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We need more Hybrid classes and more sub classes.


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#1
iggy4566

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 We should have more Hybrids and sub classes and does anyone have any ideas on what some good hybrid and sub classes would be?

#2
andar91

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I wouldn't get your hopes up. They've stated fairly firmly, well, Mike Laidlaw has, that classes will continue having hard lines between them. The lines might be softened a bit, but I don't think they'll be fading very much. Which is fine with me, personally. I think balancing classes is terribly skewed when things like Arcane Warriors come in. Granted, I think the Arcane Warrior can be done correctly and still be balanced, but not like it was in DA:O.

For instance, I love the idea of a mage who specializes in using their staff in melee. The Arcane Warrior specialization could grant active spells that double as melee attacks somewhat akin to Scatter or Mighty Blow, but with a magical twist. Something like that.

#3
PsychoBlonde

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I think "balance" is a null concept in a single-player game.

Ideally, you want to build so that every class can do everything, they just accomplish it in different ways. Warrior Tank is different from Rogue Tank is different from Mage Tank. Same for DPS. Same for CC. Granted I'm not sure how you'd pull off having a Warrior or Rogue healer in DA as it stands now, but as it stands now this is an optional role anyway.

A properly-done "hybrid" allows for one of two things: it's a way for a class to do a non-standard role reasonably well (such as blood mage making a superior mage-tank) or a way for them to adopt a non-standard esthetic, such as a mage wielding a sword or a warrior with a bow.

DA really suffers from a lack of truly interesting builds. There are a huge number of ways to go about fixing this. This is one.

#4
MKDAWUSS

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Hybrid classes could work if they involved noncombat classes.

#5
Arthur Cousland

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At least mages in DA2 could use their staff in melee, though that doesn't make them the same as an arcane warrior.

Time will tell if Bioware sticks with making classes specialize, like in DA2, or if the class restrictions are loosened. From what they've said, I'm not anticipating any major changes.

#6
Jones7602

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From my point of view the "roles" should not be warrior, mage, thief and so on. Each class should be able to fulfill a role like tank, single target damage, aoe damage, crowd control, healing in their own way. Of course some (sub)classes will excell in certain roles or even in a certain role in a certain situation.

What I mean by this is: The Tevinters should have a lot of experience in hunting down demons, lets say they have a unique mage class focusing on killing demons, these guys are quite good in the single target high damage role and they will excell against demons like no other class. They might be quite effective against a warrior in full plate, but to take down e.g. a single templar nothing will beat a stealthy backstabbing rogue assassin.

That would make the game a lot more strategic as you need to bring the right characters to the fight. A bunch of crowd controllers in a narrow tunnel? Bad idea...

#7
Cultist

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iggy4566 wrote...

 We should have more Hybrids and sub classes and does anyone have any ideas on what some good hybrid and sub classes would be?

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#8
Nightwriter

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Malcolm Hawke was multi-talented.

Garrett Hawke is multi-talented in the DA2 promo trailer.

I demand the power to emulate what I am shown.

Failing this, I demand the discontinuation of cool trailers depicting people who are both martially and magically talented, and also the discontinuation of the existence of badass renegade mages who travel the world as mercenaries wearing things called "The Fugitive's Mantle."

I make this demand on the grounds that if I cannot have cool things no one should have cool things. If I am bound by ridiculously limited class restrictions then so must everyone be bound, including your marketing department with its heretical depiction of a protagonist who defies the tyranny of class restriction.

Furthermore I argue that it is cruel and inhumane to deny me badassery while taunting me with examples of it in your games elsewhere, and I should be given reparations in the form of chocolate ice cream.

#9
iggy4566

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Cultist wrote...

iggy4566 wrote...

 We should have more Hybrids and sub classes and does anyone have any ideas on what some good hybrid and sub classes would be?

Posted Image


U

#10
Wulfram

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Making hybrid classes really work in an interesting way is fairly difficult.

DA:O Arcane Warrior was both overpowered and very boring.

#11
iggy4566

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Wulfram wrote...

Making hybrid classes really work in an interesting way is fairly difficult.

DA:O Arcane Warrior was both overpowered and very boring.


But with some fixes it could work.

#12
Kileyan

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Cultist wrote...

iggy4566 wrote...

 We should have more Hybrids and sub classes and does anyone have any ideas on what some good hybrid and sub classes would be?

Posted Image


Then don't play them? This isn't an MMO, no ones super specialized shield tanking warrior will be sitting in town without a party because the group took Hawke the dodge specialist rogue hybrid as their "tank".

