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Tips on how to use the Particle Rifle.


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#26
AbhijitSM

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AbhijitSM wrote...

Are u sure Adrenaline rush reload works on this??? The last time i did it with that rifle it did not reload the ammo??? Will check again.


Just tested it. AR reload does not work with the particle rifle.

#27
Striker93175

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soultaker65 wrote...

Ever since the Particle Rifle came out a lot of people have said is a bad weapon when it really not, sure it's not Gold viable but more then half the weapons in the game aren't gold viable.

I've had it two day and since I can't find any threads with tips I decided to make one.

1. The Particle Rifle is not as powerful in MP as it was in SP so don't think it will kill a boss in 5 seconds.

2. Always use the Extended Magazine & Piercing Mods

3. The Particle Rifle feels like it was made for the Human Soldier because you can use the whole clip and when it overheats use Adrenaline Rush it will skip the reload animation meaning you have unlimited ammo and no reload.

4. The Particle Rifle is better at headshots then most of the Sniper Rifles in the game always go for headshots you will get the gold medal for headshots by wave 3-4 in every match.

5. If the enemy is moving to much don't aim-in the beam is much faster when fired from the hip lock-on to the enemy and then aim-in.

6. Alwasy use ammo and amp even level 1s do amazing on the Particle Rifle.

7. The Particle Rifle is not a casters weapon any class that uses powers a lot should not use this weapon.

8. If your not using a Human Soldier try not to completely deplete your ammo in one go. Basically, let it start recharging before your ammo count goes to 0. That way, you will never have to wait for the cooldown animation, before the gun can even start recharging. (Thanks Relix28)

That all I can think of right now if I think of anymore I'll let you know.




True, but it will drop the boss in about 5 reloads (not emptying totally but allow it to stop and fast charge at 1-10 left) not 5 sec and yes this is on gold. I used the gun in every gold match I played last night and even toped a SI w/ a widow in score and only had to pull the claymore out a few times…
 
1  Again true.
2  Yet again true.
3  Works very well on a krogan sentinel (the char I use it on as my main weapon as well) as well as a AJ w/ efficiency amp due to defense bubble and 30% assault rifle weight reduction spec allowing you to still use powers very well almost to the point of no major delays in casting.
4  Also true, best w/ cryo (increase dmg, slow, snap freeze and focus beam without moving around) or incin ammo for DoT while reloading  since effects are almost instantly applied to the target.
5  Also a valid tip yes. In fact on the majority of targets its easier just to not zoom at all.
6  True and covered in 4
7  Not true and covered in 3
8  HSol yes, reload and hardening and shields.  AR no doesn't work.  Kro Sent for nades armor for dmg reduction and crazy hp/shields (my fav!). Turian soldier minus marksman (doesn’t seem to effect anything I can tell) for proxy for debuf and concussive shot is a great quick stagger/knock back since it doesn’t stagger. AJ w/ a defense bubble and reave can let you stare down a atlas or a prime and take crazy dmg. Just to name a few and yes hitting 0 is bad.
 
Added: Pulse it. Start the beam even when no enemy is present, let it go (fast recharge) and pulse again … keep it just to the point of that it is about to go into heavy beam mode. The tiny beam pulse doesn’t need aimed and when pulsing it think smaller beam as “aim assist” for quick aiming of main blast since you cant miss what the things pointing at) and then when its time to unleash the fury high dmg beam simple hold the trigger down… it’ll kick right in since it was on the verge of high beam mode right as that trooper walked by… if in cover behind a wall shoot the wall half a second before rounding the corner to blast. 

Modifié par Striker93175, 13 juillet 2012 - 08:59 .


#28
Foxop

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The new Destroyer class is supposed to have an ability that (among other things) extends your gun's clip, right? Imagine Extended Clip, plus that ability. IMA FIRIN' MA LAZOR BLAHHHHH!

#29
veramis

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Human Soldier Adrenaline Rush used after reaching 0 ammo will make it start going back up.

The weapon is sort of nice, but having to constantly be out and wait for stronger beam makes it suicidal on gold if your team can't put out enough damage for you to camp. I just played a glacier reaper gold with human soldier and this gun, and I think I ran about 30 circles around the map and could hardly use the gun because enemies would close in before I could kill one or two with the gun. I think my grenades did more damage that game.

#30
Xaijin

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1. Don't use the particle rifle because it sucks.

