The Puzzle Theory [successful refuse]
#2601
Posté 05 février 2013 - 12:04
#2602
Posté 05 février 2013 - 12:05
I feel very bipolar to this next dlc, it could either provide strong credence and ultimately prove this theory, or it could be another filler dlc like Omega...
So it's very; I could be over-the-moon, or I could be like.. "Oh, well.. Okay. I guess that's it then."
I've never had this feeling towards a game before, though I've never loved another game like Mass Effect before either so I suppose it's fitting..
I do think however, that if this MP co-op mode rumour is correct, then that could be big support for this theory.
Modifié par Jadebaby, 05 février 2013 - 12:07 .
#2603
Posté 05 février 2013 - 12:06
Jadebaby wrote...
What's going on here?
What do you mean?
#2604
Posté 05 février 2013 - 12:09
Jaison1986 wrote...
Jadebaby wrote...
What's going on here?
What do you mean?
After I hit submit for the first post atop page 105, it said "You have requested to view an invalid forum page" in red writing, the message that usually is displayed when a thread is not only locked, but wiped from the archives...
Gave me a little hot flush actually
#2605
Posté 05 février 2013 - 12:12
Jadebaby wrote...
I doubt we'll get a trailer any time before a week or two pre-release. I think they're trying to keep people in suspense as much as possible.
Yeah they will hold the trailer one week before launch I suppose. But still they must have something to talk about
#2606
Posté 05 février 2013 - 12:18
Jadebaby wrote...
Sorry for the double post everyone, forums acting weird...
I feel very bipolar to this next dlc, it could either provide strong credence and ultimately prove this theory, or it could be another filler dlc like Omega...
So it's very; I could be over-the-moon, or I could be like.. "Oh, well.. Okay. I guess that's it then."
I've never had this feeling towards a game before, though I've never loved another game like Mass Effect before either so I suppose it's fitting..
I do think however, that if this MP co-op mode rumour is correct, then that could be big support for this theory.
Oh, we understand Jade, I think almost everybody here feels this way since the game came out. I hope Bioware came to realize filler DLC like Omega won't cut it anymore, and they need to make something that have relevance to the story. Though, I guess it became kind of an running gag here that people have high hopes, but low expectations when in comes to DLC.
#2607
Posté 06 février 2013 - 12:14
1) Same filler DLC as usual, but I really don't want that because cheap story DLCs don't do the series justice and won't restore faith.
2) Indoctrination Theory Confirmed, but after so many months of it not being confirmed and pretty much denied I won't hold my breath.
3) Puzzle Theory, which would be great and also interesting to see how it would play out
4) Co-op Multiplayer mission DLC, it would be as amazing as something like the Puzzle Theory it would definitely improve the multiplayer!
There are probably other interesting outcomes that I can't think of, but I will say this much. I think that since Mass Effect 4 is most likely going to be a sequel (due to the fact the majority of Mass Effect fans are asking for one) they need something like the puzzle theory to make a decent sequel. At the moment, there are too many variables that each ending brings, which would make a sequel with a compelling story would be next to impossible and if they just ignore the endings by going faaaar into the future it simply be upsetting since it requires no imagination like the ending.
If they do have a refusal victory ending it can still have variations based on EMS, but the important part of the ending would be that each one would have the same effect on the story or better a MASS EFFECT on the story.
#2608
Posté 06 février 2013 - 12:34
#2609
Posté 06 février 2013 - 01:16
davishepard wrote...
They will never allow a victory through refuse since it would invalidate the very main plot from ME3, that's build the Crucible, the only hope on defeating the Reapers.
Have to agree with that.
It was established pretty early that conventional victory isn't possible, so it's unlikely that they'll make it possible.
But they could've fleshed out the Refusal ending a little bit more, it felt like it came too short for an ending.
They could've used the Leviathan DLC for that.
Since the Leviathans survived every cycle, they could include a Leviathan voice over for Refusal, explaining the last years of this cycle, maybe showing some deaths of characters / destruction of fleets, explaining that this cycle couldn't win.
Also maybe showing the construction and completion of the Human Reaper and their retreat into dark space, playing the waiting game.
I really enjoyed Leviathan but they left this potential unused unfortunately.
Modifié par SirLugash, 06 février 2013 - 01:16 .
