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The Puzzle Theory [successful refuse]


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#801
MegaSovereign

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ld1449 wrote...

MegaSovereign wrote...

Mac was a writer in ME1. He got promoted to co-lead in ME2.


Not based on his credentials. (Or rather his distinct lack of any)

The only project he worked on before ME was Jade Empire. he wrote the two most boring characters there. Sagacious Zu and the princess. He has no writen works of any kind to his name, didn't even edit.

Its a widely known fact that Mac is Casey Hudson's friend (perhaps even best friend) if their twitter posts are to be believed.

So yeah. The guy got his job based on who he knows, not what he knows.


He wrote Garrus in ME1.

#802
AlanC9

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Jade8aby88 wrote...
Do you count for the times where the game is sitting idle?


Yep. Shouldn't have said "savegames" there -- I'm keeping a log of times played rather than relying on the counter. Something I got into a habit of after I got into a huge argument with  (I think ) Terror_K about ME2 being much shorter than ME1.

Your 38 hours for ME3 seems about right to me. I don't understand how you take 45-50 hours with ME2, though. I finish in 30 hours or so for a completionist run. That's with no paid DLCs installed for either game, mind. Kasumi, LotSB, Overlord, and Arrival would push ME2 past ME3, I figure.

Oddly, I take a bit longer than you with ME1.

Modifié par AlanC9, 12 septembre 2012 - 05:11 .


#803
Jadebaby

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AlanC9 wrote...

Jade8aby88 wrote...
Do you count for the times where the game is sitting idle?


Yep. Shouldn't have said "savegames" there -- I'm keeping a log of times played rather than relying on the counter. Something I got into a habit of after I got into a huge argument with  (I think ) Terror_K about ME2 being much shorter than ME1.

Your 38 hours for ME3 seems about right to me. I don't understand how you take 45-50 hours with ME2, though. I finish in 30 hours or so for a completionist run. That's with no paid DLCs installed for either game, mind. Kasumi, LotSB, Overlord, and Arrival would push ME2 past ME3, I figure.

Oddly, I take a bit longer than you with ME1.


That's strange, There's no way ME1 is longer than ME2 though.

When I talk about ME2 I always talk about it with dlc's.

Yes, I tend to breeze through ME1 nowadays, maybe it's because I skip through some of the earlier meet-n-greet conversations. Or maybe it's because you get caught up at Pinnacle Station :P

#804
Jadebaby

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The Twilight God wrote...

Another ending(s)? Yes.

A conventional victory? No

There is a ramp and two walkway paths to the right of the Power Junction. Looks like it's there for when they add two new options in the future.

Image IPB


First of all, I don't see any other walkways, second of all, just because there is room doesn't mean that they will set it out that way. Saying "when" is a bit naive.

Also, why do you keep bringing up conventional victory when I haven't talked about it once?

#805
ld1449

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MegaSovereign wrote...

ld1449 wrote...

MegaSovereign wrote...

Mac was a writer in ME1. He got promoted to co-lead in ME2.


Not based on his credentials. (Or rather his distinct lack of any)

The only project he worked on before ME was Jade Empire. he wrote the two most boring characters there. Sagacious Zu and the princess. He has no writen works of any kind to his name, didn't even edit.

Its a widely known fact that Mac is Casey Hudson's friend (perhaps even best friend) if their twitter posts are to be believed.

So yeah. The guy got his job based on who he knows, not what he knows.


He wrote Garrus in ME1.


Who was little more than a cookie cutter "frustrated cop" All he was missing was the alcohol addiction and the crumbling mariage.

Wrex was your A-typical "Bad ass Merc" with nothing to really distinguish him from a million others of the same type save for some genophage angst.

I like the characters, but I can say very easilly, and why for various reasons they're not exactly prime examples of innovative, or even good writing at times. It wasn't until ME2 (when its known he didn't touch those two characters) that they really started to break out of the archtypical shells they were in, With Garrus evolving into something of an arrogant comedic relief, and Wrex becoming a clan leader for the Krogan, both characters changed drastically, and both for the better, without his interference.

