The Puzzle Theory [successful refuse]
#2326
Posté 08 janvier 2013 - 01:14
#2327
Posté 08 janvier 2013 - 01:56
Not anymore Jade! IT is LOCKED!Jade8aby88 wrote...
Thanks for the support guys!
The thread needs it lol.
#2328
Posté 08 janvier 2013 - 03:41
#2329
Posté 08 janvier 2013 - 04:05
If you are going to post in this thread please make it strictly related to the theory and any question or queries you may have about it and I'll try to answer them to the best of my ability. As I'm sure other posters can try to help answer any questions also.
Please don't talk about the IT being locked or anything else that's off-topic.
If you would like to discuss off-topic things with other Puzzle Theorists, you can find a group for that here
Thank you.
#2330
Posté 08 janvier 2013 - 04:10
Hyrule_Gal wrote...
A complaint I keep seeing when PT is discussed is that an alternate ending would make the crucible “pointless”. Well the war asset mechanic (the thing this whole game is based around) we have now IS pointless. Doesn’t the existence of a crucible that doesn’t really take into account your past decisions make playing ME3 rather pointless too? You spent the whole game making a diverse army and it turns out it doesn’t amount to much since the EMS requirement to get all the endings is quite low ( Especially now with the new DLC) and no matter what your choices were, it results in the same RBG choice. So really, these theories are trying to fix an already existing pointless component to the game. A very high war asset ending would fix that.
If people enjoy their choice of RBG, sincerely like them I mean, then such an alternate ending shouldn’t threaten that enjoyment. You really think your shep needs to die? Or merge all life with synthetics ? Then why the sour face when others simply want an ending choice that is different from yours. Is it a misery loves company thing?
I tackled this in another thread called "Building up for a Conventional Victory"
I will repost it here as it's on-topic.
"Now that it's been some months later and i've settled down a bit, I can tackle this.
The crucible plotline leading to a dead end (aka a Reaper trap) would be more thematically fitting than using it in the literalist interpretation of the endings. Therefore the crucible plot line would still exist but as a Reaper trap. Then you must find an alternate means of defeating the Reapers.
Also, Shepard and crew are too informed of Reaper tactics for them to use other means to try and trap the Normandy and crew. Therefore they need some kind of new tactic to trap them, enter Crucible. The best thing about the crucible is that Shepard and crew think it's completly free of Reaper influence, which isn't true."
#2331
Posté 08 janvier 2013 - 04:30
I saw this in the other thread. Awesome!Jade8aby88 wrote...
"Now that it's been some months later and i've settled down a bit, I can tackle this.
The crucible plotline leading to a dead end (aka a Reaper trap) would be more thematically fitting than using it in the literalist interpretation of the endings. Therefore the crucible plot line would still exist but as a Reaper trap. Then you must find an alternate means of defeating the Reapers.
Also, Shepard and crew are too informed of Reaper tactics for them to use other means to try and trap the Normandy and crew. Therefore they need some kind of new tactic to trap them, enter Crucible. The best thing about the crucible is that Shepard and crew think it's completly free of Reaper influence, which isn't true."
#2332
Posté 08 janvier 2013 - 04:41
#2333
Posté 08 janvier 2013 - 04:44
It just hit me that he says "But I would be forced to accept it" when talking about being replaced by Shep in Control.
But then, I remembered that he doesn't straight out says "the Crucible forces me" when Shep asks "why help him". Could someone post a direct quote what he answers to that question, it was something "You've changed variables". Would appreciate!
#2334
Posté 08 janvier 2013 - 04:47
IsaacShep wrote...
Could someone post a direct quote what he answers to that question, it was something "You've changed variables". Would appreciate!
"You've altered the variables", I believe.
#2335
Posté 08 janvier 2013 - 04:49
But what after that? Ehh, just gonna hit YouTubedreamgazer wrote...
IsaacShep wrote...
Could someone post a direct quote what he answers to that question, it was something "You've changed variables". Would appreciate!
"You've altered the variables", I believe.
EDIT: Just checked. He says "You have altered the variables. The Crucible changed me, created new possibilities" in all versions of the endings. But some things change. In low EMS, when Destroy/Control is the only ending Shep says "Now What?", the Catalyst responds "that depends on you" instead of "we find a new solution" when Synthesis is available.
But I also remember his line "And I won't" (make this/these solutions happen) line, where was it? Wasn't it after "The crucible changed me blah blah, but I can't make them happen, and I wont"?
Modifié par IsaacShep, 08 janvier 2013 - 05:01 .
#2336
Posté 08 janvier 2013 - 05:23
#2337
Posté 08 janvier 2013 - 09:15
Love being able to tell the Catalyst and his flawed logic to jammit. Succesful refuse would be the icing on the cake.
#2338
Posté 08 janvier 2013 - 09:22
#2339
Posté 08 janvier 2013 - 09:30
Even in this scenario , at least you can still shoot the catalyst. Still doesn't compare to telling him to jammit.Jade8aby88 wrote...
I agree, and for the record. I just watched the low-EMS destroy ending before trying to find that video for IsaacShep - sorry buddy, I couldn't find it- but even in the low-ems destroy ending, it would be great to be able to refuse and try and win, even though you would ultimately perish because you didn't have enough war assets, it would still be good to tell the Catalyst to cram it when he says "You have no choice in this, there is only one path that lies ahead."
Modifié par XXIceColdXX, 08 janvier 2013 - 09:47 .
