Aller au contenu

Photo

The Puzzle Theory [successful refuse]


  • Veuillez vous connecter pour répondre
2749 réponses à ce sujet

#651
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Troika1138 wrote...

I like this theory I wonder if this was biowares plan all along to keep adding story based DLC and MP missions untill they release a for free DLC that gives a final closer to the ME3 story line one not so open to interptation like the original ending.


-Extended Cut (free)
-Leviathan
-'Omega'
-'Citadel'
-perhaps 1-2 more
-Final Cut (free, won't require paid DLC but paid DLC will impact it and explain better on just what is happening)



Of course, it won't go entirely like this, but its the model in my head.

#652
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
I'm starting to feel that all the Citadel info in the Leviathan game files are actually for a final cut. But I doubt it.

#653
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Jade8aby88 wrote...

xIxDarkWolfxIx wrote...

I like this theory. =) I hope they add further details to the endings with more DLC, it seem's like they should. I love Refusal, because it is the only option in which my Shepard, remains faithful to his ideals.


I agree 100%

If they added a successful refuse it would make that speech that much more climactic AND would make the Catalyst probably one of the greatest villians ever!


And I agree with the both of you.

I do like this theory a lot. Refuse does seem to be designed in such a way and that choice's failure seems too artificial and forced from the ME franchise, because no, nothing in the game convinced me that conventional victory is impossible.

#654
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

MaximizedAction wrote...

Jade8aby88 wrote...

xIxDarkWolfxIx wrote...

I like this theory. =) I hope they add further details to the endings with more DLC, it seem's like they should. I love Refusal, because it is the only option in which my Shepard, remains faithful to his ideals.


I agree 100%

If they added a successful refuse it would make that speech that much more climactic AND would make the Catalyst probably one of the greatest villians ever!


And I agree with the both of you.

I do like this theory a lot. Refuse does seem to be designed in such a way and that choice's failure seems too artificial and forced from the ME franchise, because no, nothing in the game convinced me that conventional victory is impossible.



And even if it was, after Leviathan it definitely isn't. Imagine what other assets we can pick up through other SP dlc's Image IPB

#655
XXIceColdXX

XXIceColdXX
  • Members
  • 1 230 messages

Jade8aby88 wrote...

After all the charity they've given lately with the EC especially, I can't see it being free. But if it is, hey, that's a great bonus.

I don't mind paying for it though, it would be the best piece of dlc I would have ever baught, so money well-spent.


I agree, it would be money well spent! Take my money Bioware.

#656
Rommel49

Rommel49
  • Members
  • 166 messages

MaximizedAction wrote...

Jade8aby88 wrote...

xIxDarkWolfxIx wrote...

I like this theory. =) I hope they add further details to the endings with more DLC, it seem's like they should. I love Refusal, because it is the only option in which my Shepard, remains faithful to his ideals.


I agree 100%

If they added a successful refuse it would make that speech that much more climactic AND would make the Catalyst probably one of the greatest villians ever!


And I agree with the both of you.

I do like this theory a lot. Refuse does seem to be designed in such a way and that choice's failure seems too artificial and forced from the ME franchise, because no, nothing in the game convinced me that conventional victory is impossible.


Hell, as I've covered elsewhere, the notion that victory on our terms is impossible is contradicted by the first conversation with Javik aboard the Normandy, provided the EMS score is high enough: "For a soldier facing the Reapers, I sense more... confidence than fear. You believe you are winning".

Something I've also noted is that if one really looks at the details (or more precisely, lack thereof) of the Refusal Ending, there's nothing that even definitively shows Refusing the presented options results in the war being lost. It's that incredibly vague; it only implies defeat, but doesn't actually show it.

We know Liara's archive is found, but not when it was found - the assumption that it's the cycle following our own is just that, an assumption. No specific timeframe is actually given for any of the events following the refusal. We don't know when Liara made the recording and left the archive, except that it likely occurred after the refusal... but even that's an assumption, not everyone had faith the Crucible would actually work, and everyone knew defeat was quite possible - the whole purpose of seeding the archives in the first place was as "just in case" measure.