#2610
Posté 06 février 2013 - 01:38
#2611
Posté 06 février 2013 - 01:40
I'd settle for something better than "choose your atrocity" at this point.
#2612
Posté 06 février 2013 - 01:43
SirLugash wrote...
davishepard wrote...
They will never allow a victory through refuse since it would invalidate the very main plot from ME3, that's build the Crucible, the only hope on defeating the Reapers.
Have to agree with that.
It was established pretty early that conventional victory isn't possible, so it's unlikely that they'll make it possible.
But they could've fleshed out the Refusal ending a little bit more, it felt like it came too short for an ending.
They could've used the Leviathan DLC for that.
Since the Leviathans survived every cycle, they could include a Leviathan voice over for Refusal, explaining the last years of this cycle, maybe showing some deaths of characters / destruction of fleets, explaining that this cycle couldn't win.
Also maybe showing the construction and completion of the Human Reaper and their retreat into dark space, playing the waiting game.
I really enjoyed Leviathan but they left this potential unused unfortunately.
Cyberfrog is correct.. The use of Thannix weaponry means anything "conventional" is impossible...
However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Does it not?
#2613
Posté 06 février 2013 - 01:48
That's not the point - if it was a trap then all of Shepard's actions would have been pointless and would have needlessly delayed the war, resulting in hundreds of millions of preventable deaths.However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Is that the kind of hero you want to play?
#2614
Posté 06 février 2013 - 01:56
3) Puzzle Theory, which would be great and also interesting to see how it would play out[quote/]
Problem with that is to be a puzzle, it needs actual pieces. That would be the worse puzzle ever? Javik DLC is nice, but is self solved. Leviathan DLC actually adds to the story. Omega DLC is a random pointless mission DLC. Final DLC. So if the Final DLC adds to the story, we only got 2 puzzle piece. Sounds like a huge waste of a puzzle. Theres a reason why the puzzle theory was start during Leviathan, its because it was story related. People should have gotten the hint that the DLC had no relation togheter when Omega hit. If the Final DLC still talk about Leviathan thats nice, still not what id call a puzzle, they already are in your invisible war assets.
Modifié par Smeffects, 06 février 2013 - 01:58 .
#2615
Posté 06 février 2013 - 02:06
AlexMBrennan wrote...
That's not the point - if it was a trap then all of Shepard's actions would have been pointless and would have needlessly delayed the war, resulting in hundreds of millions of preventable deaths.However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Is that the kind of hero you want to play?
No actually, that is not the point. What's Shepard going to do? Run around the galaxy trying to save as many people as s/he can? No, s/he wouldn't even be able to save .1% no matter what they did.
The crucible wasn't their best option, it was their only option. Therefore it being a trap doesn't invalidate anything. It would make for a hell uva twist.
#2616
Posté 06 février 2013 - 02:14
[quote]Graham Mikel Doudy wrote...
3) Puzzle Theory, which would be great and also interesting to see how it would play out[quote/]
Problem with that is to be a puzzle, it needs actual pieces. That would be the worse puzzle ever? Javik DLC is nice, but is self solved. Leviathan DLC actually adds to the story. Omega DLC is a random pointless mission DLC. Final DLC. So if the Final DLC adds to the story, we only got 2 puzzle piece. Sounds like a huge waste of a puzzle. Theres a reason why the puzzle theory was start during Leviathan, its because it was story related. People should have gotten the hint that the DLC had no relation togheter when Omega hit. If the Final DLC still talk about Leviathan thats nice, still not what id call a puzzle, they already are in your invisible war assets.[/quote]
[/quote]
The fact that this theory was created before Leviathan came proves prove, in and of itself, the ignorance of this post.
Every War Asset you get is apart of the Puzzle.. Leviathan gave you extra strength with Leviathan's support. Omega gave you extra resources in the Eezo stockpiles.. It also gave you extra strength with Merc/Aria support (did it not?)
On top of these numbered war assets going into your terminal. You're also getting deeper insight into the story first with Reapers and Leviathan, then with Cerberus and Omega.
The only thing seperate from this is From Ashes, which I can't really connect to this theory other than the fact it proves BioWare are willing to sell crucial story content in the form of dlc. But then Leviathan did that as well.
