Jade8aby88 wrote...
jojon2se wrote...
Jade8aby88 wrote...
Yea, this is similiar to what Dorktainian said a few pages back...
Well, not quite; I figured Restrider meant that after yoú pick an option, or refuse to, there is a gameplay section, where you have to fight your way back to "life", rather than determining the fate of humanity, and, as you/Dorktainian said, that those would (kind of ironically) be tailored to your choice.
For example:
Refuse:
This could turn out the least interesting, I suppose... You have rejected Reaper doctrine entirely and wake up, Harbinger stands poised to finish you, but something (out of your war assets, perhaps?) distracts him and gives you a chance to slip away and then you have to do some regular battle to get to safety and the beginning of the bulk of the expansion, which is common to all these intros.
DESTROY!
You really do wake up and things seem fine on the surface, but (..and I don't know how they'd pull this off) situations will become difficult, as it gets harder and harder to tell friend from foe. I'm thinking situations a'la: "Stand down Garrus. That's a reaper agent you're protecting and I won't hesitate to kill you to get at it, if I must."
Bad analogy, but kinda:
CONTROL!
Could be in real life, as indoctrinated agent or husk, or in hallucination. Your actions are not what they appear and maybe even the game control scheme gets some annying attention.
Perhaps both this and Destroy could have some sort of sudden "anti"-quicktime events, where you have to do interrupts to prevent Shepard from doing things.
SYNTHESIS!
All illusion - happy place, your loved ones, everything "perfect".
...and some way to puzzle your way out of the Matrix.
The latter three could, or not, have points where you take your gun and pull a Saren/TIM.
I love this idea, but ultimately it would just be too many variables for them to do. And even if they could, there's no way we'd get any other variables on top of that. For instance our indiviidual war assets or choices from previous games
@coolioThane, that post is like a day or two old. Regardless thank you for at least contributing
Yeah, it's a lot for ONE DLC and would exceed the 2 GB limit, but they could do a Part 1 and Part 2, couldn't they if they needed essentially issuing 2 DLC packages.





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