What we can determine however, is that if the recording was made after the Refusal, it meant the Normandy almost certainly survived the battle. Otherwise, how could Liara could have both made the recording and left the archive behind? By the narrator's own account, everything they know comes from that archive, meaning they evidently found zero ruins, artifacts, corporeal remains, etc. from the current cycle.

The "without the information they passed down, we too would be threatened" line from the narrator is usually taken as a sign her species built the Crucible and used it against the Reapers, but the narrator describes no specific events, etc. the Reapers are never even identified by name, and there's no evidence the narrator's species ever encountered them. There's also the fact that Liara basically calls the Crucible a lemon in her recording "we built the Crucible, but it didn't work"; the information we passed down could refer to almost anything, like the Leviathans and their disco ball artifacts or we could be the basis of a religion and the information we passed down is their equivalent of the ten commandments.

#657
inversevideo

inversevideo
  • Members
  • 1 775 messages

Jade8aby88 wrote...

Kalms wrote...

I hope this turns out to be true. Good theory. I couldn't help but think that, when I reached the end (again), what a waste those Leviathans turned out to be. Hiding in their caves, padding themselves on the back.

Would be nice to actually put them to good use.


Yea, although it'd have to be done in a way that sacrifices themselves to do it. As they could potentially be as big a threat as the Reapers.


So Jade, I been thinking (yeah, I know it is not good for my health), but is it possible  that the galaxy is just caught in a very long term war between the Reapers and Leviathan?  

Seems to me if Starkid wanted to preserve life and avoid conflict between organics and inorganics, it could have done so easily. So something else is going on.  Maybe Starkid was told to preserve Leviathan life, but it really is opposed to Leviathan, so it creates a balance by reaperizing Leviathan.  But the remaining Leviathan, not too happy with that plan resist.

So now starkid harvests the galaxy, everey 50k years, 1) to ensure Leviathan has not created any new thralls, or gained significant numbers, 2) to reduce the galaxy's intelligent species, so there is nothing for Leviathan to use, 3) to create a new capital Reaper, and maybe smaller destroyer types, plus the husks, 4) perhaps to find a race that once Reaperfied, will be able to stand far and above any Leviathan, replacing Leviathan as an Apex predator/race.

So when Starkid presents you with it;s 3 options, it is doing so with how it can use you and your cycle to oppose Leviathan.

CONTROL - Shepareaper assumes control of the Reaper fleet and uses Shepards knowledge and training of tactics to lead the Reapers into battle.

SYNTHESIS - Shepard helps the Reapers to evolve by merging with humanity to create a level playing field between organic and inorganic..  A side benefit of which is the entire Galaxy is 'joined', as a new form of life; perhaps making it difficult for Leviathan in some way.

DESTROY - Starkid concedes that maybe Reapers are not the answer. It is not quite clear what becomes of Starkid himself, in this scenario. Maybe he is content to be consigned to the void, having accepted he failed his purpose. Maybe he can't self terminate.

REFUSE - Starkid was not sure which of the above outcomes would be optimal, it cannot decide, and since you reject all 3, then it assumes maybe they are all bad, and continues with what it has been doing, reaping.

Why does Starkidn simply not tell you about the Leviathan?  Conceit maybe?  It assumes such knowledge would only confuse you, and you would not be able to make a choice?  Hard to say when good machines goe bad.

Modifié par inversevideo, 03 septembre 2012 - 08:14 .


#658
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

Rommel49 wrote...

Hell, as I've covered elsewhere, the notion that victory on our terms is impossible is contradicted by the first conversation with Javik aboard the Normandy, provided the EMS score is high enough: "For a soldier facing the Reapers, I sense more... confidence than fear. You believe you are winning".

That's funny, I've never gotten that line, I always go to Eden Prime first thing after Mars, so when he sensed my Shep, he sensed doubt and fear. I always attributed that to the IT lol.

Something I've also noted is that if one really looks at the details (or more precisely, lack thereof) of the Refusal Ending, there's nothing that even definitively shows Refusing the presented options results in the war being lost. It's that incredibly vague; it only implies defeat, but doesn't actually show it.

True, I think it is incredibly vague because the real purpose of that ending hasn't been implemented yet. In that, maybe they had written that speech for Shepard long ago and were planning to put it in with the successful "win" option, but had to incorporate it earlier in the EC because of the backlash.

