The Puzzle Theory [successful refuse]
#2501
Posté 28 janvier 2013 - 05:06
The big confusion comes from the dragon's teeth line. If that was left out of the write up the goal would have worked since the first part of the write up was about killing as many as we could.
That just made me think of something. Shouldnt the goal have been getting the gold weapon medal or even just a gold kills medal against only Reapers or even Collectors too. I fail to see how I accomplished the goal (according to how the write up presents it even without the dragon's teeth line) by getting 75 heavy pistol kills against Cerberus.
but to you original point yes i agree that it sounds like the writeups are made first
#2502
Posté 30 janvier 2013 - 12:50
#2503
Posté 30 janvier 2013 - 01:05
#2504
Posté 30 janvier 2013 - 01:14
JadeShepard wrote...
I just had a wild random thoughth, but what if that Krogan with the war hammer was a bigger teaser than we think? What if "tank-bred" krogan are another piece to the puzzle. And that they are super-effective because they can't be indoctrinated because they only listen to "tank-mother"?
Also, Grunt doesn't show up in the Synthesis ending.
#2505
Posté 30 janvier 2013 - 01:18
Pascal219 wrote...
JadeShepard wrote...
I just had a wild random thoughth, but what if that Krogan with the war hammer was a bigger teaser than we think? What if "tank-bred" krogan are another piece to the puzzle. And that they are super-effective because they can't be indoctrinated because they only listen to "tank-mother"?
Also, Grunt doesn't show up in the Synthesis ending.
that's because Grunt's genetics are so strong they reject synthesis.
#2506
Posté 31 janvier 2013 - 09:55
Operation: FIRESTORM (Feb 1st-3rd)
Event Description: The Reapers have changed their tactics in an effort to prevent us from whittling them down. As they conquer rural areas, their fighting groups are fewer but larger, making them more difficult to assail. Accordingly, we are hitting them in the cities to deliver as much damage as possible before evacuation.
Squad Goal: Earn the “Killstreak 3” squad medal. (As a squad, kill 5 enemies together 3 separate times.)
Reward: Commendation Pack
#2507
Posté 31 janvier 2013 - 10:03
#2508
Posté 01 février 2013 - 12:41
Interesting stuff...
assault rifle, shotgun and sniper rifle ultra light materials (probably primarily for multiplayer)
- most of the recent single player DLC weapons are getting added to multi player
- co-op mode: a multiplayer game mode that pulls your paragon/renagade values, reputation points and updates your plot progress from the single player campaign
UPDATE 2: Challenges for BPP, Venom Shotgun, Adas Rifle, and Executioner Pistol have been found. A file for Biotic Protector has also been found, but there's no telling whether it is for SP or MP.
http://www.clevernoo...ng/page__st__20
There's a distinct possibility of a co-op game mode based on the single player using your campaign progress. Implications unknown. Too many variables.
Modifié par OperatingWookie, 01 février 2013 - 12:43 .
#2509
Posté 01 février 2013 - 12:50
The end is getting near
Despair abounding
Anyways, haiku aside, here's a few quotes from the site if you don't feel like reading to fuel some speculations...
"Are we actually going to fight the battle for earth in an on-line co-op mode!? Play as a selected race in the final push in london? Witness the fruits of Shepards labor!!!? Not in a cut-scene but in actual online gameplay?!? and then watch shepard rush the beam from afar!!!!?!?"
"We're getting a new "Reckoning" Multiplayer DLC, with new maps, new weapons, new hazard maps, and new game modes, including a co-op mode."
The chakram launcher and other single player weapons will go to multiplayer, but that's already been predicted for a while now.
#2510
Posté 01 février 2013 - 12:55
Were the last SP dlc not on the cusp of being released, I would say that the Krogan hammer weilder is a sign of desperation as the Reaper War advances towards endgame.
BSN link (and floodgate) here:
http://social.biowar...ndex/15753257/1
Modifié par OperatingWookie, 01 février 2013 - 01:02 .
#2511
Posté 01 février 2013 - 12:59
#2512
Posté 01 février 2013 - 01:16
ev76 wrote...
@operatingwookie, that would be glorious! Either way I can't wait for the dlc's.
Yes and no, you'd have some interesting debates among friends about whose Shepard to use.
Still, pleasure as always.
Signing off.
#2513
Posté 01 février 2013 - 03:15
#2514
Posté 01 février 2013 - 03:19
Neverwinter_Knight77 wrote...
