Eric Fagnan wrote...
Edalborez wrote...
I'd assume anything that puts your character in reeling stagger (most enemy melee, Atlas missile) would cancel the roll, just as they cancel melee and such.
Yes, the teleport evades follow the same rules as regular evades (rolls) except they go through cover and walls
There are some frames, where the character is in "hyperspace" or something (he is not visible). Does he get aoe dmg, and other stuff while in this state?





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