Modifié par AchesOfDoom, 14 décembre 2012 - 01:53 .
The Puzzle Theory [successful refuse]
#1551
Posté 14 décembre 2012 - 01:49
#1552
Posté 14 décembre 2012 - 02:57
Jade8aby88 wrote...
Event Description: The Reapers are taking advantage of our forces being spread thin and are making a push for Menae. Alliance Intelligence predicts that the Reapers are luring us into committing large-scale defenses to the moon that they will wipe out. Our counter-strategy is to insert small, stealthy units to conduct disruptive offensives and hold the firebase during their hopefully weakened attacks.
Team Goal: Earn the “Survived 5 Waves” medal on the Firebase Condor map at any difficulty. Extraction not required.
So with not much real speculation to go on with the MP events. I thought I'd post this in just to congratulate whichever BioWare writer wrote it. Whether it be Ms. O'Grady or not.
Unlike some of the previous missions which are simply "earn x amount of point with y character"
This one really seems as if this mission would actually be happening within the SP lore.
agreed Jade. feel like it's taking place not too long after Shepard left with Garrus and Victus. and btw, i'm subscribing 2 this topic! sign me up as a puzzle theory supporter
#1553
Posté 14 décembre 2012 - 04:37
Though I suppose it could be interpreted either way.
#1554
Posté 14 décembre 2012 - 04:59
"The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.
The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons."
To me, it totally fits. Compare it with the description above...
Also, it would make sense with the kinda recent introduction of Collector swarms ; )
Modifié par Jade8aby88, 14 décembre 2012 - 04:59 .
#1555
Posté 14 décembre 2012 - 05:02
#1556
Posté 14 décembre 2012 - 05:04
Once the Leviathan told us that they created an AI which then created and controls the Reapers, our goals should have immediately shifted to tracking down this AI and eliminating it. Will destroying the AI which gives them purpose stop the Reapers and end the harvest?
Death to the Catalyst! The StarBrat must die!
#1557
Posté 14 décembre 2012 - 05:05
Wouldn't be that bad, right?AresKeith wrote...
you mean my DLC idea? Lol
#1558
Posté 14 décembre 2012 - 05:09
ElSuperGecko wrote...
Destroy the Catalyst, stop the Reapers. Thoughts?
Once the Leviathan told us that they created an AI which then created and controls the Reapers, our goals should have immediately shifted to tracking down this AI and eliminating it. Will destroying the AI which gives them purpose stop the Reapers and end the harvest?
Death to the Catalyst! The StarBrat must die!
You know what.. That's such a good point. I always felt that Leviathan felt out of place in the story but could never put my finger on why.. That's exactly why.
Leviathan is a massive information dump from Reaper origins to their head-honcho. Yet, after the dlc Shepard just goes back to pretending it never happened... You would think that Shep should be like... Intelligence huh? Let's go looking for it...
God I'm hoping this next dlc is the Citadel mission with Xen that we can go on trying to hunt down the Catalyst. Then the DLC after that we can use the info we learnt in that dlc to refuse his ass and win!
#1559
Posté 14 décembre 2012 - 05:12
#1560
Posté 14 décembre 2012 - 05:14
#1561
Posté 14 décembre 2012 - 05:17
Whoa! That's the best possible Citadel DLC, a post-refusal ending DLC. Once Shep finds out about the Catalyst, the plan should be the evac any survivors on the Citadel, then blow it up.ElSuperGecko wrote...
Destroy the Catalyst, stop the Reapers. Thoughts?
Once the Leviathan told us that they created an AI which then created and controls the Reapers, our goals should have immediately shifted to tracking down this AI and eliminating it. Will destroying the AI which gives them purpose stop the Reapers and end the harvest?
Death to the Catalyst! The StarBrat must die!
#1562
Posté 14 décembre 2012 - 05:23
k0xfilter wrote...
I don't like the pay for dlc to see the real ending sh*t. it resembles to what capcom did with asuras wrath (to see the true ending you have to beat the dlc chapters).
Honestly, I understand the precedent it sets. But I'd rather pay for that then mindless pew-pew like what Omega offered...
