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The Puzzle Theory [successful refuse]


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#1276
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DWH1982 wrote...

I'm not sure I think puzzle theory is what's going to happen, but it would be nice and I'm glad that there are people who are still hoping for a better ending. I personally don't even play the ending anymore - I just stop before I make it to Star Brat and make up my own. It'd be nice to have a canon ending, again, though, which is why I can appreciate the kind of discussions that go on in threads like this.


Hell, I don't even play the game at all; save some multiplayer here and there. I have a thought process of, "What am I working towards?" With what we have right now, I feel like I'm working towards nothing but facepalming and veiled anger. I haven't done a full playthrough since (probably) April or May - if even then - and I haven't beaten the game since the EC came out.

Original endings - Ford Pinto
EC endings - Ford Pinto with a new coat of paint

For reference: en.wikipedia.org/wiki/Ford_Pinto#Fuel_tank_controversy

I also used to think that the game was just dandy and the ending sucked, but with my personal dissection of the endings, I had come realize that there are flaws in the rest of the game that I may--check that, would have--overlooked if the endings had satisfied my needs.


DWH1982 wrote...

Mass Effect is a difficult franchise to let go of, but the reaction from the pro-enders makes me want to just leave the franchise for them sometimes. It was a horrible ending, and I guess we're not supposed to voice our opinion on it, or even try to deal with it through threads like this that explore alternatives, or even through fan fiction endings.


It is difficult. All things worth keeping are.

Pro-enders are welcome to their opinion, certainly; I just think their opinion sucks. :P

It's not even what Synthesis and Control do; which I don't like, but it's just that the whole ending itself (Cronos Station and onward) is fundametally flawed and full of miss opprotunities; and in Priority: Earth/Star Child's conversation and the aftermath of it, just aren't any good.

...and that's why I support the Puzzle Theory. I will not settle for mediocrity when it's being fed to me by the same developer who gave me greatness.

Modifié par BringBackNihlus, 04 novembre 2012 - 04:39 .


#1277
Jadebaby

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BringBackNihlus wrote...

DWH1982 wrote...

I'm not sure I think puzzle theory is what's going to happen, but it would be nice and I'm glad that there are people who are still hoping for a better ending. I personally don't even play the ending anymore - I just stop before I make it to Star Brat and make up my own. It'd be nice to have a canon ending, again, though, which is why I can appreciate the kind of discussions that go on in threads like this.


Hell, I don't even play the game at all; save some multiplayer here and there. I have a thought process of, "What am I working towards?" With what we have right now, I feel like I'm working towards nothing but facepalming and veiled anger. I haven't done a full playthrough since (probably) April or May - if even then - and I haven't beaten the game since the EC came out.


My last was for Leviathan, but the same situation occured. Though in fact, I made it all the way to the starchild and listened to Shepard refusal speech. Then just turned the game off. My 2nd most hurtful moment while playing ME3 was the realization I couldn't finish the game and have a satisfactory ending. They said they tried to make it so "everyone" can love the endings, but in doing that, they ignored a large section of people. I don't understand why unless there's some sort of theory at play here.



I also used to think that the game was just dandy and the ending sucked, but with my personal dissection of the endings, I had come realize that there are flaws in the rest of the game that I may--check that, would have--overlooked if the endings had satisfied my needs.


I know exactly what you mean, I was the same.. Though I noticed the Journal issue the moment I saw it. Most others I was too hyped, too immersed or just flat-out ignored. It's like a whiplash effect.

As you play the game it's like a whip being thrown out. Once you hit that ending and the whip cracks. Every little flaw that preceeded it gets brought to our attention as the whip bends back in shape.

As for the Pro-ender stuff, I don't know what they said because the comment had been removed/moderated.

But just ignore it. Be the better people. It's in ignoring stuff like that we can truly show which side is more mature or reasonable.

Modifié par Jade8aby88, 04 novembre 2012 - 04:55 .