#2340
Posté 08 janvier 2013 - 09:33
#2341
Posté 08 janvier 2013 - 01:20
If you play the game from an IT perspective, then Destroy isn't one of the kid's choices. The choices are just metaphors for Shepard's possible goal: destroying the Reapers, attempting to control them, or adopting their methods and goals as your own. Every single Shepard, no matter how you play yours, enters the room wanting to destroy the Reapers, and since they're just representations of possible goals, and that is Shepard's goal, it has to exist. All the kid can do is tell you you shouldn't do it and that it's bad, but he cannot make it go away.
So, in either case, there's no reason to pick Refuse. The only actual reasons are to say FU to Bioware/the kid/the end/whatever, but those are meta reasons and have nothing to do with the actual narrative.
#2342
Posté 08 janvier 2013 - 01:37
If you play the game from a literal perspective, then everything happens as you see it, even Synthesis. The kid is not lying at all. So if you don't want Synthesis, the so-called best (but disgusting) one, pick Control, and if you don't like the idea of the Reapers becoming Space Big Brother, pick Destroy. Refuse is just plain worse than Destroy, in every single way possible.[/quote]
Just simply stating that Refuse is the worst doesn't prove anything, and listing all the other endings, then proceeding to tackle Refuse by simply stating it's the worst doesn't shine it as any less of a light than it already is.
The fact is, the outcome of refuse is the worst - and in that light, you are correct - but the act of refusing isn't. And that's what this whole thread revolves around. Not defending refuse in it's current state. But a successful refuse.
[quote]If you play the game from an IT perspective, then Destroy isn't one of the kid's choices. The choices are just metaphors for Shepard's possible goal: destroying the Reapers, attempting to control them, or adopting their methods and goals as your own.[/quote]
Exactly, then that means that not only is Destroy not the Kid's Choice, but no choice is the kids choice, they are all just metphors for either indoctrination or refusal of indoctrination.
[quote]Every single Shepard, no matter how you play yours, enters the room wanting to destroy the Reapers, and since they're just representations of possible goals, and that is Shepard's goal, it has to exist. All the kid can do is tell you you shouldn't do it and that it's bad, but he cannot make it go away.[/quote]
Exactly, but you're missing the point. In refuse Shepard also wants to destroy the Repears. This is a point that often gets looked over.
"And if I die, I'll die knowing that I did everything I could to stop you, and I'll die free."
Ergo, everything they can do to stop the Child, and by extention, the Reapers as a whole. The line where they say that they will die free, means that they will die without any help from the Reapers.
Because we all know where taking help from the Reapers leads people in the past.
[quote]So, in either case, there's no reason to pick Refuse. The only actual reasons are to say FU to Bioware/the kid/the end/whatever, but those are meta reasons and have nothing to do with the actual narrative.[/quote][/quote]
I appreciate you coming to this conclusion before hearing my rebuttal. Thanks!
Modifié par Jade8aby88, 08 janvier 2013 - 01:38 .
#2343
Posté 08 janvier 2013 - 01:39
#2344
Posté 08 janvier 2013 - 01:43
BleedingUranium wrote...
You missed where I said IT-Destroy is not a Reaper option/choice.
Neither is refuse.
#2345
Posté 08 janvier 2013 - 01:46
#2346
Posté 08 janvier 2013 - 01:52
Jade8aby88 wrote...
BleedingUranium wrote...
You missed where I said IT-Destroy is not a Reaper option/choice.
Neither is refuse.
Obviously, but then why would/should Refuse be better?
#2347
Posté 08 janvier 2013 - 01:52
Not really, we dont exactly know how the fight would go, maybe we loose the salarians or the geth still. sacrifices willl be madeJaison1986 wrote...
But in the end Jade, isn't the PT just trying to create an 2.0 destroy ending? It haves the same premise: reaper are destroyed, galaxy is saved. Only difference is that the geth and EDI survive.
#2348
Posté 08 janvier 2013 - 01:57
Fur28 wrote...
Not really, we dont exactly know how the fight would go, maybe we loose the salarians or the geth still. sacrifices willl be madeJaison1986 wrote...
But in the end Jade, isn't the PT just trying to create an 2.0 destroy ending? It haves the same premise: reaper are destroyed, galaxy is saved. Only difference is that the geth and EDI survive.
Well the biggest issue obviously being that destroy is also in accordance with the catalyst. It's his proposition, after all.
Refuse is the only ending that is truely self-reliant.
#2349
Posté 08 janvier 2013 - 01:58
Fur28 wrote...
Not really, we dont exactly know how the fight would go, maybe we loose the salarians or the geth still. sacrifices willl be madeJaison1986 wrote...
But in the end Jade, isn't the PT just trying to create an 2.0 destroy ending? It haves the same premise: reaper are destroyed, galaxy is saved. Only difference is that the geth and EDI survive.
You're both right, but whatever loses are to be had, would arise naturally through the plot of the game and not because some overlord tells you that you have to sacrifice an entire race for the galaxy to survive.
That's the other thing, sure as Fur28 said, we might lose the entire Geth fleet still. We might lose the entire Salarian fleet.
But does that mean that every Geth or Salarian in the entire galaxy is lost? No.
They can and will rebuild, if we are allowed this option.
BleedingUranium wrote...
Obviously, but then why would/should Refuse be better?
In the IT interpretation?
#2350
Posté 08 janvier 2013 - 02:02
Jade8aby88 wrote...
BleedingUranium wrote...
Obviously, but then why would/should Refuse be better?
In the IT interpretation?
Indeed. Refuse is a loss, but PT aims to make it better in Literal, and that's fine, but I can't see a basis for that in IT.





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