The Puzzle Theory [successful refuse]
#551
Posté 23 août 2012 - 10:16
#552
Posté 23 août 2012 - 11:21
3DandBeyond wrote...
Hrothdane wrote...
Jade8aby88 wrote...
JasonSic wrote...
I like this theory too. And if you didn't notice by now, Jade, I fully support it.
Thank you Jason, it's nice to know some ITers can have two beliefs
Most people who support IT don't like PT for the pure fact that IT is better.
I don't know where you got this idea. I support both as well. They are certainly compatible. I don't think I have seen anyone speak ill of puzzle theory over on the IT thread either.
I'm for any theory that lets us go and fight reapers and kill reapers and smash that crazy AI's real face in and then gives us a possibility of Shepard alive and found and able to be the one to say that the key was uniting everyone to work together. I like Hackett, but I want Shepard to say this-Shepard's the one that did it when everyone else was running around getting drunk or whatever they were doing.
If it were through IT, PT, my T, whatever-dead reapers, no green eyes, no Shreapers, and a galaxy ready to forge its own future. That's what I want give me a T that will do this and I will take it.
Let us all unite behind the T, whatever it may be.
I like this post.
@ Ares, how so?
#553
Posté 23 août 2012 - 11:23
#554
Posté 23 août 2012 - 11:23
Jade8aby88 wrote...
AresKeith wrote...
ET is the Elephant Theory
I really should have known that
thank God Eagle isn't here....
Now I am
#555
Posté 23 août 2012 - 11:26
AresKeith wrote...
when we was talking about the DLCs might being able to alter the Crucible so it can really help destroy the Reapers
I like it, and think it'd be really cool. What if the info we need from Omega is just that. Something TIM has found to add to the crucible. but Shepard never got this because she never went to Omega?
Conniving_Eagle wrote...
Now I am
#556
Posté 23 août 2012 - 11:32
Jade8aby88 wrote...
AresKeith wrote...
when we was talking about the DLCs might being able to alter the Crucible so it can really help destroy the Reapers
I like it, and think it'd be really cool. What if the info we need from Omega is just that. Something TIM has found to add to the crucible. but Shepard never got this because she never went to Omega?
looks like I just gave you a nice addition to your PT, you can link my thread also you want lol
#557
Posté 23 août 2012 - 11:46
#558
Posté 24 août 2012 - 12:18
ShepnTali wrote...
I don't think fan ideas fit in. I thought PT is more about collecting facts and evidence of this being a bits and pieces puzzle. We don't have much information on what Omega would or wouldn't do.
Yea, this ultimately is the truth. I do like the idea of altering the crucible in a way that doesn't need the catalyst. But I like to stay away from getting into the specifics of what would happen in the scenario, this is more just about gathering the facts.
I feel that's how IT became so widespread with so many sub-theories. Because people started speculating on the specifics, rather than the idea as a whole.
#559
Posté 24 août 2012 - 12:28
I would much rather have a bad ending than a good ending I have to pay extra for.
This theory better be flat out wrong.
Modifié par chemiclord, 24 août 2012 - 12:29 .
#560
Posté 24 août 2012 - 12:31
chemiclord wrote...
I do not believe DLC should change anything about the ending of a game. I do not believe it is right that a company would willingly produce and incomplete narrative, then charge gamers extra money to fix it.
I would much rather have a bad ending than a good ending I have to pay extra for.
This theory better be flat out wrong.
I'm glad you're here, I was looking for you.
The Mass Effect 1 plothole you discovered is fake. The Citadel arms close after the conduit transports them there.
Also, it isn't about "bad ending" or "good ending" it is about the multiplayer timeline and us being REQUIRED to participate in order to get the 'win' ending. For if they had of just put this 'win' eending in the game, it would have cheapened the entire story.
Thanks for your opinion though. I figured you'd oppose me anyway.
#561
Posté 24 août 2012 - 12:55
I desperately want destroy, refuse, IT or something that fixes this and makes me like the game again. They literally ruined my favorite games of all time.
#562
Posté 24 août 2012 - 03:23
Jade8aby88 wrote...
chemiclord wrote...
I do not believe DLC should change anything about the ending of a game. I do not believe it is right that a company would willingly produce and incomplete narrative, then charge gamers extra money to fix it.
I would much rather have a bad ending than a good ending I have to pay extra for.
This theory better be flat out wrong.
I'm glad you're here, I was looking for you.
The Mass Effect 1 plothole you discovered is fake. The Citadel arms close after the conduit transports them there.
Also, it isn't about "bad ending" or "good ending" it is about the multiplayer timeline and us being REQUIRED to participate in order to get the 'win' ending. For if they had of just put this 'win' eending in the game, it would have cheapened the entire story.
Thanks for your opinion though. I figured you'd oppose me anyway.
I really enjoy your theory, but the problem I have with what is bolded is that, without informing the consumer base of this, they run the risk of folks tuning out of MP out of boredom with no real stakes involved (as far as they know) and as newer titles become available. As it stands, it's a rather repetitive horde mode against the same 3 factions. This is not something that encourages long term play except for the most hardcore. I still enjoy it, but I know many have moved on. Alternatively, if they wanted to encourage as many people to continue playing MP for as long as possible without giving away what you suggest, lowering the EMS requirements for the "best" ending to no longer require MP was a fatal mistake.
