This thread sums all my current problems/feelings regarding Mass Effect 3.
Let me say that I am a longtime fan of the series, I love Mass Effect and I believe in the future of this fictional world. But the lack of direction regarding the resolution of the conflict – something that Mac Walters admitted on an interview back in May I think (I don’t have the link, sorry)
[SEE EDIT at the bottom]– has become a clear problem in this final chapter of the trilogy.
The basic premise of ME3 – that «
We can’t beat the Reapers conventionally» - feels unnaturally enforced to the players. Something the authors had to establish to sustain the feeble plot solution –
the Crucible – in a way that the players simply had to accept.
I would really love to know – although BioWare will probably never reveal it –
when the Crucible idea was introduced, and
how /
why they failed to scrutinize / peer review this concept that is so obviously (imo) fragile.
Could this be a consequence of BioWare’s script-secrecy strategy, and a consequence of the fact that the previous ending was leaked?I will say that the greatest problem with Mass Effect 3 is not the endings or the introduction of the Catalyst, but
the Crucible as a plot device, and the way it obliterates the course of the narrative of the trilogy.
The best parts of ME3 – the middle chapters like Tuchanka, Rannoch, Thessia, or sidemissions like Palaven and Grissom Academy – work as
bubbles, independent of the main plot. I assume that these missions where possibly developed by multiple writers and collaborators, that might not even have knowledge of the overall script and its conclusion.
And ME3 therefore fails at the core narrative, the concept and development of the main storyline, meaning the responsibility goes,
I’m really sorry to say, to the top writer and executive director.
I’ll just state it again.
I love Mass Effect, and I want to see future games bringing this wonderful sci-fi creation the magnificence it deserves. My opinion – that’s all it is – may sound harsh but I have no hate for BioWare. But I do firmly believe that they must
rethink their game developing policy, and
establish a better peer review internal strategy, so that they don’t make similar mistakes as they have made this time.
Peace!
:innocent:
EDIT: here's the
link to Mac Walters interview, from March 2012. And here's the quote:
DK: How much of the story was sketched out from the beginning and how much was written after the completion of the other games?
MW: I think people would be sort of surprised by how little we defined in the upcoming games. So in Mass Effect 1, it was really only a couple of paragraphs about what we thought Mass Effect 2 would be and even less of what we thought Mass Effect 3 would be. And it was the same thing when we where doing 2. It was really about having stakes in the ground about certain things. We knew that Mass Effect 3 would be about, the Reapers returning. We knew that it would be about the galactic conflict that would ensue from that, and we knew that it would be the end of Shepard’s story, one way or the other.
And other than those sort of key stakes, we didn’t tie ourselves into something, which is good, because it allowed us to do whatever we wanted as long as we weren’t veering away too much from [those key stakes].
[End of quote.]
Modifié par Daniel_N7, 13 juillet 2012 - 08:47 .