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ME1 and ME2 fans talking about Deus Ex Machinas....silly hypocritical fanbase.


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#1
txgoldrush

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Seriously...the hypocrisy is atrocious. Hell, the Crucible and the Catalyst aren't even DEMs.

However, Vigils Data File in ME1 and the Lazarus Project in ME2 ARE Deus Ex Machinas.

Hell, Tali's evidence is pretty close to one as well for ME1. How convienant she pops up and solves the problem.

Pure textbook definition DEM.

Which the Crucible and the Catalyst doesn't fall into due to them being fleshed out and even foreshadowed.

#2
legion999

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Oh here we go..

#3
ediskrad327

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still the catalyst is stupid

#4
legion999

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Also lol no OP not even close.

Modifié par legion999, 13 juillet 2012 - 11:56 .


#5
SSPBOURNE

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Hell, the game is named after a Deus Ex Machina. Mass Effect fields so everything in this series.

#6
CronoDragoon

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While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.

#7
djarlaks10

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Catalyst fans talking about how good ME3 endings are. Silly hypocritical fanbase.

#8
jstme

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1/10

#9
txgoldrush

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legion999 wrote...

Also lol no OP not even close.


No...they are....

Lets see, an AI basically pulls over Shepard, stops a chase, and hands him the win device...tell me thats not a DEM....lol

#10
Vox Draco

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I always thought that whole Deus Ex stuff was a referenece to the endings of...Deus Ex? Image IPB

Anyway, the crucible and catalyst are maybe labeled false as DEM-devices, but that doesn't change the fact that the endings just feels as if it doesn't belong there, for many reasons told multiple times. And is there a word in english for a "villain" (yeah, if only it was one....) that is introduced in the last ten minutes of the game?

#11
txgoldrush

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CronoDragoon wrote...

While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.


Vigils file definitely does solve a huge problem, it overrides the Citadel controls to prevent Soverign from taking over....handed to Shep in a DEM fashion.

And Lazarus Project solves that death problem

#12
legion999

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txgoldrush wrote...

legion999 wrote...

Also lol no OP not even close.


No...they are....

Lets see, an AI basically pulls over Shepard, stops a chase, and hands him the win device...tell me thats not a DEM....lol


Win device for what?

#13
CronoDragoon

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Vox Draco wrote...

I always thought that whole Deus Ex stuff was a referenece to the endings of...Deus Ex? Image IPB

Anyway, the crucible and catalyst are maybe labeled false as DEM-devices, but that doesn't change the fact that the endings just feels as if it doesn't belong there, for many reasons told multiple times. And is there a word in english for a "villain" (yeah, if only it was one....) that is introduced in the last ten minutes of the game?


Gamers just call it Necron.

http://finalfantasy....com/wiki/Necron

:D

Modifié par CronoDragoon, 14 juillet 2012 - 12:03 .


#14
legion999

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txgoldrush wrote...

CronoDragoon wrote...

While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.


And Lazarus Project solves that death problem


And it's stupid.

#15
txgoldrush

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Vox Draco wrote...

I always thought that whole Deus Ex stuff was a referenece to the endings of...Deus Ex? Image IPB

Anyway, the crucible and catalyst are maybe labeled false as DEM-devices, but that doesn't change the fact that the endings just feels as if it doesn't belong there, for many reasons told multiple times. And is there a word in english for a "villain" (yeah, if only it was one....) that is introduced in the last ten minutes of the game?


Sorry but thematically, the endings do belong....too bad.

Simply put, fans wanted it to be about something else so the fans judge on how they wanted it to be, not how it is.

#16
NoUserNameHere

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AHAHAHAHAHAHAHAHAH.

You activated my yandere laugh. You shouldn't do that, making me lol. People will start to talk.

Vigil's data file was a copy of what the Protheans developed alongside the Conduit -- which we've known about the entire game.
The lazarus project happened at the beginning of Mass Effect 2. Furthermore, it started all the game's conflict, it did not solve them all. While disbelief can be strained by the LP, it is far from a DEM.

The Crucible itself runs the gamut of the foreshadowing/asspull scale depending on its specific feature and function. That said, it never rises above a reaper off switch. Counting ME3 as its own game, not act III in a lone entry, it is not quite a DEM.

The Catalyst is sure as hell a DEM in every sense of the word. Godlike force here to resolve your plot? Check. Never-before-alluded-to entity at the heart of a previously charted space construct? Check. New (all-powerful, effectively) character introduced in the last 10 minutes?

