Jade8aby88 wrote...
If this is what's going on I'm copy/pasting this post everywhere! Because if this is true, it's the most insidious and evil crap I have ever heard from a game company. Seriously if this is what's happening, not only am I burning my ME crap, but I'm chucking all my EA **** on their too! Although I only have Battlefield so it's not much 
It's my private theory. Don't burn your games over it or anything. :-)
To this day, they have not acknowledged it as ever being unintentional or a mistake. They denied it for a month (or worse, they accused us of lying and/or simply told us that it really was possible), and yet we kept telling them that the prerelease statements that multiplayer was only an alternative to single-player progression (like Mike's famous comment that "all the same endings and same information" would be accessible through single-player alone) were inaccurate. Finally, they said it was being looked at (after somebody brought it up on the Twitter, of course), and they proceeded to mostly stifle discussion of it (corralling us to a single thread in one of the lesser read forums), and when the extended cut was about to be released, Chris finally released the statement where they merely said they wanted to make it easier (implying that it had somehow been possible before, which is just not true) and were reducing the requirement to be able to experience all the ending variations (which only meant that they reduced the breath scene requirement down to 3,100 EMS).
Based on your game, with a perfect trilogy playthrough, you could get about 7,550 total assets (including the 100 from From Ashes, but none from the iOS games and no multiplayer promotions), and this required an extrememly specific set of choices. For a non-import game, you couldn't get anywhere near that (indeed, without the extra DLC, I'm not sure it's possible without importing even after the change in the extended cut). But Leviathan and Omega have added a fair number of assets, enough to bring people who never played multiplayer over the lower 8,000 asset requirement (you only needed 4,000 EMS if you were able to "save" Anderson), and it's possible any additional DLC might get us closer to 10,000 (I don't know how many the DLC has actually added, since I haven't been playing the game), which was the original base requirement (needed if you didn't get the persuasion option to "save" Anderson).
I wish I could believe otherwise, but it's so blatantly obvious that you cannot get enough EMS to get the breath scene in the original game (Bjorn, the developer who implemented the system, came back the week after release and said it was in fact impossible, and yet the rest of them continued to deny it), I have to conclude that it was intentionally done. A player who didn't want to play multiplayer could get the DLC, and they would eventually get enough EMS to see the breath scene. (The more multiplayer you play, increasing the likelihood of that person purchasing premium packs, the easier it is to achieve the breath scene, to the point where you don't actually have to do anything at all in the campaign beside run through the critical missions.)
Is it true? Maybe not. But they sure as heck have never given me any reason to think otherwise, and it has really started to just feel true over the past few months. (Even if it is true, I don't think it makes them bad people or anything, just that they had a really bad idea—but they should at least acknowledge it was a bad idea so we can trust that something like this won't just happen again for the next game.)
Modifié par devSin, 29 novembre 2012 - 07:00 .