Earth DLC Gameplay Vids - Paladin/Acolyte Up
#426
Posté 14 juillet 2012 - 07:51
#427
Posté 14 juillet 2012 - 08:03
WiqidBritt wrote...
Shepard wears any damn armor he/she pleases, as anyN7 operativeSpectre does.
Fix'd.
Hollywood has kind of killed what "spec-ops" really means. The reason the spec-ops teams are so freaking good at their jobs is because they're an elite military unit with the best training, best leaders and best equipment. They have strict procedures, protocol, equipment, etc. They aren't a band of ragtag mercenaries who wear what they want and do what they want how they want.
Shepard gets those privelages because (s)he's a Spectre. Remember how it was on the Normandy before the whole becoming a Spectre thing? How the rank and vocation meant something in the chain of command?
Anyway, it's a minor issue. Just bugs me how spec-ops are perceived by the majority of the gaming community, because of games.
#428
Posté 14 juillet 2012 - 08:07
#429
Posté 14 juillet 2012 - 08:12
Bluebeam2012 wrote...
Not sure if anyone asks, but what's the different between the High velocity barrel and armor piercing? don't they do the same job, except HVB increases weight somewhat
It's reasonable to assume that the HVB will offer a greater increase, the question is only how much greater (which we won't know until the DLC comes out.
#430
Guest_BrotherWarth_*
Posté 14 juillet 2012 - 08:16
Guest_BrotherWarth_*
Veedrock wrote...
Bluebeam2012 wrote...
Not sure if anyone asks, but what's the different between the High velocity barrel and armor piercing? don't they do the same job, except HVB increases weight somewhat
It's reasonable to assume that the HVB will offer a greater increase, the question is only how much greater (which we won't know until the DLC comes out.
It's basically the extended barrel and armor-piercing mod in one, hence why it adds weight. I haven't seen specific stats but it's been described by several people who played with it as a combo of the two.
#431
Posté 14 juillet 2012 - 08:18
#432
Posté 14 juillet 2012 - 08:21
#433
Guest_BrotherWarth_*
Posté 14 juillet 2012 - 08:24
Guest_BrotherWarth_*
nicethugbert wrote...
Yay, another arc pistol, because the first on was such a good idea.
At least the Arc Pistol can still be quick-fired. This one has to be charged.
#434
Posté 14 juillet 2012 - 08:27
#435
Posté 14 juillet 2012 - 08:33
TacticalMilk wrote...
can anyone tell me what the at12 raider is? i saw it in the fury video
The AT-12 Raider was an Origin pre-order bonus weapon for SP. We're still not sure on the possibility of it being included in MP in the future.
#436
Posté 14 juillet 2012 - 08:44
#437
Posté 14 juillet 2012 - 09:12
Cant hug every nemesis. Weeps.
#438
Posté 14 juillet 2012 - 09:32
I hope one can spec her to exclusively rely on hit and run melee and cqc combat as opposed to Widow spamming like in the vid.. gonna get me sync killed abundantly, but I am going to look like a champ
The waiting is killing me.. which strikes me as odd, cause it's "just" DLC right? It just looks so damned refreshing compared to vanilla
#439
Posté 14 juillet 2012 - 09:38
None of the guns seem to be gold worthy.
Console dudes can't aim ****.
#440
Posté 14 juillet 2012 - 09:44
#441
Posté 14 juillet 2012 - 09:48
Stardusk wrote...
The Sentinel shield did not seem to protect the Sentinel from either a Brute charge or Banshee AIDs. I wonder if there is a damage limit and then it breaks...
If you look closely, you'll notice that
a) the player didn't take any damage when the shield broke
Coud be useful.
#442
Posté 14 juillet 2012 - 09:48
I guess that the "red hunter mode thingy" is some sort of auto-aim device for the launcher and maybe even those multi frags.
With that being said, I'm really curious what health/shield he's gonna have. If too much it could make the Krogan and maybe even Batarian soldier pretty useless.
Paladin looks certainly like the most "tactical" character. I mean one Paladin in front of the group drawing all the fire at him while the rest has an easy time picking of all the targets.
Not sure how much the shield can withstand though (one Prime plasma shot? two? three? "endless" defense power?) .
And as excited as it sounds to play a "Phantom", the new Infiltrator seems definately the worst to me. Not sure if ya get some invisibility frame during the animation of that crazy "jump+'shockwave' " skill but if not it'll ****** people of. In the end it depends on the damage output but I guess that the effect will be rather similiar to the Phoenix lach attack...not too bad I guess HOWEVER for a class like the infiltrator it's pretty useless. In addition it seems to be a "tech" abbility so also no possibility for some bio explosions and tech bursts are nice but the worser end of the bargain.