We know Liara's archive is found, but not when it was found - the assumption that it's the cycle following our own is just that, an assumption. ...*snip*...  - the whole purpose of seeding the archives in the first place was as "just in case" measure.

What we can determine however, is that if the recording was made after the Refusal, it meant the Normandy almost certainly survived the battle. Otherwise, how could Liara could have both made the recording and left the archive behind? By the narrator's own account, everything they know comes from that archive, meaning they evidently found zero ruins, artifacts, corporeal remains, etc. from the current cycle.

The "without the information they passed down, we too would be threatened" line from the narrator is usually taken as a sign her species built the Crucible and used it against the Reapers, but the narrator describes no specific events, etc. the Reapers are never even identified by name, and there's no evidence the narrator's species ever encountered them. There's also the fact that Liara basically calls the Crucible a lemon in her recording "we built the Crucible, but it didn't work"; the information we passed down could refer to almost anything, like the Leviathans and their disco ball artifacts or we could be the basis of a religion and the information we passed down is their equivalent of the ten commandments.

That's a good point about when liara planted them. I always assumed she did it with the probe thingy you use on fetch quests just randomly through-out the story after the "My Project" mission. But that's obviously not true because Liara talks about the Crucible not working. Maybe you're right, the Normandy escapes and plants it somewhere, maybe the planet they plant it on is the Eden planet. Also, does that mean there was only one Liara beacon planted? And not more?
Despite all this, I do think if they add a successful refuse, that the fade to black loss will never change, in that it would explain things and play out as a loss. There'd be too much content and the winning scenario would be their top priority.


inversevideo wrote...

So Jade, I been thinking (yeah, I know it is not good for my health), but is it possible that the galaxy is just caught in a very long term war between the Reapers and Leviathan?

Seems to me if Starkid wanted to preserve life and avoid conflict between organics and inorganics, it could have done so easily. So something else is going on. Maybe Starkid was told to preserve Leviathan life, but it really is opposed to Leviathan, so it creates a balance by reaperizing Leviathan. But the remaining Leviathan, not too happy with that plan resist.

I've thought about that before. Because the Leviathans wanted it to solve the solution between organics and synthetics, but the Leviathans were the root of the problem. So to try and create a harmony the Catalyst creates Reapers (synthetics) Leviathans (organics) lol.

So now starkid harvests the galaxy, everey 50k years, 1) to ensure Leviathan has not created any new thralls, or gained significant numbers, 2) to reduce the galaxy's intelligent species, so there is nothing for Leviathan to use, 3) to create a new capital Reaper, and maybe smaller destroyer types, plus the husks, 4) perhaps to find a race that once Reaperfied, will be able to stand far and above any Leviathan, replacing Leviathan as an Apex predator/race.

1&2) Possible, like the aspect of pruning the galaxy to nullify the thralls.
3) Well we know he's doing that anyway
4) True, the Leviathan did say that it was "searching for something.."

So when Starkid presents you with it;s 3 options, it is doing so with how it can use you and your cycle to oppose Leviathan.

CONTROL - Shepareaper assumes control of the Reaper fleet and uses Shepards knowledge and training of tactics to lead the Reapers into battle.

I like it, it's has that indoctrination sort of twist on it as well. No, in fact I love it. Because it shows that control is actually impossible.

SYNTHESIS - Shepard helps the Reapers to evolve by merging with humanity to create a level playing field between organic and inorganic.. A side benefit of which is the entire Galaxy is 'joined', as a new form of life; perhaps making it difficult for Leviathan in some way.

A bit iffy on how it would affect Leviathans, would they be synthesized as well?

DESTROY - Starkid concedes that maybe Reapers are not the answer. It is not quite clear what becomes of Starkid himself, in this scenario. Maybe he is content to be consigned to the void, having accepted he failed his purpose. Maybe he can't self terminate.

Or maybe by choosing destroy it is now the Leviathans controlling Shepard using him or her to destroy the Catalyst so that they can take over again! Image IPB

REFUSE - Starkid was not sure which of the above outcomes would be optimal, it cannot decide, and since you reject all 3, then it assumes maybe they are all bad, and continues with what it has been doing, reaping.
Why does Starkidn simply not tell you about the Leviathan? Conceit maybe? It assumes such knowledge would only confuse you, and you would not be able to make a choice? Hard to say when good machines goe bad.