I think people are assigning far too much importance to MP, imo, but I do hope that future SP DLC will give us something along the lines of what you're theorizing.
Modifié par Big_Boss9, 24 août 2012 - 03:27 .
#563
Posté 24 août 2012 - 04:00
Big_Boss9 wrote...
Jade8aby88 wrote...
chemiclord wrote...
I do not believe DLC should change anything about the ending of a game. I do not believe it is right that a company would willingly produce and incomplete narrative, then charge gamers extra money to fix it.
I would much rather have a bad ending than a good ending I have to pay extra for.
This theory better be flat out wrong.
I'm glad you're here, I was looking for you.
The Mass Effect 1 plothole you discovered is fake. The Citadel arms close after the conduit transports them there.
Also, it isn't about "bad ending" or "good ending" it is about the multiplayer timeline and us being REQUIRED to participate in order to get the 'win' ending. For if they had of just put this 'win' eending in the game, it would have cheapened the entire story.
Thanks for your opinion though. I figured you'd oppose me anyway.
I really enjoy your theory, but the problem I have with what is bolded is that, without informing the consumer base of this, they run the risk of folks tuning out of MP out of boredom with no real stakes involved (as far as they know) and as newer titles become available. As it stands, it's a rather repetitive horde mode against the same 3 factions. This is not something that encourages long term play except for the most hardcore. I still enjoy it, but I know many have moved on. Alternatively, if they wanted to encourage as many people to continue playing MP for as long as possible without giving away what you suggest, lowering the EMS requirements for the "best" ending to no longer require MP was a fatal mistake.
I think people are assigning far too much importance to MP, imo, but I do hope that future SP DLC will give us something along the lines of what you're theorizing.
Yes, it's the SP dlc that I believe will make most of the impact on the story. The MP is just an addition to it to make it seems more of a "war" story. Which is exactly what ME3 is.
Also, about lowering the EMS requirement for the "best" ending. Maybe this was needed because they have fleshed out what future content will add to EMS to maybe fit in more endings, as if this type of ending was ever implemented it would be the "win" ending, therefore likely to require more EMS.
#564
Posté 24 août 2012 - 07:37
#565
Posté 24 août 2012 - 03:32
i however cant see it happening, as bioware dosent really seem to care about the grievances of fans. i think their orginal ending was how they wanted to end their triliogy and they only made the EC to shut up disgruntled fans. by the time the EC was realesed so many players just wanted relief that many were just gratfule for anything that made the orginal ending digestable.
which is why many accepted the EC i belive. it turns pure garbage into mediocrity. which is certainly more acceptble than being left with nothing. slap a "for free" sign on a 2 GB DLC that will "Explain and provide contex" for the garbage you just experienced and a worn out jaded fan community will hail you as a savior. clever move on biowares part.
#566
Posté 24 août 2012 - 04:15
ashlover mark 2 wrote...
the theory is fun and interesting. may even be likely to happen. bioware talks in clever word play and fancy double talk. they have said no new endings, and no changed endings. but if this was their plan all along then it would neither be "New" or a "change".
i however cant see it happening, as bioware dosent really seem to care about the grievances of fans. i think their orginal ending was how they wanted to end their triliogy and they only made the EC to shut up disgruntled fans. by the time the EC was realesed so many players just wanted relief that many were just gratfule for anything that made the orginal ending digestable.
which is why many accepted the EC i belive. it turns pure garbage into mediocrity. which is certainly more acceptble than being left with nothing. slap a "for free" sign on a 2 GB DLC that will "Explain and provide contex" for the garbage you just experienced and a worn out jaded fan community will hail you as a savior. clever move on biowares part.
yea but that's why I'm so suspicious, I keep getting the feeling they didn't Q&A their original ending, nor really care about it because they were strapped for time and they knew that the dlc would change the story significantly so they didn't really care. Somehow causing them to be oblivious to how the fans would feel, because they don't know what they know.
However, while I do admit that it's a bit far-fetched. Because of the MP timeline and the other SP dlc. It wouldn't just be as simple as "real ending through dlc" like it was with Azura's Wrath or Prince of Persia
#567
Posté 24 août 2012 - 04:36
i would like to belive this. but biowares past actions seem to point at the fact that they are no longer this deep or clever.nor do they wish to be anymore.
Modifié par ashlover mark 2, 24 août 2012 - 04:38 .
#568
Posté 24 août 2012 - 06:05
It makes a lot of sense and is probably the best theory on BSN.
#569
Posté 24 août 2012 - 06:50
ashlover mark 2 wrote...
id say its some-what possible. as none of us are up there with bioware we have no idea what theyve got planned. so when faced with no facts all we got are opinons and speculation. if they are doing this then id hail them as storytelling genius's. ****** off your fans with a ending you know theyll hate and crucify you for only to release a barrage of story DLC that adds vital varibles that will alter the players ending to something they will love.
i would like to belive this. but biowares past actions seem to point at the fact that they are no longer this deep or clever.nor do they wish to be anymore.