Catalyst is a Deus Ex, mo'suckras.

Modifié par NoUserNameHere, 14 juillet 2012 - 12:03 .


#17
CronoDragoon

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txgoldrush wrote...

CronoDragoon wrote...

While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.


Vigils file definitely does solve a huge problem, it overrides the Citadel controls to prevent Soverign from taking over....handed to Shep in a DEM fashion.

And Lazarus Project solves that death problem


You still have to kill Sovereign, though. If Vigil had short-circuited Sovereign that would have been a better example, I think. The Lazarus Project didn't defeat the Collectors.

#18
Galifreya

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A person relaying information in ME1 does not equal "magical space device that solves everything in one fell swoop." Sorry, but it just doesn't. The Crucible is a DEM. No question.

#19
txgoldrush

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legion999 wrote...

txgoldrush wrote...

CronoDragoon wrote...

While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.


And Lazarus Project solves that death problem


And it's stupid.


And highly unnecessary.

#20
txgoldrush

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Gallifreya wrote...

A person relaying information in ME1 does not equal "magical space device that solves everything in one fell swoop." Sorry, but it just doesn't. The Crucible is a DEM. No question.


You forgot about the file...sorry.

I didn't even say Vigil himself was DEM, but the object he gives you is.

#21
Guest_Cthulhu42_*

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Giving other examples of poor writing doesn't mean that the Crucible wasn't poor writing itself.

#22
CronoDragoon

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Gallifreya wrote...

A person relaying information in ME1 does not equal "magical space device that solves everything in one fell swoop." Sorry, but it just doesn't. The Crucible is a DEM. No question.


I don't see how the Crucible is a DEM. I-Win buttons are not automatically DEMs.

#23
legion999

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txgoldrush wrote...

legion999 wrote...

txgoldrush wrote...

CronoDragoon wrote...

While I agree that the Crucible/Catalyst criticism is off-base, I believe DEM refers to situations where the main plot issue is resolved by it. So I don't think your examples fit, either.


And Lazarus Project solves that death problem


And it's stupid.


And highly unnecessary.


Hey, just like the Catalyst.

#24
txgoldrush

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NoUserNameHere wrote...

AHAHAHAHAHAHAHAHAH.

You activated my yandere laugh. You shouldn't do that, making me lol. People will start to talk.

Vigil's data file was a copy of what the Protheans developed alongside the Conduit -- which we've known about the entire game.
The lazarus project happened at the beginning of Mass Effect 2. Furthermore, it started all the game's conflict, it did not solve them all. While disbelief can be strained by the LP, it is far from a DEM.

The Crucible itself runs the gamut of the foreshadowing/asspull scale depending on its specific feature and function. That said, it never rises above a reaper off switch. Counting ME3 as its own game, not act III in a lone entry, it is not quite a DEM.

The Catalyst is sure as hell a DEM in every sense of the word. Godlike force here to resolve your plot? Check. Never-before-alluded-to entity at the heart of a previously charted space construct? Check. New (all-powerful, effectively) character introduced in the last 10 minutes?

Catalyst is a Deus Ex, mo'suckras.


Wrong

The Vendetta VI alluded to a master and the Reaper on Rannoch foreshadows its motive.

Nevermind that the Catalyst was defined as the solution way before he appeared.

Modifié par txgoldrush, 14 juillet 2012 - 12:07 .


#25
Vox Draco

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txgoldrush wrote...

Vox Draco wrote...

I always thought that whole Deus Ex stuff was a referenece to the endings of...Deus Ex? Image IPB

Anyway, the crucible and catalyst are maybe labeled false as DEM-devices, but that doesn't change the fact that the endings just feels as if it doesn't belong there, for many reasons told multiple times. And is there a word in english for a "villain" (yeah, if only it was one....) that is introduced in the last ten minutes of the game?


Sorry but thematically, the endings do belong....too bad.

Simply put, fans wanted it to be about something else so the fans judge on how they wanted it to be, not how it is.


Too bad I disagree...and now? When I watch the entire series this ending has no place in it. And Bioware and you can like it all the way, for me it doesn't fit, and I am gladly not alone in this.

The fans wanted it to end as promised and implied from the start and over the course of the series...you know, choices that matter, the whole unification of the galaxy mattering, a villain to focus their hatred of the Reapers, seeing Shepard doing the most impossible of the impossible and staying in-character while doing that ...

No, the themes of the series were abandoned in favor for new ones introduced on the last minute...