A complaint I keep seeing when PT is discussed is that an alternate ending would make the crucible “pointless”. Well the war asset mechanic (the thing this whole game is based around) we have now IS pointless. Doesn’t the existence of a crucible that doesn’t really take into account your past decisions make playing ME3 rather pointless too? You spent the whole game making a diverse army and it turns out it doesn’t amount to much since the EMS requirement to get all the endings is quite low ( Especially now with the new DLC) and no matter what your choices were, it results in the same RBG choice. So really, these theories are trying to fix an already existing pointless component to the game. A very high war asset ending would fix that.
If people enjoy their choice of RBG, sincerely like them I mean, then such an alternate ending shouldn’t threaten that enjoyment. You really think your shep needs to die? Or merge all life with synthetics ? Then why the sour face when others simply want an ending choice that is different from yours. Is it a misery loves company thing?
Modifié par Hyrule_Gal, 08 janvier 2013 - 12:36 .