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Earth DLC Gameplay Vids - Paladin/Acolyte Up


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#551
redBadger14

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^The new classes abilities are! ...

Adept: Annihlation Field, Dark Channel, Throw

Soldier: Devastator Mode, Missile Launcher, Multi-Frag Grenade

Sentinel: Energy Drain, Incinerate, Snap Freeze

Engineer: Arc Grenade, Homing Grenade, Supply Pylon

Infiltrator: Tactical Cloak, Shadow Strike, Tech Slash

Vanguard: Biotic Charge, Phase Disruptor, Biotic Slash

#552
Mozts

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Just watched the Destroyer gameplay again.

It looks like Missile launcher uses a diffrent charge system, rather than a global cooldown. From what I can tell from the video, you turn it on without cooldown, the rocket "warms up" and charges, then you can release it anytime you want, again without triggering the CD.

Interesting.

#553
FergGref

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Mozts wrote...

Just watched the Destroyer gameplay again.

It looks like Missile launcher uses a diffrent charge system, rather than a global cooldown. From what I can tell from the video, you turn it on without cooldown, the rocket "warms up" and charges, then you can release it anytime you want, again without triggering the CD.

Interesting.

If you can't use another power during the charge that might explain it.

#554
Fang92

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FergGref wrote...

Mozts wrote...

Just watched the Destroyer gameplay again.

It looks like Missile launcher uses a diffrent charge system, rather than a global cooldown. From what I can tell from the video, you turn it on without cooldown, the rocket "warms up" and charges, then you can release it anytime you want, again without triggering the CD.

Interesting.

If you can't use another power during the charge that might explain it.


What other power?
Devastator? Passive.
Multi-Frag? Grenade Power.

#555
Mozts

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FergGref wrote...

Mozts wrote...

Just watched the Destroyer gameplay again.

It looks like Missile launcher uses a diffrent charge system, rather than a global cooldown. From what I can tell from the video, you turn it on without cooldown, the rocket "warms up" and charges, then you can release it anytime you want, again without triggering the CD.

Interesting.

If you can't use another power during the charge that might explain it.


It doesn't really matter, because one of the power is a grenade and the other is activation/deactivation like hunter mode.

But if I'm correct, you probably can use powers during the warm up time, but you can't release it before the warm up is finished.

Edited:

Watched it again. Missile does have cooldown, but its before the release. You can activate witha normal cooldown it, a red light shows up in the armor. Its very short though.

Modifié par Mozts, 15 juillet 2012 - 11:37 .


#556
TenmaTaro

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Mozts wrote...

Just watched the Destroyer gameplay again.

It looks like Missile launcher uses a diffrent charge system, rather than a global cooldown. From what I can tell from the video, you turn it on without cooldown, the rocket "warms up" and charges, then you can release it anytime you want, again without triggering the CD.

Interesting.


Actually I think it's passive. In the video the dev tries to melee a cannibal but the missile interrupts him, it didn't look like he intentionally shot it. Also, at one point you hear a beeping sound when the dev takes cover, which I assume alerts the player to get out of cover so that the missile can fire at the enemy.

#557
AnimaMachinae

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The Paladin puts new possibilities on Operation: Shield Wall if it were not done already. But otherwise N7 shadow seems rather fun

#558
donosaur

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On the one hand, I am sort of laughing at the "swords r cool" infiltrator and vanguard. On the other hand.... I want to teleport and cut guys up so bad. These N7 characters are like freakin superheroes.