I think the Catalyst is pretty full of himself. Just as much as his creators are. I definitely believe he holds back information, this is evident in his answer when you ask him who built the Crucible.. "You would not know them, and there is little time to explain."

Whatever the answer is, it's lying in future dlc.

#659
Grimez7

Grimez7
  • Members
  • 1 494 messages
This would be amazing, however I don't necessarily see this happening.

#660
Rommel49

Rommel49
  • Members
  • 166 messages

Jade8aby88 wrote...

That's funny, I've never gotten that line, I always go to Eden Prime first thing after Mars, so when he sensed my Shep, he sensed doubt and fear. I always attributed that to the IT lol.


I waited until I had retrieved all of my original squad members. Simply because going back to where it all began just really didn't feel right without the people who've been with me since that beginning... James and EDI spend a lot of time warming the bench.

True, I think it is incredibly vague because the real purpose of that ending hasn't been implemented yet. In that, maybe they had written that speech for Shepard long ago and were planning to put it in with the successful "win" option, but had to incorporate it earlier in the EC because of the backlash.


It wouldn't surprise me (or atleast, that's my hope). It's currently the vaguest ending, and the only one in which we really don't see the actual consequences of our decision with complete certainty.

The other endings basically do what they say on the tin, even if they require you to fill in the blanks yourself beyond a certain point (which is lame on Bioware's part... Michelangelo wasn't known for being a great artist because he handed his patrons a paint brush or block of marble and told them to have at it, but I digress).

That's a good point about when liara planted them. I always assumed she did it with the probe thingy you use on fetch quests just randomly through-out the story after the "My Project" mission. But that's obviously not true because Liara talks about the Crucible not working. Maybe you're right, the Normandy escapes and plants it somewhere, maybe the planet they plant it on is the Eden planet. Also, does that mean there was only one Liara beacon planted? And not more?


I think it's a good bet that Liara planted more than one archive, that much she does say; the whole bit about putting them in time capsules and having teams seed them.

I'd actually also consider it a distinct possiblility that there may well be multiple versions of her archive out there with different information. As things progressed and new information came to light, she likely would've updated them as they were planted. Some may exclude/include information on what the Catalyst is, the Leviathans, or even attribute a hypothetical loss to things that were ultimately acccomplished - like the galaxy not being united or failure to build the Crucible. It'd all be dependent upon the point in which an archive was made and planted.

The whole point of them was as a backup plan, so that if[ we lost, the next cycle would find them and have access to the information we had at that point. Considering the possibility she could've died on any given day during the war, I'd consider it unlikely the archives share uniform information and recordings - it'd be kinda like writing a will, then having new ones drafted as things changed over time without chucking the older ones they replaced.

#661
Epique Phael767

Epique Phael767
  • Members
  • 2 468 messages

SwobyJ wrote...

Troika1138 wrote...

I like this theory I wonder if this was biowares plan all along to keep adding story based DLC and MP missions untill they release a for free DLC that gives a final closer to the ME3 story line one not so open to interptation like the original ending.


-Extended Cut (free)
-Leviathan
-'Omega'
-'Citadel'
-perhaps 1-2 more
-Final Cut (free, won't require paid DLC but paid DLC will impact it and explain better on just what is happening)



Of course, it won't go entirely like this, but its the model in my head.

I see. Free= explain. Pay= better explain.

#662
chadesh

chadesh
  • Members
  • 53 messages
basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.

#663
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

chadesh wrote...

basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.


Then why have it at all?

#664
chadesh

chadesh
  • Members
  • 53 messages

Jade8aby88 wrote...

chadesh wrote...

basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.


Then why have it at all?


Exactly my point. I don't play multi player.

#665
AresKeith

AresKeith
  • Members
  • 34 128 messages

Jade8aby88 wrote...

chadesh wrote...

basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.


Then why have it at all?


because EA likes to put MP in there games

#666
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

chadesh wrote...

Jade8aby88 wrote...

chadesh wrote...

basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.


Then why have it at all?


