The Puzzle Theory [successful refuse]
#676
Posté 04 septembre 2012 - 11:22
#677
Posté 04 septembre 2012 - 11:58
#678
Posté 04 septembre 2012 - 01:49
#679
Posté 04 septembre 2012 - 01:55
#680
Posté 04 septembre 2012 - 02:32
Actually, they may, as the core of this theory is that the endings that are out there are lacking context to actually make sense and through PRE-ENDING DLC we get the much needed context...just like it happened with the Leviathan DLC.George Costanza wrote...
As much as there's many interesting ideas in here, I really think you guys should give it up and accept that the endings just aren't going to get any better.
#681
Posté 04 septembre 2012 - 03:09
#682
Posté 04 septembre 2012 - 04:13
ZeCollectorDestroya wrote...
You pick D, S or C;Jade8aby88 wrote...
ZeCollectorDestroya wrote...
And it still doesn't make refusal a logical choice.
I begged a differ.
Geth or EDi will die depending on your choice.
Picked Refuse;
Everything ****ING dies. Including your LI. Because your Shepard was a pansie who didn't like the way destiny dictated his life.
Refuse brings burden to the next cycle, death and more misery. If you picked DSC there will be no more cycles, just the current and final one.
Face it kiddies, Refuse is an easter egg ending just for people who hate Bioware or hate the SC. It being credited as an actual ending is BS.
Really look at the details given (or not given, as the case may be) in the refusal ending; as I've noted, even as-is, there's nothing that definitively shows refusal actually actually results in defeat. Here are the actual details given in the ending:
Liara's beacon is found, and evidently nothing else. Our cycle apparently left behind no other artifacts, ruins, or corporeal remains going by the dialogue, and we know the Reapers don't destroy everything - each cycle is built on the remains of the one before it, we built upon the ruins of the Protheans just as they built upon the ruins of the Inusannon.
Liara basically tells the listener that the Crucible was a dud: "We built the Crucible, but it didn't work", after that statement, why would we assume a future cycle would build it? The message is that the thing was a lemon.
The narrator specifically says "They fought a terrible war, so we wouldn't have to", if all we did was foist responsibility for the problem on a future cycle, why wouldn't they need to contend with the Reapers?
The ending's sufficiently open-ended that one can't determine a definitive result of choosing refuse, including success or defeat at this point.
#683
Posté 04 septembre 2012 - 04:31
CyberMiguel wrote...
Actually, they may, as the core of this theory is that the endings that are out there are lacking context to actually make sense and through PRE-ENDING DLC we get the much needed context...just like it happened with the Leviathan DLC.George Costanza wrote...
As much as there's many interesting ideas in here, I really think you guys should give it up and accept that the endings just aren't going to get any better.
A little confused here. Does the Puzzle Theory imply that the endings would just be given more context via Pre-ending DLCs like leviathan or actually physically changing the ending (providing new options etc) ? The former is already happening I'd say.
#684
Posté 04 septembre 2012 - 06:41
pirate1802 wrote...
CyberMiguel wrote...
Actually, they may, as the core of this theory is that the endings that are out there are lacking context to actually make sense and through PRE-ENDING DLC we get the much needed context...just like it happened with the Leviathan DLC.George Costanza wrote...
As much as there's many interesting ideas in here, I really think you guys should give it up and accept that the endings just aren't going to get any better.
A little confused here. Does the Puzzle Theory imply that the endings would just be given more context via Pre-ending DLCs like leviathan or actually physically changing the ending (providing new options etc) ? The former is already happening I'd say.
Both. First and foremost comes the pre-ending dlc contextual information.
Then, once we have all those pieces, we can (hopefully) use our new intel and war assets to refuse the Catalyst and win.
#685
Posté 04 septembre 2012 - 06:43
George Costanza wrote...
As much as there's many interesting ideas in here, I really think you guys should give it up and accept that the endings just aren't going to get any better.
Helios969 wrote...
I gotta give it up to the BSN crowd...so many intricate and interesting theories. But it's all supposition, and I think you're kidding yourself if you really think any of this is gonna happen. It just breeds more false hope...best to accept the endings as they are now and enjoy (or dont) future dlc's for what they are - just more missions. People who cling to these things are only fueling their own rage.
Shepard wouldn't give up on us, I'm not giving up on Shepard.
I'm in this deluded blind hope mode until the very last piece of dlc comes out for ME3.
Argolas wrote...
If that happens, you still need to let the crucible do SOMETHING or the whole plot is broken. Did anyone else notice that the decision chamber had room left for more options?
It would still fit the story thematically if the crucible was a Reaper trap. But being less dramatic, maybe there's something we can get in war assets that lets the Destroy option target Reapers only.
Modifié par Jade8aby88, 04 septembre 2012 - 06:45 .
#686
Posté 04 septembre 2012 - 06:49
#687
Posté 04 septembre 2012 - 06:50
Jade8aby88 wrote...
I'm in this deluded blind hope mode until the very last piece of dlc comes out for ME3.
I agree. Until we know for certain that ME3 is done we can still hope they will make it right.