Yea, I just feel like that if they did this, it would be classical BioWare storytelling, but mixed with EA's greed and lust for our money. So it all fits, really. I wouldn't have a problem with this either, anything that gives ME the ending it deserves is fine by me.
But I just feel like if it's not this, then BioWare are just trying to appeal to a younger fanbase nowadays, as it's usually the younger people that tend to overlook lore and abandonment of narrative.
In fact, thinking about how much todays corporations try to profit of the gullability of younger people, the pessimist in me is more inclined to believe the latter.
Baa Baa wrote...
Not a bad Theory.
It makes a lot of sense and is probably the best theory on BSN.
Regardless of my doubts, thank you.
#570
Posté 24 août 2012 - 06:53
Jade8aby88 wrote...
ashlover mark 2 wrote...
id say its some-what possible. as none of us are up there with bioware we have no idea what theyve got planned. so when faced with no facts all we got are opinons and speculation. if they are doing this then id hail them as storytelling genius's. ****** off your fans with a ending you know theyll hate and crucify you for only to release a barrage of story DLC that adds vital varibles that will alter the players ending to something they will love.
i would like to belive this. but biowares past actions seem to point at the fact that they are no longer this deep or clever.nor do they wish to be anymore.
Yea, I just feel like that if they did this, it would be classical BioWare storytelling, but mixed with EA's greed and lust for our money. So it all fits, really. I wouldn't have a problem with this either, anything that gives ME the ending it deserves is fine by me.
But I just feel like if it's not this, then BioWare are just trying to appeal to a younger fanbase nowadays, as it's usually the younger people that tend to overlook lore and abandonment of narrative.
In fact, thinking about how much todays corporations try to profit of the gullability of younger people, the pessimist in me is more inclined to believe the latter.
and the white-knights that'll just accept it
#571
Posté 24 août 2012 - 06:55
Sad but trueAresKeith wrote...
Jade8aby88 wrote...
ashlover mark 2 wrote...
id say its some-what possible. as none of us are up there with bioware we have no idea what theyve got planned. so when faced with no facts all we got are opinons and speculation. if they are doing this then id hail them as storytelling genius's. ****** off your fans with a ending you know theyll hate and crucify you for only to release a barrage of story DLC that adds vital varibles that will alter the players ending to something they will love.
i would like to belive this. but biowares past actions seem to point at the fact that they are no longer this deep or clever.nor do they wish to be anymore.
Yea, I just feel like that if they did this, it would be classical BioWare storytelling, but mixed with EA's greed and lust for our money. So it all fits, really. I wouldn't have a problem with this either, anything that gives ME the ending it deserves is fine by me.
But I just feel like if it's not this, then BioWare are just trying to appeal to a younger fanbase nowadays, as it's usually the younger people that tend to overlook lore and abandonment of narrative.
In fact, thinking about how much todays corporations try to profit of the gullability of younger people, the pessimist in me is more inclined to believe the latter.
and the white-knights that'll just accept it
#572
Posté 24 août 2012 - 07:03
KENNY4753 wrote...
Sad but trueAresKeith wrote...
Jade8aby88 wrote...
ashlover mark 2 wrote...
id say its some-what possible. as none of us are up there with bioware we have no idea what theyve got planned. so when faced with no facts all we got are opinons and speculation. if they are doing this then id hail them as storytelling genius's. ****** off your fans with a ending you know theyll hate and crucify you for only to release a barrage of story DLC that adds vital varibles that will alter the players ending to something they will love.
i would like to belive this. but biowares past actions seem to point at the fact that they are no longer this deep or clever.nor do they wish to be anymore.
Yea, I just feel like that if they did this, it would be classical BioWare storytelling, but mixed with EA's greed and lust for our money. So it all fits, really. I wouldn't have a problem with this either, anything that gives ME the ending it deserves is fine by me.
But I just feel like if it's not this, then BioWare are just trying to appeal to a younger fanbase nowadays, as it's usually the younger people that tend to overlook lore and abandonment of narrative.
In fact, thinking about how much todays corporations try to profit of the gullability of younger people, the pessimist in me is more inclined to believe the latter.
and the white-knights that'll just accept it
Well yes, but we all know it's the dark knight that is the real hero.
#573
Posté 25 août 2012 - 05:28
That way Bioware can appease the hardcore fans & keep their stupid endings for the more casual fans.
#574
Posté 25 août 2012 - 06:49
DeadpoolBub wrote...
Hopefully if this is true, then the new Refusal will only be available for true fans. Those who've played the entire trilogy & have bought most (if not all) of the DLC.
That way Bioware can appease the hardcore fans & keep their stupid endings for the more casual fans.
haha I don't think it quite works like that.
It wouldn't be an ending the hardcore fans deserve.
It would be an ending Mass Effect 3 deserves.
It would be an ending Shepard deserves.
Liara, Tali, Miranda, Garrus, Jack, Ashley and Kaidan.
#575
Posté 25 août 2012 - 03:30





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