Shadow Strike could be very nice depending on the max power you can deal with it. With the extra bonus power from TC, you could virtually stay undetected for the majority of the match and truly like a shadow "shadow strike" kill the enemy lines...
with that being said I strongly doubt that this "melee" strategy can work on anything higher than silver. Shadow strike teleports you right into the enemy lines and melee build are in general very fragile and pretty useless against any boss enemy despite phantoms.
I just feel like it'll be the "go to die" class most of the time.
The Fury looks, optically, absolutaly fantastic. Nearly like a "cyborg-Quarian" IMO.
Skills also look fantastic and it looks like it'll be a great alternative to the AA. Dark channel + throw seems to be a fantastic biotix explosions combo. Both have awesome dodge mechanics and it looks like the teleport stuff even works through walls? Not sure what this "dark biotic fieldt thingy" does but I guess it'll really depend if you go all out for bioplosions or if you want to have a Stasis in your backpack.
Other than that the class looks really fairly balanced even with the small informations we got so far.
Slayer is really very tough to tell for me. It certainly won't be a "tank" Vanguard, he seems to have usual human health (500/500) and his "jump-wave" skill seems to be as well very like slash from the phoenix just with another name+animation. The third skill looks like sort of like a "biotic punch" skill. A bit like throw though probably more powerful but without stagger effect. Heavy mellee looks awesome but it seems not to work properly against moving enemies and the animation also tooks close to a second which is IMO too long.
Looks for me like a class that can only work in combination with other biotics or it'll just be another "spam slash" character.
From all the new characters the Vanguard has some of the coolest animations but despite of this the effect of his skills seem to be very like already known skills. Looks to me like he'll be no match for Novaguard or Kroguard players. Probably on par with the Phoenix.
Lets round this up:
Adept class will be very liked and used a lot due to the similarities to the AA but probably higher bioplosion damage output.
Sentinel will be THE teamplayer class and hardly ever truly useful on pub matches or anything lower gold since you don't really need a "pure" defense wall on bronze or silver. New skill + energy drain will be maxed out, incinerate will be ignored 9/10 times.
Soldier certainly looks the most unique and I can't wait to try him out. He'll definately be a total attack monster and if grenade capacity works for the muti frags I can already see the countless "nerf multi frags" threads. Will definately be used a lot and it's yet to see if he's that good. Mobility, health/shields will play a major role in the usefullness. Low mobility (no roll) + rather low health (turian style or lower) would make him an extremely hard to use character no matter of the offense power. I smell a lot of deaths
"Phantom" class will be sooooo frustrating. People will love due to the "coolness" of it but I'm so positive will not really know how to use it properly. All melee builds are hard to use properly and even on gold past wave 6, they're close to useless. People shadow striking banshees and dying in a heartbeat...hurray. It'll be a fun to use class but not very effective for gold or platin. For that it SEEMS to lack any potential weapon buff or enemy debuff skills.
I doubt that the Vanguard will find too much love and people will quickly move on. His movement is a lot like Adept/Infiltrator, he has cool heavy melee but for a Vanguard it's a rather useless skill, his bio skills seem to be a lot like Throw and Lash and he seems to be made of glass like all regular humans. IMO a class that can only truly work effectively with other casters and not a "one man army point machine" = uninteresting for pub matches.
haven't seen the engineer yet.
#443
Posté 14 juillet 2012 - 09:49
BrotherWarth wrote...
nicethugbert wrote...
Yay, another arc pistol, because the first on was such a good idea.
At least the Arc Pistol can still be quick-fired. This one has to be charged.
Graal and Kishock had a premie?
#444
Posté 14 juillet 2012 - 09:55
Not sure what to make of the guns. They look pretty bad but then again the players playing can't aim at all so I'm gonna have to wait and see untill I get them myself. Hope it's not another kishock/striker/gpsmg esque batch of bad weapons :/
#445
Posté 14 juillet 2012 - 10:04
Exosnake wrote...
The Destroyer certainly looks like the most unique character so far. An absolute tankmachine.
I guess that the "red hunter mode thingy" is some sort of auto-aim device for the launcher and maybe even those multi frags.
With that being said, I'm really curious what health/shield he's gonna have. If too much it could make the Krogan and maybe even Batarian soldier pretty useless.
Paladin looks certainly like the most "tactical" character. I mean one Paladin in front of the group drawing all the fire at him while the rest has an easy time picking of all the targets.
Not sure how much the shield can withstand though (one Prime plasma shot? two? three? "endless" defense power?) .
And as excited as it sounds to play a "Phantom", the new Infiltrator seems definately the worst to me. Not sure if ya get some invisibility frame during the animation of that crazy "jump+'shockwave' " skill but if not it'll ****** people of. In the end it depends on the damage output but I guess that the effect will be rather similiar to the Phoenix lach attack...not too bad I guess HOWEVER for a class like the infiltrator it's pretty useless. In addition it seems to be a "tech" abbility so also no possibility for some bio explosions and tech bursts are nice but the worser end of the bargain.