And lets face it, Garrus and Wrex shined in ME1 because their only "real" competition for best written character was Tali.

Who was their "competition" as a well written male squadmate??? Kaiden? Lol, really? Kaiden?

Ashley's racism got on a lot of people's nerves (not mine I really didn't care) and while some found Liara's bookish personality endearing just as many found it irritating (which is why they revamped her in ME2)

#806
MegaSovereign

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I like Garrus and Wrex so...

#807
ld1449

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MegaSovereign wrote...

I like Garrus and Wrex so...


Like I said. I liked em to. But I liked em because they are literally characters that at this point, with our culture and the various forms of medium that portray them You're GOING to connect with those characters 8 out of 10 times. They're archtypes, and people do enjoy their Archtypes. Its not considered "GOOD" writing, but it is considered entertaing and time proven.

#808
The Twilight God

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Jade8aby88 wrote...

The Twilight God wrote...

Another ending(s)? Yes.

A conventional victory? No

There is a ramp and two walkway paths to the right of the Power Junction. Looks like it's there for when they add two new options in the future.

Image IPB


First of all, I don't see any other walkways, second of all, just because there is room doesn't mean that they will set it out that way. Saying "when" is a bit naive.

Also, why do you keep bringing up conventional victory when I haven't talked about it once?


I don't know what they are going to do. This is speculation. As far as conventional victory? It's implied in the thread title.

If you can't see the walkways and the ramp between them.... you need to get your eyes examined. Image IPB

#809
AlanC9

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Jade8aby88 wrote...

That's strange, There's no way ME1 is longer than ME2 though.


Well, ME1 does offer a lot of things that take up a lot of time if you like doing them. The shops and inventory can take hours, unless you do the efficient thing and get your items from random drops rather than looking for stuff in shops. Plus planet and galaxy exploration.

Oddly enough, for a player who doesn't much like inventory and loot much  -- long-timers may remember me lobbying for KotOR to have no inventory system at all -- I spend a lot of time fiddling with inventory in games that have it.

Modifié par AlanC9, 12 septembre 2012 - 06:26 .


#810
The Twilight God

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AlanC9 wrote...

Jade8aby88 wrote...

That's strange, There's no way ME1 is longer than ME2 though.


Well, ME1 does offer a lot of things that take up a lot of time if you like doing them. The shops and inventory can take hours, unless you do the efficient thing and get your items from random drops rather than looking for stuff in shops. Plus planet and galaxy exploration.

Oddly enough, for a player who doesn't much like inventory and loot much  -- long-timers may remember me lobbying for KotOR to have no inventory system at all -- I spend a lot of time fiddling with inventory in games that have it.


ME1 is as long as as or longer if you do everything. The main story is short though. The way I play them ME1 takes about 2 weeks. ME takes about 2 weeks and ME3 took me 7 days.


From 1st save to post ending autosave:

ME1 3/19/2012 @ 6:52PM -- 4/2/2012 @ 7:02PM
ME2 5/5/2012 @  5:54PM  -- 5/19/2012 @ 8:17PM (not including Arrival and LotSB which I did later)                           
ME3 6/27/2012 @ 8:58AM -- 7/3/2012 @ 6:27PM

#811
ahnariprellik

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I wager that this is exactly what they're doing? Isn't extended cut just under Microsofts max allow file size for dlc at 1.9 gigs or something. Has any of their past DLC been that large? What else is in extended cut that we don't know about. It's how we found out about the Leviathan DLC because it was in the code for EC.







yukon fire wrote...

So instead of making a great game, they tore bits off the game that they were making and gave us crap until they are done in hopes of forcing us to buy more that should have been part of the game to begin with?

This "theory" genuinely makes them even worse people than they have already lowered themselves to be.



