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A Poll: Choose ONE feature set from DAO to return for DA3.


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#1
Fallstar

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 http://social.biowar...26/polls/36775/  <- The poll

This is a poll where you get to choose one feature or feature set from Origins that wasn't present in DA2, to return for DA3. Now some of these features have been confirmed not to be happening, or to be happening differently, so this is entirely hypothetical. 

You get to choose one option on the poll. You might want more than one option to return, but you have to choose the one option you would like to see the return of the most. If you don't want any of these features to return, there's an option for that too. I'll give a brief description of the options.


Silent Protagonist and Full Text Dialogue: Explains itself really. Your protagonist doesn't have a voice. There is no auto dialogue. You get to see the exact words your protagonist will say when choosing dialogue options. (No paraphrase system)

Full Text Dialogue with Voiced Protagonist: Your protagonist is voiced. However, there is no auto dialogue. There are no paraphrases, you get to see the full line of dialogue.

More Varied Combat: The tactical camera returns as an option. There are no class restriction on items except mage's staves. Warriors can learn dual weapon and archery talents again.

Multiple Races and Origin Stories: You can choose your race, you can choose your origin story.

Companion System: Central hub where companions gather. You initiate dialogue whenever you want. You gear companions up however you want. (No forced iconic looks)

None of the above: You prefer how all of the above options were done in DA2, and wouldn't want any of them to return in DA3.


So, 6 options in total. Choose the one set that you would most like to see return in DA3. If there are features from DAO that you want to see return in DA3, which I haven't included, choose the most suitable option from the list and explain which feature you would like to see return in your post. I personally can't decide between 1, 3 and 4 yet. B)

http://social.biowar...26/polls/36775/  <- The poll

The results after 143 votes:

http://puu.sh/JfvC

Modifié par DuskWarden, 17 juillet 2012 - 10:03 .


#2
nightscrawl

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DuskWarden wrote...

Full Text Dialogue with Voiced Protagonist: Your protagonist is voiced. However, there is no auto dialogue. There are no paraphrases, you get to see the full line of dialogue.

I chose this. I don't see them doing that, however. I think DG actually did say that the full line is not really an option in some thread or other. To be honest, as long as my PC doesn't "punch a guy when I just said 'I like cake'," I'll be happy.

#3
JasonPogo

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All of the above.

#4
Wulfram

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The first two aren't going to happen.

I picked multiple races.

I'd like more varied combat, but that needs to be achieved primarily through better encounter and enemy design, not particularly through the the means described in the option.

#5
Cutlasskiwi

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None of the above.

What I want to return from DAO:
Better environments.
Shoes for elves.
Non-combat skills.

#6
Chiramu

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Definitely the choice of playing what I want to be, that's the whole appeal of MMORPGs, you get to play as the character you choose to play. Hawke was a boring character :<, like a Superman cut-out with like 50 different powers.

#7
Cimeas

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I chose tactical combat, I need MOAR ZOOM!!!!!

#8
Fallstar

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nightscrawl wrote...
I chose this. I don't see them doing that, however. I think DG actually did say that the full line is not really an option in some thread or other. To be honest, as long as my PC doesn't "punch a guy when I just said 'I like cake'," I'll be happy.

Wulfram wrote...
The first two aren't going to happen.

 

I know, that's one of the options which has been confirmed not to be happening. The point of the poll is in an ideal world, out of the limited options available, which would you most prefer to have.

JasonPogo wrote...
All of the above.

 
You gotta pick one =]

Wulfram wrote... 
I picked multiple races.

I'd like more varied combat, but that needs to be achieved primarily through better encounter and enemy design, not particularly through the the means described in the option.

 
Agreed that those methods would also help, but it's a matter of opinion whether they were present in Origins. I was listing things that absolutely were present in Origins.

Cutlasskiwi wrote...
None of the above. 

What I want to return from DAO: 
Better environments. 
Shoes for elves. 
Non-combat skills.


I would have put those in (except the elven shoe thing, I didn't even notice they were missing) but I couldn't really find a place. I guess "Environments and art style" could have been an option.

That said, out of the options you were presented with, was there not one which you thought was done better in Origins than DA2?

Modifié par DuskWarden, 13 juillet 2012 - 01:36 .