Exactly my point. I don't play multi player.


And I don't blame you, if someone had said to me 3 years ago "ME3 will have MP" I would have laughed my ass off at them.

However, it's now 2012 and it's there.. The real question is, "why?"

So despite our opinions of it.... Care to speculate?

#667
Icinix

Icinix
  • Members
  • 8 188 messages

Jade8aby88 wrote...

chadesh wrote...

Jade8aby88 wrote...

chadesh wrote...

basically if this theory is true then bioware is screwing allot of people. The single player campaign should not be influenced by the multi-player at all.


Then why have it at all?


Exactly my point. I don't play multi player.


And I don't blame you, if someone had said to me 3 years ago "ME3 will have MP" I would have laughed my ass off at them.

However, it's now 2012 and it's there.. The real question is, "why?"

So despite our opinions of it.... Care to speculate?


I love the theory - but the answer to this is easy - they're trying to push into markets previously untapped.

Now I have no issue with Multiplayer - but its there, as well as the focus on combat improvements, to get some of that shooter crowd in.

#668
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

Icinix wrote...

I love the theory - but the answer to this is easy - they're trying to push into markets previously untapped.

Now I have no issue with Multiplayer - but its there, as well as the focus on combat improvements, to get some of that shooter crowd in.


What and that's it?

#669
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages
And it still doesn't make refusal a logical choice.

#670
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

ZeCollectorDestroya wrote...

And it still doesn't make refusal a logical choice.


I begged a differ.

#671
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages

Jade8aby88 wrote...

ZeCollectorDestroya wrote...

And it still doesn't make refusal a logical choice.


I begged a differ.

You pick D, S or C;
Geth or EDi will die depending on your choice.

Picked Refuse;
Everything ****ING dies. Including your LI. Because your Shepard was a pansie who didn't like the way destiny dictated his life.

Refuse brings burden to the next cycle, death and more misery. If you picked DSC there will be no more cycles, just the current and final one.

Face it kiddies, Refuse is an easter egg ending just for people who hate Bioware or hate the SC. It being credited as an actual ending is BS.

#672
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

ZeCollectorDestroya wrote...

You pick D, S or C;
Geth or EDi will die depending on your choice.

Picked Refuse;
Everything ****ING dies. Including your LI. Because your Shepard was a pansie who didn't like the way destiny dictated his life.

Refuse brings burden to the next cycle, death and more misery. If you picked DSC there will be no more cycles, just the current and final one.

Face it kiddies, Refuse is an easter egg ending just for people who hate Bioware or hate the SC. It being credited as an actual ending is BS.


See; "successful" refuse...

Some people....

#673
Icinix

Icinix
  • Members
  • 8 188 messages

Jade8aby88 wrote...

Icinix wrote...

I love the theory - but the answer to this is easy - they're trying to push into markets previously untapped.

Now I have no issue with Multiplayer - but its there, as well as the focus on combat improvements, to get some of that shooter crowd in.


What and that's it?


More than likely.

The focus is foremost on making a game that sells well, appeals to a market audience. If a game comes along with a great story or gameplay design, the very first thing they'll look at is - can it be marketable.

Multiplayer Shooters are very, very marketable.

They threw the multiplayer side of things to a very different studio and a very different bunch of skill sets.

Any connection to the MP timings and SP elements are probably there for additional marketing as opposed to a grand design between the two to 'complete' the Mass Effect story.

Although I would totally love to return here and eat those words, I just can't imagine EA (who is the most frugal game company when it comes to out of the box thinking) would sign off on one of the riskiest gameplay elements we've seen.  Especially when they've spent the last couple of years smoozing share holders by waving the stability and loyalty of the BioWare brand in all their faces too.

Modifié par Icinix, 04 septembre 2012 - 10:09 .


#674
Esoretal

Esoretal
  • Members
  • 994 messages
That would be nice, for the people that have the time and resources to invest in it.

Too bad I have a shoddy internet connection at best these days, so I can't even play multiplayer anymore.

#675
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
But you guys are getting too caught up in the MP aspect. That's only a little addition to helping the fight via war assets on promotion of characters. The real aspect of the change in story comes from the SP dlc. With the MP stuff being the little icing on the cake.