Multiplayer is all well and good, but what about single player DLC? Any info on that?
Alas, I do not. My apologies.
Oh, another quote from the link! For the speculations!
"This is actually an ending idea that I greatly support! Here's hoping!
In fact... this reminds me slightly about one theory... that stated that the MP "story" hadn't caught up with the SP story, and that's when things will change... implications interesting... "
Puzzle Theory outside the BSN? It's more likely than you think.
Modifié par OperatingWookie, 01 février 2013 - 03:45 .
#2515
Posté 01 février 2013 - 03:44
We may not have news beside the screenshot, but I think it would be safe to assume a few things about it from the data we've gotten from Bioware. 1: It will take place on the Citadel or Illium.OperatingWookie wrote...
Neverwinter_Knight77 wrote...
Multiplayer is all well and good, but what about single player DLC? Any info on that?
Alas, I do not. My apologies.
2: It will have either a very sad moment, or a moment that could make us cry from joy. Maybe an IT ending, a PT/IT crossbreed ending. The ability to recruit your ME2 squaddies, possibly including a massive improvement in the Thane and Jacob romances, as well as the others of course. But those two need it the most.
2.1: The ability to talk the Catalyst into just shutting the reapers down.
2.2: Finding out that the Leviathans lied to you about making the reapers. That way the reapers still have potential to be a menacing villain.
2.3: an actual boss fight with Harbinger.
or 2.4: it goes retcon/IT ending.
And 3: It may have some affect on the ending, because Bioware denied it will ala leviathan.
#2516
Posté 01 février 2013 - 04:30
#2517
Posté 01 février 2013 - 04:44
I know what you mean. After Omega, I'm expecting this dlc to just be, "Hey Shepard, can you go do this thing which is completely unrelated to your current goal of stopping the reapers from killing us all? And do it alone for no good reason?"Neverwinter_Knight77 wrote...
I just don't want to assume too much this early and then get my heart broken, if you know what I mean. At the same time, the suspense is killing me. Hmm.
And Shepard goes, "Dur, okay."
#2518
Posté 01 février 2013 - 05:02
Except none of those things are impossible. They're all incredibly bloody likely and they fit everything the game showed us. See, the thing of it is? The catalyst wants to provide the galaxy with a different future. If you refuse, you're basically saying "No, **** you catalyst. I want harbinger to win. What with all of his bad programming, and slavish following of bad programming." and leaving it at that. That's why the catalyst sounds so pissed off if you refuse.
The catalyst, every cycle, puts in so much effort to try and make it succeed, but I believe it feels that the influence it has is waning, and the bag of tricks it has available to it is decreasing all the time. Perhaps after Shepard's cycle, there may not be another chance for the catalyst to change the programming of the reapers, to found another conclusion.
Back at the beginning, with notable threats like deadly synthetics and leviathans trying to either subjugate or destroy life, it saw harvesting (the collection and preservation of life in utopian consensuses) as the only option. The Universe was a caustic, toxic place back then, unlike our current cycle. But the way the catalyst and the reapers were programmed meant that only the leviathans could overturn the catalyst's first conclusion. But there were no leviathans brave enough to try.
The crucible, which the catalyst kept leaking, was a device which could provide it with the resources to put other conclusions into effect. It would also override the first conclusion, allowing it to make other conclusions instead. It couldn't choose those, though. The design of the catalyst meant that that choice had to come from an outside source, so the catalyst explained the situation and the options available, and the statistics for success of each.
Then it was Shepard's choice.
And really, that's all there in the game, if you ask me. Right at the start, the child playing with the Normandy? That's symbolic of the catalyst using his limited power to try to protect Shepard and the last hope for that cycle. So really... this thread is just flawed because it assumes that that the catalyst is a faceless, dumb evil to be 'won out' against, when really I don't see that as the case at all.
#2519
Posté 01 février 2013 - 07:02
OperatingWookie wrote...
Oh, another quote from the link! For the speculations!
"This is actually an ending idea that I greatly support! Here's hoping!
In fact... this reminds me slightly about one theory... that stated that the MP "story" hadn't caught up with the SP story, and that's when things will change... implications interesting... "
Puzzle Theory outside the BSN? It's more likely than you think.
It could be *the* Puzzle Theory ; )
Auld Wulf wrote...
