As I explained in my own canon a couple of pages back, I see it as a combination of both.Obadiah wrote...
What do you guys think of the Refuse option now? Do you think of it as:
- a loss
- an uncompromising ultimate sacrifice win
- some combination of both of the above
Just kinda curious.
I think BioWare took a hell of a risk with the endings. I can't see it as just being Casey and Mac responsible, since the game as a whole had to have been approved by someone higher up. And that means someone must have thought that the endings (even as they were pre-EC) work. Sadly, with this loyal customer it failed because I didn't get it, still don't get it (even after explanation attempts like the EC and IT) and have to head-canon so much (in a very sad way too) to make it work.
I won't say I didn't get my money's worth, it just wasn't at all satisfying. So you win some, you lose some and I'm sad ME3 was a loss as far as the SP campaign is concerned (and it probably should have been anyway, they just set the Reapers up as much too strong antagonists). I'm not bitter and will buy DA3 or !ME4 gladly if they are good games. I may even pre-order if some of the collector's editions have nice swag I want (don't get me started on missing out on the Tomb Raider Survival Edition in my country with that swanky figurine). I'll just never have fond memories of ME3 (almost like the "did not happen" episodes of Star Wars).
I'll see what people say about the Citadel DLC, and if it's what I expect, I may buy and play it after the ending, but as a "bar in heaven" kind of thing Garrus talks about.
ME3 MP was (and still is) one hell of a game though, and I've had as much laughs and fun with that as I had sadness and frustration with SP.
I'm sorry about your theory Jade!





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