#812
Jadebaby

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The Twilight God wrote...

I don't know what they are going to do. This is speculation. As far as conventional victory? It's implied in the thread title.

If you can't see the walkways and the ramp between them.... you need to get your eyes examined. Image IPB


Yes, it is, but when you speak in such certainties, it's hard to know what you think.

I see a walkway and ramp, but it just looks like a design feature, not to actually be used.

The Twilight God wrote...

AlanC9 wrote...

Jade8aby88 wrote...

That's strange, There's no way ME1 is longer than ME2 though.


Well, ME1 does offer a lot of things that take up a lot of time if you like doing them. The shops and inventory can take hours, unless you do the efficient thing and get your items from random drops rather than looking for stuff in shops. Plus planet and galaxy exploration.

Oddly enough, for a player who doesn't much like inventory and loot much  -- long-timers may remember me lobbying for KotOR to have no inventory system at all -- I spend a lot of time fiddling with inventory in games that have it.


ME1 is as long as as or longer if you do everything. The main story is short though. The way I play them ME1 takes about 2 weeks. ME takes about 2 weeks and ME3 took me 7 days.


From 1st save to post ending autosave:

ME1 3/19/2012 @ 6:52PM -- 4/2/2012 @ 7:02PM
ME2 5/5/2012 @  5:54PM  -- 5/19/2012 @ 8:17PM (not including Arrival and LotSB which I did later)                           
ME3 6/27/2012 @ 8:58AM -- 7/3/2012 @ 6:27PM


I always do everything in all three games. Yes that includes UNC: Valuable Minerals, Turian Insignias, Matriachs Writings etc.. . The most annoying quests of the entire trilogy.

Still, I can clock ME1 in 20-25 hours, everytime. ME2 is way longer for me, but that always includes all the dlc.

#813
Noelemahc

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ahnariprellik wrote...

I wager that this is exactly what they're doing? Isn't extended cut just under Microsofts max allow file size for dlc at 1.9 gigs or something. Has any of their past DLC been that large? What else is in extended cut that we don't know about. It's how we found out about the Leviathan DLC because it was in the code for EC.

yukon fire wrote...

So instead of making a great game, they tore bits off the game that they were making and gave us crap until they are done in hopes of forcing us to buy more that should have been part of the game to begin with?

This "theory" genuinely makes them even worse people than they have already lowered themselves to be.

The EC was so large because over half of its size is videos, and half of the other half is stuff already in the game, re-packaged to take updates into account. Most of the Normandy, all of the Nightmares and all of the Citadel are contained in the EC afresh, complete with models, textures and voiceovers.
Detailed breakdown @ HTL.com.

The only Leviathany things in the EC were work-in-progress script files, less than 1 megabyte in size.

#814
MegaSovereign

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ld1449 wrote...

MegaSovereign wrote...

I like Garrus and Wrex so...


Like I said. I liked em to. But I liked em because they are literally characters that at this point, with our culture and the various forms of medium that portray them You're GOING to connect with those characters 8 out of 10 times. They're archtypes, and people do enjoy their Archtypes. Its not considered "GOOD" writing, but it is considered entertaing and time proven.


Wrex and Garrus had pretty good backstories. On the surface they did have typical "badass" personas but that's not all of why I liked that.

At the end of the series they're still IMO some of the better characters in the ME universe.

#815
DirtyPhoenix

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Noelemahc wrote...

The EC was so large because over half of its size is videos, and half of the other half is stuff already in the game, re-packaged to take updates into account. Most of the Normandy, all of the Nightmares and all of the Citadel are contained in the EC afresh, complete with models, textures and voiceovers.
Detailed breakdown @ HTL.com.

The only Leviathany things in the EC were work-in-progress script files, less than 1 megabyte in size.


Why the nightmares are included? Anything changed in them since EC?

