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RELEASE of a forest tale


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137 réponses à ce sujet

#101
henesua

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It would be best to combine these various bits into one official tileset, and not have a million different versions getting attention.

And Zwerkules, great to see this out in the wild. Thanks again.

It seems that Baba has been quietly working on this too. Where are ya, Baba? We miss ya.

Modifié par henesua, 06 janvier 2014 - 10:37 .


#102
NWN_baba yaga

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Heh,

Baba´s been building again secretly very strange stuff you imagine like Larry Laffer kinda style adventure...with scenespots and things to do. Now figuring my style out what works and what not but it´s looking goody goody:D

I never went to tibet only messed up my mind... never go full esoterik people--- it´s dangeROUS!!!!
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#103
s e n

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mystical baba :P

#104
Master Jax

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Two words: Wvere, izt Nynburg?

#105
Mecheon

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Aha, I wasn't the only person who saw that elven ship on the Vault!

... Anyway, I gotta admit I was considering using this for a tengu forest area so if anyone wants to chuck in any oriental tiles while we work on getting some sort of standardised version of this tileset out there, go nuts :P

#106
_six

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Zwerkules wrote...

...I'll ask Six if it is okay to use the water terrain from his wildwoods tileset. You're right, it could look good.


That would be fine by me. Although I've muched improved the water in wild woods since the released version.

#107
NWN_baba yaga

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I was stupid enough to delete my whole nwn stuff in my astral rage and 2 month later a creepy feeling hit me what if i might be totaly wrong in my mind and there is something just strange going on in my head...

So i had to recover my whole nwn stuff and a few things are gone forever... but nyrnburg is safe and most of the good stuff too. Thanks to the guys who can code recovery apps that works so great!

Damn that was realy creepy watching the app spitting out the process of recovered files, around 70000 or so.

I will work on it someday again but for now i´m realy into modern stuff. No expeditions into anything "unnatural" for some time :D

#108
Zwerkules

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I uploaded a new version to the new vault.

Posted Image
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#109
NWN_baba yaga

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looking great Zwerkules. My tileset is definately in good hands now:)

#110
henesua

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I'm enjoying this too.

#111
TheOneBlackRider

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Beautiful addition!

#112
YeoldeFog

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Hurray for the tower!

#113
Estelindis

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Beautiful stuff! :)

#114
Viking_Warrior

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Looks really amazing in those pictures. Think I'll re-install nwn again just to look at this. *thumbs up*

You guys are very talented and really get alot of atmosphere into your work.

#115
KlatchainCoffee

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It looks even more amazing in game. Just had a bit of play with this in the toolset and can only agree that it's shaping up to be one of the best tilesets in NWN.

Some feedback from a builder's perspective.

- addition of roads or paths woudl be good.

- addition of water terrain and possibly also bog/marsh terrain would be a boon too.

- perhaps 1-2 more 'less bushy' chasm edge tilescan be added into the possible selections.

- the 'adventure camp' feature... lacks an 'adventure camp'.

- separating the flowers and the 'falling leaves' animation loops into two different ones.

------------------- In the light of certain recent posts around here, this is in no way a complaint, simple some suggestions from a 'user', in case you are thinking which bits to do next.  =]

I'll leave you with some pretty pictures of the types of places which this tileset reminds me of, somewhat.

http://dancingbeasti...10/101_2489.jpg

http://static2.bigst...arge2/46978.jpg

http://www.ecosystem...d/72svir/10.jpg

http://www.wild-scot...llachie-012.jpg
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#116
Zwerkules

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KlatchainCoffee wrote...

- addition of roads or paths woudl be good.

I've almost finished the road crosser. I think one type is enough, no need for a path crosser.

Posted Image

KlatchainCoffee wrote...

- addition of water terrain and possibly also bog/marsh terrain would be a boon too.

I'll add the water terrain from Six's wildwoods as Baba Yaga suggested, but after I finished other terrains and crossers.

KlatchainCoffee wrote...

- perhaps 1-2 more 'less bushy' chasm edge tilescan be added into the possible selections.

The chasm terrain is unfinished. Not even the tiles that are there now are completely finished yet and there aren't enough variations. It also doesn't work next to raised terrain yet.

KlatchainCoffee wrote...
- the 'adventure camp' feature... lacks an 'adventure camp'.

I think Baba Yaga did that on purpose. That camp site offers a natural shelter and you can add a leanto or a tarp and a campfire as placeables. I will add camp groups with tents later.

KlatchainCoffee wrote...
- separating the flowers and the 'falling leaves' animation loops into two different ones.

The animations only work in the original tiles yet. I have to add them for all the tiles I added that have flowers.
I can add a second animloop then, but it's not very high on my priority list. :whistle:

KlatchainCoffee wrote...
------------------- In the light of certain recent posts around here, this is in no way a complaint, simple some suggestions from a 'user', in case you are thinking which bits to do next.  =]


I didn't think you were complaining.

Modifié par Zwerkules, 02 février 2014 - 12:04 .

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#117
KlatchainCoffee

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Wow.... Really can't wait! Thank you for doing this stuff! :o

#118
Uranochos

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Thank you, guys, Baba Yaga and Zwerkules, for all the efforts you make to improve this outstanding tileset! I am sure looking forward to use this in the mountainous regions of the world I am working on.

When Baba Yaga was seized by his 'Astral Rage' and closed down his blog I had feared it would be the end for this tileset project!

Keep up the good work, thank you!

#119
Zwerkules

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There's a new version at the new vault with the bugs Henesua reported fixed and a new crosser: road.


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#120
YeoldeFog

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I've just tried it, and I think I'll replace my current forest tileset with this one! It's really looking good Zwerkules!


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#121
henesua

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smiles to you!

 

________

looks great, Zwerkules. Thanks.



#122
Zwerkules

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Ruins:
BabaForest16.jpg


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#123
Ssythilac

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I totally love these ruins. :) Great Zwekules!



#124
henesua

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This tileset just gets better and better!



#125
Hekatoncheires

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Awesome :)

I noted that under mountains tiles, the two mine cave openings aren't functional; when placed on a map, the map gets stuck on load in game.