicates that large plotholes do exist.

ME3 is loosely based upon Mass Effect.  It carries the name, uses the characters, but like a mutt it lacks the pedigree.

The game feels very disconnected from the previous 2 because it is, in a way that even ME2 is not disconnected from ME1, given that there's a clear and present break between the two that smacks you in the face when Shepard puts on a Cerberus uniform.  ME2 is not ME1 and it doesn't try to hide it.  But ME3 should be totally connected to the other 2 because it exists to bring it all together and to lead to what is supposed to be the most intense point in any story, the ending, followed by a kind of cooldown, denouement and epilogue. 

ME3 dumps a lot of what occurred in ME1 and 2 and totally contradicts other things that are even in ME3, but also things in 1 and 2.  Anyone that says differently is being disingenuous.


thats what he does, he'll talk in a circle and take things off topic

#167
Kathleen321

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I couldn't agree with you more. The first game was what made me fall in love with the series. The second game improved the combat and gave it a more cinematic feel plus got rid of the god awful maiko. But the cracks in story and ambiance of the game started to show in the second installment and really showed in the third. They abandoned the exploration/rpg element by giving us less and less dialogue and (in the second game there is a harsh paragon/renegade dichotomy and in the third there are no neutral options and a lot of auto-dialogue)Then there is no dlc for single player in the third game- a lot of hype over this multiplayer. And the game is largely action based and sacrifices many story moments that made the first game great. Not to mention the story does not tie into the first game at all... and all the plot holes..

Modifié par Kathleen321, 14 juillet 2012 - 12:47 .


#168
naes1984

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Kathleen321 wrote...

I couldn't agree with you more. The first game was what made me fall in love with the series. The second game improved the combat and gave it a more cinematic feel plus got rid of the god awful maiko. But the cracks in story and ambiance of the game started to show in the second installment and really showed in the third. They abandoned the exploration/rpg element by giving us less and less dialogue and (in the second game there is a harsh paragon/renegade dichotomy and in the third there are no neutral options and a lot of auto-dialogue)Then there is no dlc for single player in the third game- a lot of hype over this multiplayer. And the game is largely action based and sacrifices many story moments that made the first game great. Not to mention the story does not tie into the first game at all... and all the plot holes..


I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It  did not sadly.

#169
Kathleen321

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naes1984 wrote...

I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It  did not sadly.


Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint. :(

#170
naes1984

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Kathleen321 wrote...

naes1984 wrote...

I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It  did not sadly.


Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint. :(


What I think happened is that they were so in love with the idea of these massive battles and set pieces of the Reapers laying waste to Earth and Thessia and so on that they didn't realize that they kind of wrote themselves into a corner. "Oh crap, how do write our way out of this?" "Uh... well I guess we need a machine that could shut down the Reapers." :blink:

#171
Kamfrenchie

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naes1984 wrote...

Don't remind me of Dead Space 3. There are no more actual horror games.


well i  wouldn't cal the dadspace serie to be that horrifi in the first place. Ammo isn't scace, you kill the monster by loads, and the fact that you kno from the strt how to handle them does mitigate the horror factor. ow ofc the 3rd is just...

#172
giftfish

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**First, shameless plug -- if you are into RP, take a look at the Romance DLC thread and survey in my signature. Survey ends tomorrow!**

Totally agree with the OP.

I began the series with ME2, to which I am still pretty partial (especially considering that I'm a Thane girl), but there are few moments in the series that give me the goosebumps that I get when I'm playing ME1, walking around the Citadel Markets and getting lost in the little loop of music that, as far as I can tell, is only played there.

ME3 is but a shadow of the game that I was hoping it would be. I can't begin to explain how excited I was for it to come out. Of course I pre-ordered. I was on pins and needles. I put Skyrim on hold. I was practically hopping out of my chair as the game was installing. I couldn't wait to see how everything turned out. The Reapers, TIM & Cerberus, my romance with Thane, all my squadmates from ME2 (I was super-paragon and saved everyone on the suicide mission); I could go on. And, as I was playing, I kept waiting for it to turn into the ME game that I knew and was expecting...and it never did. The auto-dialogue, plot holes, foreshadowing from previous games that went nowhere, unanswered questions, decimated story arcs, the endings....the freaking MP and Origin BS. None of it made sense. This wasn't the game that I was supposed to be playing.