#1278
DWH1982

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darthoptimus003 wrote...

and to imagine  how this story ends is not cool at all i didnt spend $300+ on all three games (CEs and dlcs) just to imagine an ending i want, that is what i payed bw for to get a destination for my journey that i spent time money and sleep on
but yeah just sayin


Yeah. I'm not very happy about having to make up my own ending. It's just the only way I can enjoy Mass Effect now.

I find I'm not very interested in most of the games that are out there because they don't have the same well developed characters, or because I can't carry over decisions and at least have the game recognize that I made them (I give ME credit for that, even if many of the decisions were worked out so that you end up at the same place). So I make up my own ending for the trilogy, an ending more like the triumphant, action hero one we got with ME1 and ME2, so I can keep enjoying everything that's good about the trilogy in my free time.


BringBackNihlus wrote...

Pro-enders are welcome to their opinion, certainly; I just think their opinion sucks. :P



I don't mind that they have an opinion, I just mind when they feel the need to come into a thread critical of the endings and attack people.

If they don't like what we have to say, then they don't have to read it. I don't go in to pro-ender threads, and I certainly don't go out of my way to troll them.

Modifié par DWH1982, 04 novembre 2012 - 05:05 .


#1279
Jadebaby

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now I wish someone at least quoted what he said lol.

#1280
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LOL Mass Effect 3 Journal

Just...why? What a total **** up that was. It worked in ME and ME2. There were points where I had no idea where I needed to go and who needed what.

The side missions were beyond boring, there were characters who could (maybe should) have had pivotal roles in certain points (I still hold the opinion that Miranda not going on Cronos Station was one of the most egregious errors on BioWare's part), auto-dialogue having more of a presence, et cetera.

As for the endings, yeah; it has been discussed ad nauseam (and still is) on this forum, so I just really don't want to talk about/deal with anymore. It's just the same points being regurgitated incessantly. The only involvement I have in the endings anymore is this theory.

Modifié par BringBackNihlus, 04 novembre 2012 - 07:21 .


#1281
ghost9191

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Jade8aby88 wrote...


My last was for Leviathan, but the same situation occured. Though in fact, I made it all the way to the starchild and listened to Shepard refusal speech. Then just turned the game off. My 2nd most hurtful moment while playing ME3 was the realization I couldn't finish the game and have a satisfactory ending. They said they tried to make it so "everyone" can love the endings, but in doing that, they ignored a large section of people. I don't understand why unless there's some sort of theory at play here.


felt the same. and as said before they could still make ppl happy without changing the ending. giving another way out is still fine and will keep the other options there. ppl that like the idea of control and synthesis can still pick it if they want

and that way it just isn't half the fans that like it or whatever. i expected control and destroy to be in there. not destroying the geth to,. figured it would be more focused. and expected different reasons behind the options other then organic vs synthetic.

hell through dlc allow us to complete the crucible , maybe it will have a different affect on the galaxy . with destroy at least . idk

#1282
sH0tgUn jUliA

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You hit the ending and it's like being in a car accident. You're in shock at first, and you think you're going to be okay, then the pain sets in later. Then the other problems in the game show up. It's exactly like Jade said: the whiplash effect.

I started noticing all the inconsistencies. Why doesn't this make sense here? What is wrong with the codex? Why doesn't it have the location of this planet? It was there in ME2 and ME1. Did the Alliance erase all the information? Bunch of idiots. Then the dialogues just get idiotic at times. Like why would Shepard say such things? Why is it either this or that? Where is that third or fourth choice? Yeah I know there's a lot of darkness going on but come on does it have to be all dark all the time?

Take Leviathan. It's there to explain the origin of the Reapers. Did we really need that? No. Unless like Jade was saying through synthesis they get to control both reaper and organic again as thralls. Why else would they still think that creating the Catalyst was a good idea? So maybe not so stupid cuttlefish afterall. If species still retain their characteristics, then a zebra won't change its stripes. So this DLC actually trashed synthesis.

Omega should probably trash Control.

Rumored Citadel is about the keepers. Does this one trash Destroy? or what does it do?

#1283
Ghost

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Jade8aby88 wrote...

BansheeOwnage wrote...

Jade8aby88 wrote...

