RELEASE of a forest tale
#26
Posté 16 juillet 2012 - 04:23
Anyway... while the blue looked great, I think the red works too. Especially since you changed the trunks from a ruddy hue to a grayish.
#27
Posté 16 juillet 2012 - 04:35
Some diversity cant hurt and the blue one is still dominant. Notice the ground texture... more detail w/o having the to tileable look
Modifié par NWN_baba yaga, 16 juillet 2012 - 04:39 .
#28
Posté 16 juillet 2012 - 04:40
#29
Posté 16 juillet 2012 - 04:42
Modifié par NWN_baba yaga, 16 juillet 2012 - 04:57 .
#30
Posté 17 juillet 2012 - 10:51
Link to Screenshot (because Bioware forums are being a bit anal about new users posting pics):
http://i49.tinypic.com/vc678.jpg
Also...there are these rocky "arches/overhangs" on the corners of raised terrain tiles. It looks awesome, but you can't walk under it, which is a shame! Is it possible to make it so that PCs can go take shelter under those overhangs?
Modifié par Solena_Salafiel, 17 juillet 2012 - 10:56 .
#31
Posté 17 juillet 2012 - 01:54
Walkmeshs are not realy cool to work with you know, no z axis! So either you´re able to walk path below or at the ledge. The only thing I can do is to create 2 versions for it. So one where you can hide stuff under the rock etc.
I dont like it myself to make compromises here but the engine forces us to do so...
EDIT:
Around the weekend I make the next update with the missing tiles (and boring to do minimaps) and the chasms then. They will work for raise/lower too which is a bit funky atm... But this time around I´m a bit more prepared;)
Modifié par NWN_baba yaga, 17 juillet 2012 - 09:23 .
#32
Posté 18 juillet 2012 - 03:40
#33
Posté 22 juillet 2012 - 08:39
The chasms are not finished and/ or detailed as of yet. I just thought you wouldnt mind a teaser anyway;)
p.s
I changed the way tilefade works. With an added foilage set to the big trees for greater scenery longshots later ingame I had to skip it entirely for the trunks and some smaller trees. But it is not to irritating working with it, trust me.
And the woods fade in from the chasms. So you dont have an empty space there where you have to "imagine" that there might some forest beneath...And some of them sway gently in the wind:)
Modifié par NWN_baba yaga, 22 juillet 2012 - 09:16 .
#34
Posté 23 juillet 2012 - 12:03
#35
Posté 23 juillet 2012 - 12:50

*Muses* A few random ideas...

A spring coming out from under of a rock overhang, with a river going down into a larger creekbed/lake and down into chasams, and of course, a dangerous looking old chasm bridge... (random Six wildwoods deviant art example

A few BIG old trees, or dead trees, fallen logs, angled logs, and trees growing off at angles, as trees in wild forests often fall and lean on each other at angles... (possibly just even a few leaning trees/logs placables) A fallen log bridge...

Smaller Caves(possibly w door slots), tree-doors, and a few different boulders-craggy peaks variety

In addition to mossy irish-stacked-stone fence/walls (and mossy trees), how about non-walkable underbrush/thickets/bushes/hedges/briar patches too? Or Perhaps intertwined unpassable trees...
Passable underbrush that is obscuring (like tall grass) could be nice, tho too many tranparent items/emitters can cause lag

Keep up all the great work!
Modifié par Carcerian, 23 juillet 2012 - 01:21 .
#36
Posté 23 juillet 2012 - 02:55
#37
Posté 23 juillet 2012 - 04:17
Not as many as the conifers, but at least a few.
Maybe you have already considered this and just haven't gotten to add different trees to your outskirt tileset or you have a reason why you don't want to add decidious trees.
Modifié par Zwerkules, 23 juillet 2012 - 04:18 .
#38
Posté 23 juillet 2012 - 04:28
#39
Posté 23 juillet 2012 - 05:05
Your right and thats why it is not finished yet. I just wanted to show you how I thought breaking apart the floor is a good way here and how the trees from below will take part. The only finished tile is the "leaning tree" one. And there
is also much more going on below the edge which is not visible in the shot. But it´s not just a blank dull chasm:D
@Zwerkules
Havent decided yet what kind of other tree I´m going to add. But there will be 1 or 2 deciduous trees;)
Modifié par NWN_baba yaga, 23 juillet 2012 - 05:07 .
#40
Posté 23 juillet 2012 - 07:49
#41
Posté 23 juillet 2012 - 08:04
s e n wrote...
i vote chestnuts!
Vote taken;). I quickly googled for the chestnut tree and it looks realy cool. Now I need a squirrel too:D
#42
Posté 23 juillet 2012 - 09:47
#43
Posté 23 juillet 2012 - 11:40
I like the shrubs all over wild woods. You can walk through them. This enables me to place triggers around the bushes and introduce terrain effects like concealment, thorns, slowing of movement, increased effectiveness on entangle spells for someone in a bush etc.... I LIKE walkable shrubs.
Just to throw more fuel on the creative fire (and because I am biased) regarding trees:
Black Oak
Pacific Dogwood
California Madrone
California Buckeye
Western Redbud
Modifié par henesua, 23 juillet 2012 - 11:57 .
#44
Posté 24 juillet 2012 - 01:09
#45
Posté 24 juillet 2012 - 02:04
henesua wrote...
With regards to impenetrable thickets:
I like the shrubs all over wild woods. You can walk through them. This enables me to place triggers around the bushes and introduce terrain effects like concealment, thorns, slowing of movement, increased effectiveness on entangle spells for someone in a bush etc.... I LIKE walkable shrubs.
Just to throw more fuel on the creative fire (and because I am biased) regarding trees:
Black Oak
Pacific Dogwood
California Madrone
California Buckeye
Western Redbud
I'll second this. Much prefer walkable to non-walkable. I use something very similar to what is written above as well.
#46
Posté 24 juillet 2012 - 02:42
Modifié par Zwerkules, 24 juillet 2012 - 02:42 .
#47
Posté 24 juillet 2012 - 03:00
And the chestnut tree is in and let me finish that one first please:D
But all ideas and feedback is appreciated as always:)
#48
Posté 24 juillet 2012 - 03:22
But if those images lead to any inspiration... Great!
And yes, Baba, I didn't mean what I said as a criticism. It was just a thought about something that I like.
#49
Posté 24 juillet 2012 - 03:30
#50
Posté 24 juillet 2012 - 05:17
so I thought it buddy;)
And inspiration comes from many sources so I appreciate it that you care about what I´m doing and what could fit in:)
@SHOVA
All good suggestions but I think that most of them are better to be used as placeables. I want to keep the tileset a bit open for area designers too. Noted anyway:)
EDIT for progress on the chasms. Much more detailed now:
Modifié par NWN_baba yaga, 25 juillet 2012 - 05:02 .





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