It was like I was playing a game that looked the same, but was fundamentally different. Not nearly as deep, rich, and satisfying. I couldn't get lost in the world and the story like I had before. I finished the game with a knot in my stomach, staring at the screen in disbelief....and I've been complaining to my husband ever since, lol. So far no luck in trying to get him to boycott SWTOR. Boo. I did cancel my account, though.

I haven't played the EC. While I hated the endings, there was too much damage to the remainder of the game for the EC to make a difference to me. That, and there was still Thane. So, I've played my one and only ME3 play-through, and depending on what DLCs are released and whether or not they improve/patch any of the issues with the game content, I may or may not do another play-through. If not, then I will just remain unsatisfied, which is the most disheartening thing about it. Try to ignore it, I may, but I simply cannot head-cannon ME3 away.

I blame alot of things. EA. Multiplayer. SWTOR. Writer turnover. Last installment myopia.

But, mostly poor leadership and coordination. There are relatively few folks left in the ME Team at Bioware who were there for ME1 and ME2. It was up to them to maintain the compass heading of the ME franchise, and, imo...well, they fail at navigation.

#173
CronoDragoon

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giftfish wrote...
*snip*


Since you plugged the Romance thread, I'd respond by bringing up the fact that ME1 romances are nothing compared to their ME3 counterparts.

#174
3DandBeyond

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naes1984 wrote...

Kathleen321 wrote...

naes1984 wrote...

I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It  did not sadly.


Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint. :(


What I think happened is that they were so in love with the idea of these massive battles and set pieces of the Reapers laying waste to Earth and Thessia and so on that they didn't realize that they kind of wrote themselves into a corner. "Oh crap, how do write our way out of this?" "Uh... well I guess we need a machine that could shut down the Reapers." :blink:


I believe this is exactly what happened.  They really ran out of a lot of things-time, room, and maybe even project money.  But, then what they should have done I think is to make uniting the galaxy one game and then taking back the galaxy (not just Earth) another game.  Sell it to EA or whoever was interested as a great way not just to sell a little bit of DLC, but a lot of DLC-2 games twice the DLC, epic fight with reapers, learn their origins, get hints as to even the kid if they had to keep him, but get rid of the stupid reasons and choices as they are and get rid of the crucible and the citadel as magic makers, and then have room for a real personalized epilogue.

#175
naes1984

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3DandBeyond wrote...

naes1984 wrote...

Kathleen321 wrote...

naes1984 wrote...

I have a soft spot for ME2. I like that it is kind of grungy and out in the as*-end of civilized space as well as the introduction of some pretty cool characters and plot threads. Leaving your audience wanting more is not necessarily a bad thing. I wish there was more of it but I was hoping ME3 would scratch that itch. It  did not sadly.


Yeah ME2 improved ME1 in a lot of ways and introduced great new characters but it's where the story began to divert from the original. If the third game had been more like the 2nd that would have been nice. But they decided to get further and further from the original blueprint. :(


What I think happened is that they were so in love with the idea of these massive battles and set pieces of the Reapers laying waste to Earth and Thessia and so on that they didn't realize that they kind of wrote themselves into a corner. "Oh crap, how do write our way out of this?" "Uh... well I guess we need a machine that could shut down the Reapers." :blink:


I believe this is exactly what happened.  They really ran out of a lot of things-time, room, and maybe even project money.  But, then what they should have done I think is to make uniting the galaxy one game and then taking back the galaxy (not just Earth) another game.  Sell it to EA or whoever was interested as a great way not just to sell a little bit of DLC, but a lot of DLC-2 games twice the DLC, epic fight with reapers, learn their origins, get hints as to even the kid if they had to keep him, but get rid of the stupid reasons and choices as they are and get rid of the crucible and the citadel as magic makers, and then have room for a real personalized epilogue.

I think that the flaw in the writing is that once you have the Reapers invading in full force then it is too late to do anything unless you end up solving it with a deus ex machina or an ancient weapon we just happen to find. Destroying Soveriegn took a combined fleet and they just barely did it. They could have upgraded the fleets in the 3 years since then but how much difference could that make? I can accept the notion that conventional victory is impossible as they state many times.
I can identify the problem with the story but I'm not sure how someone could write their way out of it and make it satisfying.
As for being rushed, I think it is definitely the case.