Now your team is no longer carrying you. Congratulations, you win.

#31
Urdnot_SahVaj

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Ashen Earth wrote...

All of the hate for this weapon makes me want it even more.


Same here. The trend seems to be this "Can't top scores with it so it sucks." or "It isn't EXACTLY like (weapon or power) so it sucks." OOOR "I don't know how to use it to it's max potential so it sucks."
I look forward to using this and outscoring with it while making sure the team succeeds.

#32
soultaker65

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AbhijitSM wrote...

AbhijitSM wrote...

Are u sure Adrenaline rush reload works on this??? The last time i did it with that rifle it did not reload the ammo??? Will check again.


Just tested it. AR reload does not work with the particle rifle.


Use Adrenaline Rush after you use all of the Particle Rifle's ammo when the reload animation starts (ie. the character holds the gun away from its body) use Adrenaline Rush it will skip the reload animation.

#33
GGW KillerTiger

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HinDae wrote...

Wait, that JUST came out and people already have and are complaining about it?

Too many people have too much time on their hands.

Day 1 of the Earth DLC I gaurntee nerf threads

#34
soultaker65

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Bump because I added more tips.

#35
Sabbatine

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Since no one answered the first time I'll ask again:

Just curious, but why piercing mods?

Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?

#36
rmccowen

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Sabbatine wrote...

Since no one answered the first time I'll ask again:

Just curious, but why piercing mods?

Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?

Armor. It has relatively low damage per round, so it suffers quite a bit from armor DR.

#37
soultaker65

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Sabbatine wrote...

Since no one answered the first time I'll ask again:

Just curious, but why piercing mods?

Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?


Piercing Mod over Extended Barrel due to its low damage, armor will take away too much of its DPS without the AP mod or you can use AP ammo.

#38
Transairion

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Can it pierce cover (I don't have it), or is the piercing mod just useful for reducing the effect of the target's armor?


It can pierce cover (not a huge amount) and Gaurdian shields (I don't think it can hurt Gaurdians at all without it), as well as the through-armor unit qualities. But the extended barrel does basically nothing on it, and it has "perfect" accuracy and stability so there isn't much else to put on it.

Heck I put armor-peircing on just about anything, otherwise if I U/U/whatever level and I face a Gaurdian, I might not be able to affect it otherwise XD

#39
soultaker65

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Bump because I added even more tips.

#40
Urdnot Trex

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Question: does the vorcha glitch with the reegar and flamer work with the particle rifle too? I really want this gun right now!

#41
soultaker65

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Urdnot Trex wrote...

Question: does the vorcha glitch with the reegar and flamer work with the particle rifle too? I really want this gun right now!


No the vorcha + reegar glitch doesnt work with the Particle Rifle.

#42
MoeRayShep

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Step 1: Compile papers, feathers, flower petals, tumbleweeds and other miscellany prone to being blown about by a passing wind.
Step 2: Place Particle Rifle atop said miscellany
Step 3: Use other weapons while playing Gold
Step 4: Profit!

Sorry, but as it stands I just can't justify using this gun. The learning curve is too steep, the payoff is too little, and the cost to survivability in most cases is tremendous.
Until some aspects of this weapon are tweaked (raw damage increase, faster ramp-up, larger magazine, faster cooldown/lockout period, probably a weight reduction for good measure) this thing is a paperweight.

#43
Transairion

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larger magazine


Wut. 180 isn't enough? You want a 500-ammo clip on a gun that refills it's own ammo or what? >_<

#44
MoeRayShep

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Transairion wrote...

larger magazine


Wut. 180 isn't enough? You want a 500-ammo clip on a gun that refills it's own ammo or what? >_<


The magazine size is relevant because, as has been repeatedly stated here, the first 50 shots of a continuous fire are at only 1/4 of the gun's "true" damage. If the gun had a magazine of only 50 shots, it would be literally impossible to use the gun at full damage.
The larger the magazine, the higher the ratio of time spent dishing out "true" damage to 1/4 damage, asssuming continuous fire.
Hence everybody suggesting you use the gun with Extended Magazine.
so I respond to your >_<
with a :pinched:

#45
soultaker65

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MoeRayShep wrote...

Step 1: Compile papers, feathers, flower petals, tumbleweeds and other miscellany prone to being blown about by a passing wind.
Step 2: Place Particle Rifle atop said miscellany
Step 3: Use other weapons while playing Gold
Step 4: Profit!

