The Puzzle Theory [successful refuse]
#776
Posté 10 septembre 2012 - 07:51
#777
Posté 10 septembre 2012 - 11:07
#778
Posté 11 septembre 2012 - 12:03
Vigil_N7 wrote...
I'm actually really happy with the endings as they are right now, but if it gives me another excuse to replay through the entire trilogy not knowing what to expect at the end (as it did with the extended cut) then I'm all for it!
What an awesome attitude!
#779
Posté 11 septembre 2012 - 12:56
Debi-Tage wrote...
Vigil_N7 wrote...
I'm actually really happy with the endings as they are right now, but if it gives me another excuse to replay through the entire trilogy not knowing what to expect at the end (as it did with the extended cut) then I'm all for it!
What an awesome attitude!
I agree, that's really great. I'm not a fan of the endings, by any means. Yet I still found myself playing the game again when Leviathan and EC came out. Although for Leviathan I had to stop at "I reject these choices!" lol.
#780
Posté 11 septembre 2012 - 01:12
This "theory" genuinely makes them even worse people than they have already lowered themselves to be.
#781
Posté 11 septembre 2012 - 03:24
#782
Posté 11 septembre 2012 - 03:44
yukon fire wrote...
So instead of making a great game, they tore bits off the game that they were making and gave us crap until they are done in hopes of forcing us to buy more that should have been part of the game to begin with?
This "theory" genuinely makes them even worse people than they have already lowered themselves to be.
Does the theory actually require Bio to have planned this all along? Can't this just be the Mother of all Retcons?
#783
Posté 11 septembre 2012 - 04:07
AlanC9 wrote...
yukon fire wrote...
So instead of making a great game, they tore bits off the game that they were making and gave us crap until they are done in hopes of forcing us to buy more that should have been part of the game to begin with?
This "theory" genuinely makes them even worse people than they have already lowered themselves to be.
Does the theory actually require Bio to have planned this all along? Can't this just be the Mother of all Retcons?
Pretty much either way. It's based off an EC ending though, and we know the EC wasn't planned.
But they couldn't have just put it on the game because of the MP timeline. Did you read the whole OP?
I mean, I can't blame you if you didn't, but it does list several times why it couldn't just be on the disc straight up.
@Fiannawolf, no worries
#784
Posté 11 septembre 2012 - 04:42
#785
Posté 11 septembre 2012 - 04:48
AlanC9 wrote...
yukon fire wrote...
So instead of making a great game, they tore bits off the game that they were making and gave us crap until they are done in hopes of forcing us to buy more that should have been part of the game to begin with?
This "theory" genuinely makes them even worse people than they have already lowered themselves to be.
Does the theory actually require Bio to have planned this all along? Can't this just be the Mother of all Retcons?
Actually I just want to know did they plan to fail or did they just fail to plan?
#786
Posté 11 septembre 2012 - 07:58
yukon fire wrote...
Actually I just want to know did they plan to fail or did they just fail to plan?
I like that...
CROAT_56 wrote...
hey op random question what about the other weekends aren't there like 12 or something total?
I don't know actually. I hadn't thought of the theory until EC obviously. I could backtrack but I'm not sure what the ops were called or if Chris Priestly even wrote up a report from Hackett back then.
From what it seems though. The MP reports seem more ambiguous when the op is around the same time as a dlc.
#787
Posté 11 septembre 2012 - 09:54
#788
Posté 11 septembre 2012 - 10:54
#789
Posté 11 septembre 2012 - 11:00
Plus I like puzzles as long as it turns out the way it's supposed to when it is complete
#790
Posté 12 septembre 2012 - 02:10
Jade8aby88 wrote...
Exactly, DLC is meant to be side stories seperate from the main plot. Leviathan was just as crucial as the Thessia mission.
I disagree with this assertions. Leviathan in and of itself isn't crucial. That does not means that Leviathan, in combination with other DLC, will not form a crucial whole. I have come to conclude that your puzzle theory is partially correct. Partially in that I do not see a conventional victory ever being possible.
Mass Effect 3 had the same development time as ME2:
ME2 had about 27 months (Nov 2007 - Dec 2009).
ME3 had about 27 months (Dec 2009 - Feb 2012).
However, ME3 did not feature the graphical or gameplay overhaul that we saw between ME1 and ME2 . And yet ME3 is half the length of ME2. This means Bioware had the same amount of time, with less groundwork, and yet released a game reflecting half that time. I believe they cut alot of content from the released product to sell later as DLC. Casey Hudson, when explaining ME3's story, said that it would involve piecing together the puzzle of the Reaper's origins and motivations. Not that we would be told at the very end, but that this was a part of a storyline throughout the game itself. Maybe it was EA's decision. They have developed a hard-on for for nickle and dime online features.
Modifié par The Twilight God, 12 septembre 2012 - 04:52 .
#791
Posté 12 septembre 2012 - 03:04
The Twilight God wrote...
Jade8aby88 wrote...
Exactly, DLC is meant to be side stories seperate from the main plot. Leviathan was just as crucial as the Thessia mission.