If we did win through "hit and run" tactics. Which we heard about in the SP campaign and MP operations as well no less.

Then it would be the more impressive display of "size isn't everything."

Yeah, you also need endurance, resolve, stamina, speed, agility, reach, flexibility, determination, and cunning.


War Assets:

Endurance: Krogan, Rachni, Elcor, Batarian and Geth
Resolve: Pretty much every race is determined to defeat the Reapers.
Stamina: Human, Krogan, Turian, Geth.
Speed: Human, Geth, Drell, Vorcha, Quarian, Asari. or any other race that's wearing an adrenaline module ; )
Agility: Human, Geth, Drell, Asari, Quarian, Vorcha, female Turians?
Reach: Turian, Human, Rachni, Asari.
Flexibility: Human, Drell, Asari, Vorcha, female Turian, Geth.
Determination: See resolve.
Cunning: Human, Quarian, Drell, Batarian, Asari
Intelligence: Quarian, Geth, Salarian, Hanar, Human. Asari, Rachni, Volus


Probably missed a couple, but that looks pretty damn good to me.

That's the beauty of the Multiplayer though, because you can actually see for your own eyes just how badly Krogans can trump Reaper ground forces.


MP=/=SP.

#1284
darthoptimus003

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DWH1982 wrote...

darthoptimus003 wrote...

and to imagine  how this story ends is not cool at all i didnt spend $300+ on all three games (CEs and dlcs) just to imagine an ending i want, that is what i payed bw for to get a destination for my journey that i spent time money and sleep on
but yeah just sayin


Yeah. I'm not very happy about having to make up my own ending. It's just the only way I can enjoy Mass Effect now.

I find I'm not very interested in most of the games that are out there because they don't have the same well developed characters, or because I can't carry over decisions and at least have the game recognize that I made them (I give ME credit for that, even if many of the decisions were worked out so that you end up at the same place). So I make up my own ending for the trilogy, an ending more like the triumphant, action hero one we got with ME1 and ME2, so I can keep enjoying everything that's good about the trilogy in my free time.


BringBackNihlus wrote...

Pro-enders are welcome to their opinion, certainly; I just think their opinion sucks. :P



I don't mind that they have an opinion, I just mind when they feel the need to come into a thread critical of the endings and attack people.

If they don't like what we have to say, then they don't have to read it. I don't go in to pro-ender threads, and I certainly don't go out of my way to troll them.

i hear ya and i think that is the biggest thing that gets me is that BW said themselves that oh just imagine your ending after we told you lies just to get ur money
so good god i hope this theroy turns out true
yeh there are a few pro-enders that love to troll those of us that dont like the ending

#1285
Jadebaby

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BringBackNihlus wrote...

As for the endings, yeah; it has been discussed ad nauseam (and still is) on this forum, so I just really don't want to talk about/deal with anymore. It's just the same points being regurgitated incessantly. The only involvement I have in the endings anymore is this theory.


I agree, we shouldn't talk about the endings here. Other then potential clashes with the theory of course. Because, c'mon... We all know these theories is a place for us to hide from the reality out on that board lol.

ghost9191 wrote...

felt the same. and as said before they could still make ppl happy without changing the ending. giving another way out is still fine and will keep the other options there. ppl that like the idea of control and synthesis can still pick it if they want

and that way it just isn't half the fans that like it or whatever. i expected control and destroy to be in there. not destroying the geth to,. figured it would be more focused. and expected different reasons behind the options other then organic vs synthetic.

hell through dlc allow us to complete the crucible , maybe it will have a different affect on the galaxy . with destroy at least . idk


The question I want to ask here is, why does Destroy target all synthetics. When control just targets the Reapers?

If control can differentiate, why can't destroy?

Heck, if they have the technology to disseminate a single organics DNA across an entire ****ing galaxy. Why can't they make a simple distinction between Reaper and other AI?

sH0tgUn jUliA wrote...

Omega should probably trash Control.

Rumored Citadel is about the keepers. Does this one trash Destroy? or what does it do?