Modifié par Jadebaby, 06 février 2013 - 12:21 .
#2617
Posté 06 février 2013 - 04:24
If this turns out to be correct then I'd be alright with it.
#2618
Posté 06 février 2013 - 06:48
#2619
Posté 06 février 2013 - 08:11
AlexMBrennan wrote...
That's not the point - if it was a trap then all of Shepard's actions would have been pointless and would have needlessly delayed the war, resulting in hundreds of millions of preventable deaths.However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Is that the kind of hero you want to play?
Yes, it would be highly unfortunate that we have been part in the Galaxy once again pissing away the respite dearly paid for by the Protheans, then everyone who died during the first two games and then the inhabitants of the Bahak system, but that IS the point, isn't it?
"By using it, your civilization develops along the paths we desire" , and all that.
No, that is not exactly the hero I want to play; I balked at Shepard's submitting, like the perfect obedient grunt, to Hackett's desperate reliance on the big white elephant; right from the very beginning, but that is the hero that Bioware has given us.
What a real hero does, though, is to deal with setbacks. To stand back up, in the darkest hour, flick off the dust, and make something of the bad hand dealt.
Are our efforts really wasted?
We have dragged most of the civilisations of the galaxy together in an alliance, no longer kicking and screaming, but with differences well on the road to become fully settled.
This is something we would have had to do in any case and the one that matters most.
Now we have to figure out how to utilise our diversity against the supposed invincible enemy.
As for the resources wasted on the Crucible... can we somehow turn their own trap against them? What does the device do and why have we not been shown anybody trying to find out? Is it only misdirection? Can it be repurposed in any way? What of all intel we have been gathering?
Modifié par jojon2se, 06 février 2013 - 08:13 .
#2620
Posté 06 février 2013 - 09:39
Documental wrote...
Wow, this is the first time I've read this theory and it's the first one I've read that I don't hate. It's plausable and actually makes sense in the context of the game, unlike the ridiculous "Indoctrination Theory"
If this turns out to be correct then I'd be alright with it.
It's refreshing to know that some people are still only reading this for the first time
I think the giant wall of text just frightens people and instead they simply reading the tl;dr and then try to stamp out the theory without fully understanding it.. This leads me to believe I need ot make a better tl;dr...
@SaintJimmy, this makes me sadface, you were once one of the PT's only supporters....
#2621
Posté 06 février 2013 - 11:45
The thing is: the Crucible is not a Reaper trap. It's not shown as one and not hinted as one. Instead, the events in the game show clearly what it can do - in the end.Jadebaby wrote...
Cyberfrog is correct.. The use of Thannix weaponry means anything "conventional" is impossible...
However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Does it not?
#2622
Posté 06 février 2013 - 12:15
#2623
Posté 06 février 2013 - 12:22
davishepard wrote...
The thing is: the Crucible is not a Reaper trap. It's not shown as one and not hinted as one. Instead, the events in the game show clearly what it can do - in the end.Jadebaby wrote...
Cyberfrog is correct.. The use of Thannix weaponry means anything "conventional" is impossible...
However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Does it not?
That doesn't mean it's not a Reaper trap, if it was shown to be one then it would be obvious.... It's not supposed to be obvious..
Modifié par Jadebaby, 06 février 2013 - 12:31 .
#2624
Posté 06 février 2013 - 12:24
Jadebaby wrote...
davishepard wrote...
The thing is: the Crucible is not a Reaper trap. It's not shown as one and not hinted as one. Instead, the events in the game show clearly what it can do - in the end.Jadebaby wrote...
Cyberfrog is correct.. The use of Thannix weaponry means anything "conventional" is impossible...
However, why would it invalidate the main plot of ME3? The crucible being a Reaper trap makes more sense thematically and lorewise than it being a facevalue solution to the problem..
Does it not?
That does not make it a Reaper trap, if it was shown to be one then it would be obvious.... It's not supposed to be obvious..
In The Famous Words of Admiral Akbar - "ITS A TRAP!"
#2625
Posté 06 février 2013 - 12:52
After EC, everything should be painfully obvious.Jadebaby wrote...
That doesn't mean it's not a Reaper trap, if it was shown to be one then it would be obvious.... It's not supposed to be obvious..
Also, assumptions over facts... Problematic.





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