I disagree with this assertions. Leviathan in and of itself is crucial. That does not means that Leviathan, in combination with other DLC, will not form a crucial whole. I have come to conclude that your puzzle theory is partially correct. Partially in that I do not see a conventional victory ever being possible.
Mass Effect 3 had the same development time as ME2:
ME2 had about 27 months (Nov 2007 - Dec 2009).
ME3 had about 27 months (Dec 2009 - Feb 2012).
However, ME3 did not feature the graphical or gameplay overhaul that we saw between ME1 and ME2 . And yet ME3 is half the length of ME2. This means Bioware had the same amount of time, with less groundwork, and yet released a game reflecting half that time. I believe they cut alot of content from the released product to sell later as DLC. Casey Hudson, when explaining ME3's story, said that it would involve piecing together the puzzle of the Reaper's origins and motivations. Not that we would be told at the very end, but that this was a part of a storyline throughout the game itself. Maybe it was EA's decision. They have developed a hard-on for for nickle and dime online features.
ME3 had the development time of ME2, however, ME3 was missing 2 important things.
One, Drew. He actually knows how to write plot unlike the hackjob that replaced him.
Two, the guy that quit who is now working on Halo4, he was ME1 and ME2's Narrative dirrector (forget his name) and is the narrative director for Halo4, he kept Drew's info dumps in check in ME1, kept both him and Mac in check in ME2 and then he quit leaving Casey surrounded by a moron and several more Yes men than what would be considered healthy.
Also, even though it had the same dev time, when you scrap your entire finished script in NOVEMBER to start from practically SCRATCH that kinda tighten's the belt a bit.
ME3 was a result of an idiot lead writer, a scrapped script a firm deadline and a director who suddenly went full retard at the last leg of an 8 year race.
#792
Posté 12 septembre 2012 - 03:07
#793
Posté 12 septembre 2012 - 03:13
MegaSovereign wrote...
Drew didn't get replaced. There use to be two lead writers now there is one.
Drew DID get replaced. He didn't get FIRED don't get me wrong. But he was lead in ME1, (and Kotor) then Bioware announced TOR and he wanted to be a part of it, so he told the team to get ready for his departure. He wrote ME2 in conjunction with Mac, and left to work on TOR when ME3 went into production.
So yeah, he was "replaced" that does not mean fired.
#794
Posté 12 septembre 2012 - 03:28
#795
Posté 12 septembre 2012 - 03:40
MegaSovereign wrote...
Mac was a writer in ME1. He got promoted to co-lead in ME2.
Not based on his credentials. (Or rather his distinct lack of any)
The only project he worked on before ME was Jade Empire. he wrote the two most boring characters there. Sagacious Zu and the princess. He has no writen works of any kind to his name, didn't even edit.
Its a widely known fact that Mac is Casey Hudson's friend (perhaps even best friend) if their twitter posts are to be believed.
So yeah. The guy got his job based on who he knows, not what he knows.
#796
Posté 12 septembre 2012 - 03:42
The Twilight God wrote...
And yet ME3 is half the length of ME2.
Really? My savegames would like a word with you.
#797
Posté 12 septembre 2012 - 04:26
AlanC9 wrote...
The Twilight God wrote...
And yet ME3 is half the length of ME2.
Really? My savegames would like a word with you.
Do you count for the times where the game is sitting idle?
My first playthrough I had thought that it was long because it took me 60+ hours.
But then realised it was because of having the game paused as my next playthrough, It only took me 55 hours, then my third, which was with Leviathan, only took me a minimal 38 hours.
Every single time I play I do a full completionist run; all planet scanning, fetch quests and Normandy dialogue between missions.
ME2 takes me between 45-50 hours every single time.
ME1 is still the shortest at 20-25 hours.
#798
Posté 12 septembre 2012 - 04:28
So why not another ending(s)?
#799
Posté 12 septembre 2012 - 05:04
Jade8aby88 wrote...
So back on topic, I was thinking about this the other day however. For the length of time and and budget, there really isn't a lot there. When I got the Invasion comic with my CE. I was expecting that loose end to be tied up in the game. Alas it wasn't. But with Leviathan, it just goes to show how crucial the information can be which is being sold as dlc.
So why not another ending(s)?
Another ending(s)? Yes.
A conventional victory? No
There is a ramp and two walkway paths to the right of the Power Junction. Looks like it's there for when they add two new options in the future.
Modifié par The Twilight God, 12 septembre 2012 - 05:05 .
#800
Posté 12 septembre 2012 - 05:06
The Twilight God wrote...
Jade8aby88 wrote...
So back on topic, I was thinking about this the other day however. For the length of time and and budget, there really isn't a lot there. When I got the Invasion comic with my CE. I was expecting that loose end to be tied up in the game. Alas it wasn't. But with Leviathan, it just goes to show how crucial the information can be which is being sold as dlc.
So why not another ending(s)?
Another ending(s)? Yes.
A conventional victory? No
There is a ramp and two walkway paths to the right of the Power Junction. Looks like it's there for when they add two new options in the future.
a yellow and purple ending in the future?





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