Answers, I hope. Provided Omega does trash Control, which frankly.. Even if it does on the TIM/Reaper front, it's 100% certainly going to attack SOME control themes in Cerberus' control over Omega.. ZING!

Ghost1017 wrote...

MP=/=SP.


Mass Effect = Mass Effect. Until I see a Prothean or Honey BooBoo running around soloing a gold match.

Each to their own.

#1286
johnbonhamatron

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So... you inspired me Jade. Ater reading this thread (and I love the theory, even if it remains to be seen whether it will pan out that way... I chuffing well hope it does, though), I figured I'd have a go at working out a mechanism by which they could add in a successful refuse ending, through DLC, without breaking the "we can't win by conventional means" argument.

And it turned out to be easier than I thought (assuming I've got the fact about Leviathan right, since I refuse to play it until we know whether Puzzle Theory is as accurate as I hope it to be)...

We know the Leviathans can bring down a Reaper, right enough, but there's only three of them, and they use those artefacts to boost their signal (that's the bit I'm not sure about, but I seem to remember that's what happens in the DLC). Granted, that's a limitation to their abilities, but... what if Omega and the Citadel DLC add in the mechanism to spread that signal galaxy-wide, through the relays, essentially jacking the plan of the Crucible and using it for something the Reapers could NEVER expect.

It could lead to a successful refusal, and there'd be nothing conventional about that victory. Sure, there's the possiblity of the Leviathans indoctrinating the entire galaxy, but they could tie that aspect to EMS.

Low EMS = Reapers win
Middling EMS = Leviathans win
High EMS = Galactic civilisation wins (but with consequences, naturally)

That'd take it to six separate, distinct endings, while leaving the current Crucible endings entirely intact, theoretically making everyone happy. Possibly. Maybe.

So, basically, I reckon it could be done, and from a narrative point of view, it'd be dead easy. Will it? I hope so, but most likely not, alas.

Still want it to happen, though...

#1287
DWH1982

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johnbonhamatron wrote...



Low EMS = Reapers win
Middling EMS = Leviathans win
High EMS = Galactic civilisation wins (but with consequences, naturally)



I hope the consequences make a little more sense than destroy killing all synthetics when control can discriminate.

Star Brat: Fine. Go ahead. Use the Leviathans. But you'll kill Joker. For some reason. Posted Image

#1288
johnbonhamatron

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I'll add a qualifier, there: logical, non-arbitrary, non-vindictive consequences... ;)

Actually, the consequence could be that the Leviathans are still alive and well, and even now, massing their forces to take back their organic slaves, so we'll get another war, but it'll be on OUR terms. That could work.

Modifié par johnbonhamatron, 05 novembre 2012 - 02:33 .


#1289
DWH1982

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Yeah, honestly, I wouldn't mind an ending that like that where the consiquence is that it sets up the Leviathans as the next big bad.

#1290
Twilight_Princess

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I haven’t posted in this thread before but your puzzle theory is just the thing my lil heart is holding out for.  It's an awesome idea and well...

Posted Image


Until the last DLC is released I’m afraid I’m going to naively believe they’ll do something special before finally saying goodbye to the series for good. I know ,I know but I can’t help it. A bonus ending that makes all those additional war assets amount to something and allows us to refuse and still win? I can't imagine anything better.

#1291
Sable Rhapsody

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 Dropping an actual ending mod for ME3 here for those of you who haven't seen it yet.

There are several versions of the mod; one that restores the dark energy plot, one that cuts out the Catalyst and creates a happy high-EMS destroy ending, and even a few proof-of-concept videos for a better ending with Refuse.  Even if you don't like the modded endings as they stand, it's a powerful idea that the Unreal Engine IS moddable.  And if BioWare doesn't fulfill the Puzzle Theory, maybe modders can.

#1292
Jadebaby

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DWH1982 wrote...

johnbonhamatron wrote...



Low EMS = Reapers win
Middling EMS = Leviathans win
High EMS = Galactic civilisation wins (but with consequences, naturally)



I hope the consequences make a little more sense than destroy killing all synthetics when control can discriminate.