#816
Noelemahc

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It seemed like more lines were added and some of the animation cues were changed, but I never bothered to re-check fully just yet. If I ever do, it's going up in my HTL mining thread, of course.

#817
Pascal219

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pirate1802 wrote...

Noelemahc wrote...

The EC was so large because over half of its size is videos, and half of the other half is stuff already in the game, re-packaged to take updates into account. Most of the Normandy, all of the Nightmares and all of the Citadel are contained in the EC afresh, complete with models, textures and voiceovers.
Detailed breakdown @ HTL.com.

The only Leviathany things in the EC were work-in-progress script files, less than 1 megabyte in size.


Why the nightmares are included? Anything changed in them since EC?


I used the renegade option on the reaper on Rannoch and the way it says ''Shepard" was in the nightmare. Scared the hell out of me since that never happened before. 

#818
AlanC9

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The Twilight God wrote...


ME1 is as long as as or longer if you do everything. The main story is short though. The way I play them ME1 takes about 2 weeks. ME takes about 2 weeks and ME3 took me 7 days.


That's a really odd way to measure your playing time. Do you have any concept of how many hours were involved? Anyway, this says more about your playstyle, which seems to be much more --- efficient? --- when playing ME3.

JadeBaby88 and I seem to have pretty similar styles -- she's just counting more game than I am with ME2 because she's got the DLCs and I don't.

Modifié par AlanC9, 13 septembre 2012 - 10:51 .


#819
Jadebaby

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Noelemahc wrote...

It seemed like more lines were added and some of the animation cues were changed, but I never bothered to re-check fully just yet. If I ever do, it's going up in my HTL mining thread, of course.


I know one thing that changed. In the third dream if you just stand in the one spot it will automatically cue the end of the dream for you.

That stuff about the Rannoch Reaper saying "Shepard" in the dream is freaky as hell.

#820
Pascal219

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That should teach me for playing it in the middle of the night with my headphones on. ;)

#821
CrackFoxJunior

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The whole multiplayer thing makes sense. Maybe BioWare are waiting until a certain amount multiplayer games have been played, which is why they keep putting these challenges up (to try and encourage more games), before they put a refusal/win ending up. That way the entire community could be a part of the endings. Have BioWare put up any statistics recently of how many games have been played?

#822
Jadebaby

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No, they actually haven't unfortunately, that'd be an interesting statistic to see I think.

#823
KENNY4753

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CrackFoxJunior wrote...

The whole multiplayer thing makes sense. Maybe BioWare are waiting until a certain amount multiplayer games have been played, which is why they keep putting these challenges up (to try and encourage more games), before they put a refusal/win ending up. That way the entire community could be a part of the endings. Have BioWare put up any statistics recently of how many games have been played?

That would be cool. I wonder how many games have been played. I don't think they would wait until a x-number of games have been played though but it would be cool to have the community reach a refuse win together.

#824
shepskisaac

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Why do people campaign for Successful Refuse which would require multiple new cutscenes to be created = money & time instead of campaigning for "Destroy targets only Reapers" which requires adding 1 slide and changing/modifying 2 Catalyst lines? It is obvious which one of these two Bioware would be more likely to do and the end result is the same - happy ending

Modifié par IsaacShep, 17 septembre 2012 - 02:56 .


#825
Jadebaby

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IsaacShep wrote...

Why do people campaign for Successful Refuse which would require multiple new cutscenes to be created = money & time instead of campaigning for "Destroy targets only Reapers" which requires adding 1 slide and changing/modifying 2 Catalyst lines? It is obvious which one of these two Bioware would be more likely to do and the end result is the same - happy ending


No, because if they make Destroy better people will want control or synthesis to be better. Plus, even if it does just target Reapers, how do they stop Shepard being an idiot and walking at the exploding tube? Or does the tube not explode anymore? As long as it totally took out the despised breath scene I wouldn't mind. But I think if they improve one crucible decision, they have to improve the others too.