And Azura's Wrath isn't the only one to do it. Prince of Persia had an epilogue you had to pay for, Fallout 3 had Broken Steel, Alan Wake even had post-ending dlc. I'm sure there's more.
ElSuperGecko wrote...
I seriously like that idea Jade. Xen discovers that the Heretic Geth were receiving transmissions/code from within the Citadel which is strikingly similar to Reaper code, and looks for the source... Chorban's research into the Keepers reveals that they receive/transmit similar data... suddenly we're on the hunt for the AI the Leviathan created!
Yea, it would be epic! Really reminiscent of how Obsidian structured their dlc with Fallout New Vegas.
How Old World Blues, Dead Money and Lonesome Road were all connected in some way, with Honest Hearts being the seperate story...
But with Mass Effect 3 it would be Leviathan (OWB), Citadel (DM), and the reveal at the end (LR).
With Omega acting as Honest Hearts as well.
Modifié par Jade8aby88, 14 décembre 2012 - 05:25 .
#1563
Posté 14 décembre 2012 - 05:27
Jade8aby88 wrote...
Honestly, I understand the precedent it sets. But I'd rather pay for that then mindless pew-pew like what Omega offered...k0xfilter wrote...
I don't like the pay for dlc to see the real ending sh*t. it resembles to what capcom did with asuras wrath (to see the true ending you have to beat the dlc chapters).
The fact is, that as DLC content becomes bigger and more expansive, a lot of games are going to become episodic. This is hardly something new - PC games have had expansion packs that expanded the story and created new endings for 20+ years.
Releasing episodic content via DLC is not only a way for companies to make more money from their IPs, it also offers a measure of protection against piracy/used game sales.
#1564
Guest_BringBackNihlus_*
Posté 14 décembre 2012 - 05:28
Guest_BringBackNihlus_*
#1565
Posté 14 décembre 2012 - 05:31
@ElSuperGecko, really? 20+ years? I didn't know that... But yes, it is a great way to stop piracy and stuff. It also allows for amazing twists in a story such as what it would offer ME3.
#1566
Posté 14 décembre 2012 - 05:35
Jade8aby88 wrote...
I mean the purpose of their role in the overall plot. Not the... Oh forget it
@ElSuperGecko, really? 20+ years? I didn't know that... But yes, it is a great way to stop piracy and stuff. It also allows for amazing twists in a story such as what it would offer ME3.
Well, take for example expansion packs. From Bioware, Throne of Bhaal was a continuation of the Bhaalspawn's story in Baldur's Gate 2. Then you had add-ons like packs like Imperial Pursuit and B-Wing for Lucasarts X-Wing.
Obviously these all originally came in disk format, rather than as DLC, but the principle is still the same. Expand the game, continue the story (make more money at the same time)...
#1567
Guest_BringBackNihlus_*
Posté 14 décembre 2012 - 05:35
Guest_BringBackNihlus_*
#1568
Posté 14 décembre 2012 - 05:41
Hitman, Halo, Max Payne, these games all have 100% of the story ready to go on the disc. I think it's just a matter of what kind of story the developers want to tell. And whether the publishers let them do it.
#1569
Posté 14 décembre 2012 - 05:42
#1570
Posté 14 décembre 2012 - 05:55
#1571
Posté 14 décembre 2012 - 06:08
AchesOfDoom wrote...
If this turns as we want...ME3 will be a jewel of gaming.
It's funny how little it really takes to turn this game around..
#1572
Posté 14 décembre 2012 - 06:20
#1573
Posté 14 décembre 2012 - 07:13
So if that were to happen. At least I'd be able to play my favourite game series again.
#1574
Posté 14 décembre 2012 - 07:22
#1575
Posté 14 décembre 2012 - 07:23
Jade8aby88 wrote...
The Miracle at Palaven
"The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.
The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons."
To me, it totally fits. Compare it with the description above...
Also, it would make sense with the kinda recent introduction of Collector swarms ; )
You'r right. I totally didn't recall that codex entry. Shame on me.





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