#9
Jerrybnsn

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If they could only incorporate all of those back into the DA franchise. Anyway, Multi-race is the big selling point for me with an origin story that actual takes root. More emphasis on having a fun rpg again instead of watching cinematics all day. And finally, going back to a more immersive experience with a SP.

#10
Forst1999

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I think the voiced protagonist works very well. The paraphrases are usually good (but could of course be improved), and i don't think there was any problem with autodialogue. Do you mean in actual dialogues? These hardly ever happen, and when they happen they are just an expansion of a previous line. Or do you mean cases where Hawke interferes with banter? I don't see how this could be done differently than in DA2. And it's good that the PC inteferes with banter at times, at least in my opinion.
As i play on Xbox, i never got to see the tactical camera, but i guess it would be nice if you guys got it back (though i think it has problems with ceilings, so it would hinder level design). I don't miss DW and archery for warriors AT ALL. I think the restriction greatly helped to differentiate warriors and rogues, so it worked towards "More varied combat" in it's own way. Unless you played a rogue yourself or micromanaged every step, a DA:O rogue was just a bad warrior you had to take with you to open locks.
A central hub for companions would be nice. But i honestly can't understand what people liked so much about talking with companions in the wildernis. And i like it that the companions have their own looks. The ideas that were posted on the Bioware blog a few months ago would be a good compromise, but while this whole "i pick everyone's clothing and they all just look like some generic NPC" may be an old RPG trope, i hate it.
So i voted for multiple races. Hard to combine with a voiced PC, but i'd love to see it again.

#11
Jerrybnsn

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I'm pretty sure it was stated long ago that you won't be able to have conversations with your companions anywhere in the game like in Origins. It interfer's with cinematics or something.

#12
Cimeas

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Forst1999 wrote...

I think the voiced protagonist works very well. The paraphrases are usually good (but could of course be improved), and i don't think there was any problem with autodialogue. Do you mean in actual dialogues? These hardly ever happen, and when they happen they are just an expansion of a previous line. Or do you mean cases where Hawke interferes with banter? I don't see how this could be done differently than in DA2. And it's good that the PC inteferes with banter at times, at least in my opinion.
As i play on Xbox, i never got to see the tactical camera, but i guess it would be nice if you guys got it back (though i think it has problems with ceilings, so it would hinder level design). I don't miss DW and archery for warriors AT ALL. I think the restriction greatly helped to differentiate warriors and rogues, so it worked towards "More varied combat" in it's own way. Unless you played a rogue yourself or micromanaged every step, a DA:O rogue was just a bad warrior you had to take with you to open locks.
A central hub for companions would be nice. But i honestly can't understand what people liked so much about talking with companions in the wildernis. And i like it that the companions have their own looks. The ideas that were posted on the Bioware blog a few months ago would be a good compromise, but while this whole "i pick everyone's clothing and they all just look like some generic NPC" may be an old RPG trope, i hate it.
So i voted for multiple races. Hard to combine with a voiced PC, but i'd love to see it again.



I agree with most of your points and with the companion armor thing, except that I still want to upgrade their armor while retaining iconic styles so I like the new approach. 

#13
Fallstar

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Forst1999 wrote...

As i play on Xbox, i never got to see the tactical camera, but i guess it would be nice if you guys got it back (though i think it has problems with ceilings, so it would hinder level design). I don't miss DW and archery for warriors AT ALL. I think the restriction greatly helped to differentiate warriors and rogues, so it worked towards "More varied combat" in it's own way. Unless you played a rogue yourself or micromanaged every step, a DA:O rogue was just a bad warrior you had to take with you to open locks.

So i voted for multiple races. Hard to combine with a voiced PC, but i'd love to see it again.


I played Origins on the 360 and PC, and although the tactical camera isn't a major selling point as such, it is a nice touch, and is something I think they should have added to the console version, rather than removing from the PC one.

And DAO rogues, whilst you didn't really need them to be anything other than lockpickers, could be built to give very nice support and buffs (Cunning pumped Leliana with Song of Courage) or pretty good dex tanks/backstabbers (dex/cun pumped Zevran respectively). I think there are quite a few people who would disagree with you on the DAO rogue being a 'bad warrior', it's just that a bad rogue build suffers more than a bad warrior build.

A DW warrior played very differently to a DW rogue. I have no experience with archers, but I included the option anyway as I'm sure some people liked playing archer warriors.