The OP assumes the catalyst is and always was a faceless evil, the whole thing falls apart because of that. It's impossible, of course, that the catalyst could actually be at least a somewhat noble entityt, or that there's a power struggle between the catalyst (who has more room for individual thought) and harbinger/the reapers (who slavishly obey their programming). It's also impossible that the catalyst leaked the crucible plans so that the whole system could be hacked, allowing the catalyst to present Shepard with better options.
Except none of those things are impossible. They're all incredibly bloody likely and they fit everything the game showed us. See, the thing of it is? The catalyst wants to provide the galaxy with a different future. If you refuse, you're basically saying "No, **** you catalyst. I want harbinger to win. What with all of his bad programming, and slavish following of bad programming." and leaving it at that. That's why the catalyst sounds so pissed off if you refuse.
The catalyst, every cycle, puts in so much effort to try and make it succeed, but I believe it feels that the influence it has is waning, and the bag of tricks it has available to it is decreasing all the time. Perhaps after Shepard's cycle, there may not be another chance for the catalyst to change the programming of the reapers, to found another conclusion.
Back at the beginning, with notable threats like deadly synthetics and leviathans trying to either subjugate or destroy life, it saw harvesting (the collection and preservation of life in utopian consensuses) as the only option. The Universe was a caustic, toxic place back then, unlike our current cycle. But the way the catalyst and the reapers were programmed meant that only the leviathans could overturn the catalyst's first conclusion. But there were no leviathans brave enough to try.
The crucible, which the catalyst kept leaking, was a device which could provide it with the resources to put other conclusions into effect. It would also override the first conclusion, allowing it to make other conclusions instead. It couldn't choose those, though. The design of the catalyst meant that that choice had to come from an outside source, so the catalyst explained the situation and the options available, and the statistics for success of each.
Then it was Shepard's choice.
And really, that's all there in the game, if you ask me. Right at the start, the child playing with the Normandy? That's symbolic of the catalyst using his limited power to try to protect Shepard and the last hope for that cycle. So really... this thread is just flawed because it assumes that that the catalyst is a faceless, dumb evil to be 'won out' against, when really I don't see that as the case at all.
In your opinion....
If you ever got the impression from the OP that the Catalyst was a force to "win against". Then it's because of Shepard's own speech. Which means it's not so much the way I see things, but the way my Shepard saw things too. Regardless, it's all just opinion.
Also, if you're saying the Catalyst created the crucible, then it proves he is a deceptive entity.
Modifié par Jadebaby, 01 février 2013 - 07:04 .
#2520
Posté 01 février 2013 - 04:35
I must say that the prospect of a campaign with proper story (and one that takes your single player decisions into account, at that), has me actually interested, in any way at all, in MP, for the first time ever...
I guess co-op partners will have to play as guests in the host's universe...
Still won't go near the MP, probably...
Tried soloing a bit, some month ago, but it quickly became clear just how bad I am at twitch gaming and just how utterly dependent I am on the tactics menu freezing the action and the sniper zoom time dilation.
#2521
Posté 01 février 2013 - 07:40
Starchild is an evil liar with his own agenda. Emphasis on the evil. We all know this. Why do you think Legion lied to Shepard in ME3? To prove the point that AI's are not beyond lying.Auld Wulf wrote...
The OP assumes the catalyst is and always was a faceless evil, the whole thing falls apart because of that. It's impossible, of course, that the catalyst could actually be at least a somewhat noble entityt, or that there's a power struggle between the catalyst (who has more room for individual thought) and harbinger/the reapers (who slavishly obey their programming). It's also impossible that the catalyst leaked the crucible plans so that the whole system could be hacked, allowing the catalyst to present Shepard with better options.
Except none of those things are impossible. They're all incredibly bloody likely and they fit everything the game showed us. See, the thing of it is? The catalyst wants to provide the galaxy with a different future. If you refuse, you're basically saying "No, **** you catalyst. I want harbinger to win. What with all of his bad programming, and slavish following of bad programming." and leaving it at that. That's why the catalyst sounds so pissed off if you refuse.
The catalyst, every cycle, puts in so much effort to try and make it succeed, but I believe it feels that the influence it has is waning, and the bag of tricks it has available to it is decreasing all the time. Perhaps after Shepard's cycle, there may not be another chance for the catalyst to change the programming of the reapers, to found another conclusion.