Shadow Strike could be very nice depending on the max power you can deal with it. With the extra bonus power from TC, you could virtually stay undetected for the majority of the match and truly like a shadow "shadow strike" kill the enemy lines...
with that being said I strongly doubt that this "melee" strategy can work on anything higher than silver. Shadow strike teleports you right into the enemy lines and melee build are in general very fragile and pretty useless against any boss enemy despite phantoms.
I just feel like it'll be the "go to die" class most of the time.
The Fury looks, optically, absolutaly fantastic. Nearly like a "cyborg-Quarian" IMO.
Skills also look fantastic and it looks like it'll be a great alternative to the AA. Dark channel + throw seems to be a fantastic biotix explosions combo. Both have awesome dodge mechanics and it looks like the teleport stuff even works through walls? Not sure what this "dark biotic fieldt thingy" does but I guess it'll really depend if you go all out for bioplosions or if you want to have a Stasis in your backpack.
Other than that the class looks really fairly balanced even with the small informations we got so far.
Slayer is really very tough to tell for me. It certainly won't be a "tank" Vanguard, he seems to have usual human health (500/500) and his "jump-wave" skill seems to be as well very like slash from the phoenix just with another name+animation. The third skill looks like sort of like a "biotic punch" skill. A bit like throw though probably more powerful but without stagger effect. Heavy mellee looks awesome but it seems not to work properly against moving enemies and the animation also tooks close to a second which is IMO too long.
Looks for me like a class that can only work in combination with other biotics or it'll just be another "spam slash" character.
From all the new characters the Vanguard has some of the coolest animations but despite of this the effect of his skills seem to be very like already known skills. Looks to me like he'll be no match for Novaguard or Kroguard players. Probably on par with the Phoenix.
Lets round this up:
Adept class will be very liked and used a lot due to the similarities to the AA but probably higher bioplosion damage output.
Sentinel will be THE teamplayer class and hardly ever truly useful on pub matches or anything lower gold since you don't really need a "pure" defense wall on bronze or silver. New skill + energy drain will be maxed out, incinerate will be ignored 9/10 times.
Soldier certainly looks the most unique and I can't wait to try him out. He'll definately be a total attack monster and if grenade capacity works for the muti frags I can already see the countless "nerf multi frags" threads. Will definately be used a lot and it's yet to see if he's that good. Mobility, health/shields will play a major role in the usefullness. Low mobility (no roll) + rather low health (turian style or lower) would make him an extremely hard to use character no matter of the offense power. I smell a lot of deaths
"Phantom" class will be sooooo frustrating. People will love due to the "coolness" of it but I'm so positive will not really know how to use it properly. All melee builds are hard to use properly and even on gold past wave 6, they're close to useless. People shadow striking banshees and dying in a heartbeat...hurray. It'll be a fun to use class but not very effective for gold or platin. For that it SEEMS to lack any potential weapon buff or enemy debuff skills.
I doubt that the Vanguard will find too much love and people will quickly move on. His movement is a lot like Adept/Infiltrator, he has cool heavy melee but for a Vanguard it's a rather useless skill, his bio skills seem to be a lot like Throw and Lash and he seems to be made of glass like all regular humans. IMO a class that can only truly work effectively with other casters and not a "one man army point machine" = uninteresting for pub matches.
haven't seen the engineer yet.
I agree that at FIRST the new melee builds will be frustrating to watch people fumble around on. Melee build actually do work, even on gold, Kroguard for example, but instead of tank melee the slayer looks evade melee based. If you are truly invulnerable during that little teleport of theirs then they will be absolutely fine.
I am not terribly worreid about the infil. Extended stealth and stay stealthed and use one power will keep this guy alive. You can probably even forgo shield and health fitness for melee power ups instead.
Just really depends on the skills specs.
#447
Posté 14 juillet 2012 - 10:24
#448
Posté 14 juillet 2012 - 10:24
Modifié par GodlessPaladin, 14 juillet 2012 - 10:30 .
#449
Posté 14 juillet 2012 - 10:29
GodlessPaladin wrote...
More weight tradeoffs? That would mean new tools favoring classes like Infiltrators more than other classes.
It depends. For example, penetration mods might give damage AND AP penetration at a 25% weight penalty, for most weapons, that is doable. Claymore maybe not so...
#450
Posté 14 juillet 2012 - 10:30
Stardusk wrote...
GodlessPaladin wrote...
More weight tradeoffs? That would mean new tools favoring classes like Infiltrators more than other classes.
It depends. For example, penetration mods might give damage AND AP penetration at a 25% weight penalty, for most weapons, that is doable. Claymore maybe not so...
It's not a question of doable, it's a question of who benefits most.
Modifié par GodlessPaladin, 14 juillet 2012 - 10:31 .





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