Star Brat: Fine. Go ahead. Use the Leviathans. But you'll kill Joker. For some reason. Posted Image



I reckon they will save Leviathan plot for the next ME game. It just seems like the only possibility for a sequel without it being a total anti-climax. Though I'd still think it'd be awesome for it to play out via EMS. It should be done with suicide mission choices and consequences. With EMS impacting the severity of those consequences.

That was the problem with the Geth and all AI side effect of destroy, it was just so contrived that it's like, "well if you choose that, then this will happen as a result." Instead of actually playing through the narrative and watching the consequence play out. I mean, even worse than the contrivity of the Geth sacrifice is the very fact you don't even see them fall.

Hyrule_Gal wrote...

I haven’t posted in this thread before but your puzzle theory is just the thing my lil heart is holding out for. It's an awesome idea and well...

Posted Image


Until the last DLC is released I’m afraid I’m going to naively believe they’ll do something special before finally saying goodbye to the series for good. I know ,I know but I can’t help it. A bonus ending that makes all those additional war assets amount to something and allows us to refuse and still win? I can't imagine anything better.


ThanksPosted Image
 
I know what you mean though, it just hurts too much to give up on Mass Effect 3 until they are completely finished with the game's DLC. And even if they don't do anything...

Well, seeing as though it sounds like you feel the same way I do about the endings....

I recommend you look at the link the next poster I'm quoting says...

Sable Rhapsody wrote...

Dropping an actual ending mod for ME3 here for those of you who haven't seen it yet.

There are several versions of the mod; one that restores the dark energy plot, one that cuts out the Catalyst and creates a happy high-EMS destroy ending, and even a few proof-of-concept videos for a better ending with Refuse. Even if you don't like the modded endings as they stand, it's a powerful idea that the Unreal Engine IS moddable. And if BioWare doesn't fulfill the Puzzle Theory, maybe modders can.


Exactly, that's my plan now. If they don't do anything like this or IT. Then I'm grabbing that "happy ending" mod that Fob made. I was almost crying with happiness when I first watched it on youtube!

#1293
Sable Rhapsody

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Jade8aby88 wrote...

Exactly, that's my plan now. If they don't do anything like this or IT. Then I'm grabbing that "happy ending" mod that Fob made. I was almost crying with happiness when I first watched it on youtube!


I just spent several hours installing and playing it.  It's rough around the edges, but it made me tear up.  Part happiness, part sheer relief that I could give the story the closure it deserved.

#1294
XXIceColdXX

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Been away from the ME news feeds for a bit,

Any confirmation of news that Omega dlc may effect the endings?

A successful refuse maybe?

#1295
Fedi.St

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no nothing yet. too soon though.

#1296
hukbum

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XXIceColdXX wrote...

Been away from the ME news feeds for a bit,

Any confirmation of news that Omega dlc may effect the endings?

A successful refuse maybe?

Doesn't look like. But there is still a bosh'tet called hope ...

#1297
Jadebaby

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No, I highly doubt Omega will impact the ending directly in anyway, even exposition.

That being said, it will definitely give us more war assets to help fight the Reapers conventionally.

I'm hoping.

#1298
CR121691

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Still thinking the DLC's will be part of something big.. Around March we will see what happens I suppose.

#1299
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 I was thinking maybe that the way for a more conventional victory would be through DLC to add a stun the reapers bit to the crucible, like what happened to Sovereign after you killed Saren the second time. That would probably be a very easy way to have an ending that is similar to a succesful refuse. 

#1300
Jadebaby

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anangryalbino wrote...

 I was thinking maybe that the way for a more conventional victory would be through DLC to add a stun the reapers bit to the crucible, like what happened to Sovereign after you killed Saren the second time. That would probably be a very easy way to have an ending that is similar to a succesful refuse. 


Exactly, and to be honest. That's what  I thought would happen with the crucible. Though Reapers use kinetic barrier, not shields. I thought the crucible would act as a barrier overload. Bringing them down permanently and allowing the fleets to kick some serious Reaper booty.