Sorry, but as it stands I just can't justify using this gun. The learning curve is too steep, the payoff is too little, and the cost to survivability in most cases is tremendous.
Until some aspects of this weapon are tweaked (raw damage increase, faster ramp-up, larger magazine, faster cooldown/lockout period, probably a weight reduction for good measure) this thing is a paperweight.



The only buffs it needs is a small damage boost like 10 or 20 points, and for the start-up to cost 30 or 40 bullets.

The magazine is fine, the cooldown is not that long and it's not like you can't stop the beam before you run out of ammo, just like in the SP it's your fault if it has to cooldown because you didn't watch your ammo.

Modifié par soultaker65, 14 juillet 2012 - 06:49 .


#46
Transairion

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..... but it has a 100 ammo clip to start with (level 1, and apparently it doesn't go up), which clearly isn't just 50 shots. So even without the ammo mod, that's half the clip in fullpower mode.

Assuming I can still understand math, the ammo mod gives a 180 clip, and 50 is still the charge point.

So then 50/180 = 0.27 = 27% of the clip used before you do real damage. Which gives you 73% of the clip to fire in fullpower mode. Compared to 50% of the clip without. 180 ammo is plenty as is, especially since it refills when you're not shooting/taking cover/etc (as long as you haven't hit 0).

Even if it had 1000 ammo clip, I'm not sure anyone here complaining would be much happier since you still have to expose yourself to kill stuff with it, and the chargeup time is STILL gonna be 50. All the 1000 ammo clip would mean is you can just walk around spraying for like a whole 30 seconds, which doesn't really sound like good gameplay design.

I sort of get what you're saying, but I have no idea why you think a bigger clip is at all required. So I respond to your Image IPB with a @_@ of confusion.

Modifié par Transairion, 14 juillet 2012 - 06:55 .


#47
MoeRayShep

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Transairion wrote...

..... but it has a 100 ammo clip to start with (level 1, and apparently it doesn't go up), which clearly isn't just 50 shots. So even without the ammo mod, that's half the clip in fullpower mode.

No weapon in the game increases magazine size with weapon tier, only spare ammunition reserves-- which doesn't apply to the Particle Rifle.
More importantly, I was demonstrating how the magazine size affects the net DPS. It was a hypothetical.

Even if it had 1000 ammo clip, I'm not sure anyone here complaining would be much happier since you still have to expose yourself to kill stuff with it,

Or, y'know, run behind cover while sustaining fire

and the chargeup time is STILL gonna be 50.

That was one of the other things about the weapon I suggested changing

I sort of get what you're saying, but I have no idea why you think a bigger clip is at all required. So I respond to your Image IPB with a @_@ of confusion.

Magazine size would be one way to buff the weapon. It would give you more sustained fire at the higher DPS and offer more time buffer to avoid incurring the cooldown penalty. I'm not stating this method specifically is necessary, only that a buff is. It is one among multiple methods, any or all of which might be implemented to buff this weapon.

In response to OP's claiming that the cooldown can always be avoided, lag can screw with ammunition counters-- especially with Turian Marksman. The firing rhythm is also counterintuitive, creating as I mentioned a learning curve with very little payoff. The penalty is pretty devastating if you're playing on Gold, especially with a weapon-centered class.

#48
soultaker65

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MoeRayShep wrote...

In response to OP's claiming that the cooldown can always be avoided, lag can screw with ammunition counters-- especially with Turian Marksman. The firing rhythm is also counterintuitive, creating as I mentioned a learning curve with very little payoff. The penalty is pretty devastating if you're playing on Gold, especially with a weapon-centered class.


Don't use Markman it doesn't synergize well with the Particle Rifle you just end up wasting ammo.

As for the ammo counter always stop in the 20s or 30s even with lag it should stop before the cooldown.

And If you playing on Gold with a weapon-centered class use a second weapon you have 4 other types of weapons to choose from.

Modifié par soultaker65, 14 juillet 2012 - 07:30 .


#49
soultaker65

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Bump because I added even more tips.

#50
Asebstos

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Striker93175 wrote...

3  Works very well on a krogan sentinel (the char I use it on as my main weapon as well) as well as a AJ w/ efficiency amp due to defense bubble and 30% assault rifle weight reduction spec allowing you to still use powers very well almost to the point of no major delays in casting.

ARs that have to 'warm up' (Particle Rifle, Striker) are terrible choices for a caster.