AbhijitSM wrote...
Are u sure Adrenaline rush reload works on this??? The last time i did it with that rifle it did not reload the ammo??? Will check again.
Just tested it. AR reload does not work with the particle rifle.
AbhijitSM wrote...
Are u sure Adrenaline rush reload works on this??? The last time i did it with that rifle it did not reload the ammo??? Will check again.
soultaker65 wrote...
Ever since the Particle Rifle came out a lot of people have said is a bad weapon when it really not, sure it's not Gold viable but more then half the weapons in the game aren't gold viable.
I've had it two day and since I can't find any threads with tips I decided to make one.
1. The Particle Rifle is not as powerful in MP as it was in SP so don't think it will kill a boss in 5 seconds.
2. Always use the Extended Magazine & Piercing Mods
3. The Particle Rifle feels like it was made for the Human Soldier because you can use the whole clip and when it overheats use Adrenaline Rush it will skip the reload animation meaning you have unlimited ammo and no reload.
4. The Particle Rifle is better at headshots then most of the Sniper Rifles in the game always go for headshots you will get the gold medal for headshots by wave 3-4 in every match.
5. If the enemy is moving to much don't aim-in the beam is much faster when fired from the hip lock-on to the enemy and then aim-in.
6. Alwasy use ammo and amp even level 1s do amazing on the Particle Rifle.
7. The Particle Rifle is not a casters weapon any class that uses powers a lot should not use this weapon.
8. If your not using a Human Soldier try not to completely deplete your ammo in one go. Basically, let it start recharging before your ammo count goes to 0. That way, you will never have to wait for the cooldown animation, before the gun can even start recharging. (Thanks Relix28)
That all I can think of right now if I think of anymore I'll let you know.
Modifié par Striker93175, 13 juillet 2012 - 08:59 .
Ashen Earth wrote...
All of the hate for this weapon makes me want it even more.
AbhijitSM wrote...
AbhijitSM wrote...
Are u sure Adrenaline rush reload works on this??? The last time i did it with that rifle it did not reload the ammo??? Will check again.
Just tested it. AR reload does not work with the particle rifle.
Day 1 of the Earth DLC I gaurntee nerf threadsHinDae wrote...
Wait, that JUST came out and people already have and are complaining about it?
Too many people have too much time on their hands.
Armor. It has relatively low damage per round, so it suffers quite a bit from armor DR.Sabbatine wrote...
Since no one answered the first time I'll ask again:
Just curious, but why piercing mods?
Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?
Sabbatine wrote...
Since no one answered the first time I'll ask again:
Just curious, but why piercing mods?
Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?
Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?
Urdnot Trex wrote...
Question: does the vorcha glitch with the reegar and flamer work with the particle rifle too? I really want this gun right now!
larger magazine
Transairion wrote...
larger magazine
Wut. 180 isn't enough? You want a 500-ammo clip on a gun that refills it's own ammo or what? >_<
MoeRayShep wrote...
Step 1: Compile papers, feathers, flower petals, tumbleweeds and other miscellany prone to being blown about by a passing wind.
Step 2: Place Particle Rifle atop said miscellany
Step 3: Use other weapons while playing Gold
Step 4: Profit!
Sorry, but as it stands I just can't justify using this gun. The learning curve is too steep, the payoff is too little, and the cost to survivability in most cases is tremendous.
Until some aspects of this weapon are tweaked (raw damage increase, faster ramp-up, larger magazine, faster cooldown/lockout period, probably a weight reduction for good measure) this thing is a paperweight.
Modifié par soultaker65, 14 juillet 2012 - 06:49 .
Modifié par Transairion, 14 juillet 2012 - 06:55 .
No weapon in the game increases magazine size with weapon tier, only spare ammunition reserves-- which doesn't apply to the Particle Rifle.Transairion wrote...
..... but it has a 100 ammo clip to start with (level 1, and apparently it doesn't go up), which clearly isn't just 50 shots. So even without the ammo mod, that's half the clip in fullpower mode.
Or, y'know, run behind cover while sustaining fireEven if it had 1000 ammo clip, I'm not sure anyone here complaining would be much happier since you still have to expose yourself to kill stuff with it,
That was one of the other things about the weapon I suggested changingand the chargeup time is STILL gonna be 50.
Magazine size would be one way to buff the weapon. It would give you more sustained fire at the higher DPS and offer more time buffer to avoid incurring the cooldown penalty. I'm not stating this method specifically is necessary, only that a buff is. It is one among multiple methods, any or all of which might be implemented to buff this weapon.I sort of get what you're saying, but I have no idea why you think a bigger clip is at all required. So I respond to your
with a @_@ of confusion.
MoeRayShep wrote...
In response to OP's claiming that the cooldown can always be avoided, lag can screw with ammunition counters-- especially with Turian Marksman. The firing rhythm is also counterintuitive, creating as I mentioned a learning curve with very little payoff. The penalty is pretty devastating if you're playing on Gold, especially with a weapon-centered class.
Modifié par soultaker65, 14 juillet 2012 - 07:30 .
ARs that have to 'warm up' (Particle Rifle, Striker) are terrible choices for a caster.Striker93175 wrote...
3 Works very well on a krogan sentinel (the char I use it on as my main weapon as well) as well as a AJ w/ efficiency amp due to defense bubble and 30% assault rifle weight reduction spec allowing you to still use powers very well almost to the point of no major delays in casting.