Please don't tell me this whole design decision is being done, just in case, some years down the road, the character stats and lore will fit a tank, healer dps MMO model that Bioware may or may not ever make? :)

Anyway, yes please more variety in classes, trying to carefully balance the game around MMO standards does little for single player games except make the game less interesting IMHO.

#13
MichaelStuart

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I would prefer that they get rid of classes altogether and allow us to play our characters any way we wish.

#14
Silfren

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MichaelStuart wrote...

I would prefer that they get rid of classes altogether and allow us to play our characters any way we wish.


After the manner of Skyrim, you mean?

There comes a point where you're asking one company to BE another one entirely.  By wanting Bioware to drop classes altogether, you're asking it to allow PCs to be expert archers AND masters of the arcane, and if that's what you want, one wonders why you don't just ask Bioware to stop making its games its way and go to work for Bethesday and make the sixth Elder Scrolls game instead.

#15
wsandista

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No.

#16
philippe willaume

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Well it would be better to make the existing class broader. I.e. with more option available and not mutually exclusive.

I prefer where you can adapt to the situation, so I find it better to have a class that can implement several different tactics well rather than a class that can is really good at a single type of thing.
Phil

Phil

#17
wowpwnslol

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Hybrid classes are a balance nightmare. I think it would be better to stick to traditional class roles.

Warrior = dps/tank
Mage = AoE dps
Rogue = single target dps
Mage (healer) =  healing/support

Modifié par wowpwnslol, 19 juillet 2012 - 12:22 .


#18
Urazz

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I wouldn't mind like 1 to 2 more advance classes for each main class compared to what DA2 had but other than that, I'm fine with the way things are now.

#19
Kileyan

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Silfren wrote...

MichaelStuart wrote...

I would prefer that they get rid of classes altogether and allow us to play our characters any way we wish.


After the manner of Skyrim, you mean?

There comes a point where you're asking one company to BE another one entirely.  By wanting Bioware to drop classes altogether, you're asking it to allow PCs to be expert archers AND masters of the arcane, and if that's what you want, one wonders why you don't just ask Bioware to stop making its games its way and go to work for Bethesday and make the sixth Elder Scrolls game instead.


Bethesda are hardly the inventors of classless systems. I'm not saying Dragon Ages needs this, but if Bioware did go that route they would still be Bioware. What makes the modern Bioware Bioware is their cutscenes, dialog and romances. Their underlying game systems are not all that distinct from any other rpg. In fact their latest game systems are more like World of Warcraft talents than anything they did previously, and they are still Bioware.

Anyways I doubt the Dragon Ages franchise will ever go that route. They have too much lore invested in the various specilizations of classes, to try and split all that up into peicemeal skills that people can pick and choose.

#20
Sith Grey Warden

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I like having the option to subvert class roles, as we had to an extent in DAO. Your rogue could tank in place of a warrior by getting really high defense, while warriors just basically just took a lot of hits. Mage tanks (arcane warrior) were overpowered, but that's beside the point. You could have a warrior act as an archer, and wear light armour too. This freedom was very enjoyable. Being pigeonholed by being assigned two weapon types and being told what two attributes to dump points into in DA2 was less enjoyable. It didn't help that companions were stuck with a specific weapon, but that's a separate issue.

#21
Amycus89

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As long as they add enough specializations that vary the gameplay enough, so not e v e r y
s i n g l e mage feels exactly the same, I will be happy

Since they have said that they are going to let the specializations give some consequences in the narrative though, they might "force" us to just pick one or two. That's all and dandy I guess, but then I hope that they make the talent trees for those bigger. Choosing a specialization should take great consideration gameplay wise.

Modifié par Amycus89, 19 juillet 2012 - 01:42 .


#22
MichaelStuart

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Silfren wrote...

MichaelStuart wrote...

I would prefer that they get rid of classes altogether and allow us to play our characters any way we wish.


After the manner of Skyrim, you mean?

There comes a point where you're asking one company to BE another one entirely.  By wanting Bioware to drop classes altogether, you're asking it to allow PCs to be expert archers AND masters of the arcane, and if that's what you want, one wonders why you don't just ask Bioware to stop making its games its way and go to work for Bethesday and make the sixth Elder Scrolls game instead.


I don't see any thing wrong with getting rid of classes.
All classes every do in any game that they are in is to restrict gameplay, and for what, so I can replay the same story with different set of restrictions.
I don't want to play The Elder Scolls VI.
I want to play Dragon Age 3, and I want to play it anyway I choose without pointless restriction.
I want ever possible option available to me limited only by my player skill.

How can player freedom ever be a bad thing?