Modifié par KENNY4753, 04 septembre 2012 - 06:50 .
#688
Posté 04 septembre 2012 - 06:56
They would have to know a big end revelation would lose some power a year after the fact.
#689
Posté 04 septembre 2012 - 06:57
Modifié par skate4tacos96, 04 septembre 2012 - 07:03 .
#690
Posté 04 septembre 2012 - 06:58
Galbrant wrote...
I hope you're right Jade, I hope you are... right. Don't like the idea of paying for it, but if the content is excellent then I'll buy it reluctantly.
lol luv the dramatic pause, remnds me of Kirk.
KENNY4753 wrote...
I agree. Until we know for certain that ME3 is done we can still hope they will make it right.
And I'm lucky that I have friends here to share the delusion with me
ShepnTali wrote...
I'm teetering a bit. How many people are going to actually care by the time the final piece of DLC is rolled out? Pretty much just the diehards. While a reasonable and interesting theory, I don't know that this grand scheme makes sense logically, if you know what I mean.
They would have to know a big end revelation would lose some power a year after the fact.
That's a good point, one that i hadn't thought about. I guess in that aspect the next piece of dlc will be more significant than Leviathan was for the PT.
For if they are going to allow us to actually win, I think they will build it up bit by bit so once the reveal dlc comes around, we'll have a better idea that it's coming.
Also though, it would make more sense logically to have it as the last dlc because a) it would allow the devs to say goodbye to Shepard, once and for all, by creating proper closure content for the character. and
skate4tacos96 wrote...
I really really like this theory. Jade, you are brilliant for coming up with this. I still have hope in BioWare. But if they decide to ignore this like they did with the IT, it might just be the straw that broke the camels back. But until then, I want to take part in the delusions
Thanks, at least it keeps me occupied and away from the rest of BSN. Now they don't have to put up with me so much
Modifié par Jade8aby88, 04 septembre 2012 - 07:05 .
#691
Posté 04 septembre 2012 - 07:20
I'm saying this because a successful refuse is out due to the fact that it would require modifying a DLC with a DLC and that seems to be an issue with microsoft's XBox. -- note: I'm not sure but I think the EC could be "patched" independently to work with the DLCs as a group, however.
#692
Posté 04 septembre 2012 - 07:26
Jade8aby88 wrote...
Both. First and foremost comes the pre-ending dlc contextual information.
Then, once we have all those pieces, we can (hopefully) use our new intel and war assets to refuse the Catalyst and win.
Ok. Thanks for this clarification, and thank god this didn't come as a DLC
#693
Posté 04 septembre 2012 - 07:30
sH0tgUn jUliA wrote...
Jade, so what this whole thing is about is that each piece of this puzzle allows the crucible to narrow the focus to target the reapers specifically, but that only works when all the pieces are put together?
I'm saying this because a successful refuse is out due to the fact that it would require modifying a DLC with a DLC and that seems to be an issue with microsoft's XBox. -- note: I'm not sure but I think the EC could be "patched" independently to work with the DLCs as a group, however.
Oh? I wasn't aware of that. Does the fact that the EC was more of a patch anyway count for anything? Like the MS Xbox thing is strictly for proper paid dlc content? Like say, an expansion for Leviathan?
To your original question, I like to stray from how the scene would actually play out, but that was one of the possibilities. Personally however, I prefer just getting more intel and War Assets equal to the significance of the Leviathan war asset and beating the Reapers with our new found stuff. But that's just me, like I said, the PT is more about the larger concept of adding DLC to alter the endings in ways unknown.
#694
Posté 04 septembre 2012 - 07:30
pirate1802 wrote...
Jade8aby88 wrote...
Both. First and foremost comes the pre-ending dlc contextual information.
Then, once we have all those pieces, we can (hopefully) use our new intel and war assets to refuse the Catalyst and win.
Ok. Thanks for this clarification, and thank god this didn't come as a DLC
#695
Posté 04 septembre 2012 - 09:29
#696
Posté 04 septembre 2012 - 10:49
skate4tacos96 wrote...
Jade... you make me freakin' laugh
What did I do?
#697
Posté 04 septembre 2012 - 11:11
That's how you know it was a good joke if even you didn't know you did something funny lolJade8aby88 wrote...
skate4tacos96 wrote...
Jade... you make me freakin' laugh
What did I do?
#698
Posté 04 septembre 2012 - 11:39
#699
Posté 04 septembre 2012 - 11:41
Merlin 47 wrote...
It's a nice theory, Jade. Not quite what I'm hoping for though for my ending. It's something to hope for, but there are certain elements I'm looking for before I'm willing to get on board with any ending.
Such as?
#700
Posté 04 septembre 2012 - 11:41
It seems like you throw jokes into almost every sentence you write, but it must be natural since you're unaware of it... which makes it even funnier.KENNY4753 wrote...
That's how you know it was a good joke if even you didn't know you did something funny lolJade8aby88 wrote...
skate4tacos96 wrote...
Jade... you make me freakin' laugh
What did I do?





Retour en haut