And multiple races/origins does seem pretty popular. I still haven't decided myself.

#14
Jerrybnsn

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Cimeas wrote...

I agree with most of your points and with the companion armor thing, except that I still want to upgrade their armor while retaining iconic styles so I like the new approach. 


You weren't happy with just upgrading your companion accesories?  Belts? Rings?

#15
Cimeas

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Yeah see I hate accessories. I want the stuff to show on my companion, and actually look different. Why should Aveline wear the same crappy plate armor she escaped from Lothering with when I can obviously afford to get her much better equipment.

#16
Jerrybnsn

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DuskWarden wrote...

Forst1999 wrote...

As i play on Xbox, i never got to see the tactical camera, but i guess it would be nice if you guys got it back (though i think it has problems with ceilings, so it would hinder level design). .


I played Origins on the 360 and PC, and although the tactical camera isn't a major selling point as such, it is a nice touch, and is something I think they should have added to the console version, rather than removing from the PC one.


Does anyone remember Marvel: Ultimate Alliance?  I think it came out in 2007.  They had tactical camera for consoles.

http://t3.gstatic.co...XUDVLWetPVYJnYZ

Modifié par Jerrybnsn, 13 juillet 2012 - 02:16 .


#17
Jerrybnsn

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Cimeas wrote...

 I want the stuff to show on my companion, and actually look different. Why should Aveline wear the same crappy plate armor she escaped from Lothering with when I can obviously afford to get her much better equipment.


At least the are meeting the fans half way.  You get to equip your companions but with equipment that changes into an iconic look.

http://t2.gstatic.co...GrtSUw7kKRBmLbw

This is the same armor. (I think)Posted Image

#18
Forst1999

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DuskWarden wrote...

And DAO rogues, whilst you didn't really need them to be anything other than lockpickers, could be built to give very nice support and buffs (Cunning pumped Leliana with Song of Courage) or pretty good dex tanks/backstabbers (dex/cun pumped Zevran respectively). I think there are quite a few people who would disagree with you on the DAO rogue being a 'bad warrior', it's just that a bad rogue build suffers more than a bad warrior build.

OK, maybe i oversaw a few features of rogues. So bad warriors isn't correct. But providing buffs is something that warriors and mages do too. Tanking is something that warriors do too. The biggest combat distinction between warriors and rogues in DA:O was that a rogue had pretty amazing DPS while backstabbing (which i meant with " Unless you played a rogue yourself or micromanaged every step"). The skillsets in DAII, the weapon styles included, make a warrior and a rogue two seperate things, one to stand and fight multiple enemies, one to eliminate the most dangerous targets with high DPS, backstabbing or not. I prefer this very much. Giving all weapon styles back to warriors would soften this distinction.

#19
Fallstar

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I ended up going for multiple races and origin stories. With enough work, the VP + paraphrasing system could be made acceptable. Not great for sure, but I've played games with paraphrasing before that have worked. Deus Ex:HR being a good example. Whilst the companion and combat systems are important and definitely do need improvements, having only one race and origin story takes away a lot of the significance of character creation. In fact CC in DA2 was literally a face morph and class choice. So here's hoping for a more meaningful CC.

#20
PsychoBlonde

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 Given those options, I'd have to go with the More Varied Combat.  It's not that I thought DA:O combat was The Shizz, but DA2 was spectacularly boring and that's all the gameplay there was.

#21
philippe willaume

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PsychoBlonde wrote...

 Given those options, I'd have to go with the More Varied Combat.  It's not that I thought DA:O combat was The Shizz, but DA2 was spectacularly boring and that's all the gameplay there was.


yes yes and yes

#22
Uccio

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I chose free discussion and companion customization, though I would also wanted to pic more.

#23
Guest_Puddi III_*

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Don't really care about tactical camera, but I'd like more varied combat, certainly. You know, with specs like shapeshifter and ranger returning.

*checks votes*

Mine is a cause of endless disappointment. :(

Modifié par Filament, 13 juillet 2012 - 06:22 .


#24
Androme

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 I picked the one about companions, but I do like the way BioWare intends to go onward with how customization will be dealt with companions in the future.

#25
Iakus

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Tough call between silent protagonist and companion system.

But in the end I went with companion system. I really don't want to have to deal with what other people think are great iconic outfits.