Back at the beginning, with notable threats like deadly synthetics and leviathans trying to either subjugate or destroy life, it saw harvesting (the collection and preservation of life in utopian consensuses) as the only option. The Universe was a caustic, toxic place back then, unlike our current cycle. But the way the catalyst and the reapers were programmed meant that only the leviathans could overturn the catalyst's first conclusion. But there were no leviathans brave enough to try.
The crucible, which the catalyst kept leaking, was a device which could provide it with the resources to put other conclusions into effect. It would also override the first conclusion, allowing it to make other conclusions instead. It couldn't choose those, though. The design of the catalyst meant that that choice had to come from an outside source, so the catalyst explained the situation and the options available, and the statistics for success of each.
Then it was Shepard's choice.
And really, that's all there in the game, if you ask me. Right at the start, the child playing with the Normandy? That's symbolic of the catalyst using his limited power to try to protect Shepard and the last hope for that cycle. So really... this thread is just flawed because it assumes that that the catalyst is a faceless, dumb evil to be 'won out' against, when really I don't see that as the case at all.
#2522
Posté 01 février 2013 - 07:56
Auld Wulf wrote...
The OP assumes the catalyst is and always was a faceless evil, the whole thing falls apart because of that. It's impossible, of course, that the catalyst could actually be at least a somewhat noble entityt, or that there's a power struggle between the catalyst (who has more room for individual thought) and harbinger/the reapers (who slavishly obey their programming). It's also impossible that the catalyst leaked the crucible plans so that the whole system could be hacked, allowing the catalyst to present Shepard with better options.
Except none of those things are impossible. They're all incredibly bloody likely and they fit everything the game showed us. See, the thing of it is? The catalyst wants to provide the galaxy with a different future. If you refuse, you're basically saying "No, **** you catalyst. I want harbinger to win. What with all of his bad programming, and slavish following of bad programming." and leaving it at that. That's why the catalyst sounds so pissed off if you refuse.
The catalyst, every cycle, puts in so much effort to try and make it succeed, but I believe it feels that the influence it has is waning, and the bag of tricks it has available to it is decreasing all the time. Perhaps after Shepard's cycle, there may not be another chance for the catalyst to change the programming of the reapers, to found another conclusion.
Back at the beginning, with notable threats like deadly synthetics and leviathans trying to either subjugate or destroy life, it saw harvesting (the collection and preservation of life in utopian consensuses) as the only option. The Universe was a caustic, toxic place back then, unlike our current cycle. But the way the catalyst and the reapers were programmed meant that only the leviathans could overturn the catalyst's first conclusion. But there were no leviathans brave enough to try.
The crucible, which the catalyst kept leaking, was a device which could provide it with the resources to put other conclusions into effect. It would also override the first conclusion, allowing it to make other conclusions instead. It couldn't choose those, though. The design of the catalyst meant that that choice had to come from an outside source, so the catalyst explained the situation and the options available, and the statistics for success of each.
Then it was Shepard's choice.
And really, that's all there in the game, if you ask me. Right at the start, the child playing with the Normandy? That's symbolic of the catalyst using his limited power to try to protect Shepard and the last hope for that cycle. So really... this thread is just flawed because it assumes that that the catalyst is a faceless, dumb evil to be 'won out' against, when really I don't see that as the case at all.
that's quite the head canon.
#2523
Posté 01 février 2013 - 08:09
But this proves it, Jade is a Bioware employee trying to control us and they let her change her username.
#2524
Posté 01 février 2013 - 08:18
TheProtheans wrote...
I thought I was going crazy.
But this proves it, Jade is a Bioware employee trying to control us and they let her change her username.
Have a little faith.
The co-op mode supposed to pull plot progress and reputation values.
Where is reputation? The answer is Shepard. It involves a player save supposedly.
There will be something directly tied to the single player. Much more than war assets.
#2525
Posté 01 février 2013 - 08:22
What I want to know is if it will be that the party leader gets to choose which of their Shepards is used, or if it just randomly chooses the Shepard from all of the people in the lobby.OperatingWookie wrote...
TheProtheans wrote...
I thought I was going crazy.
But this proves it, Jade is a Bioware employee trying to control us and they let her change her username.
Have a little faith.
The co-op mode supposed to pull plot progress and reputation values.
Where is reputation? The answer is Shepard. It involves a player save supposedly.
There will be something directly tied to the single player. Much more than war assets.





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