What's Happening to the Sentinel class?
#76
Posté 14 juillet 2012 - 03:32
Also, as a related side note: Did you question the Phoenix Vanguard by any chance? He doesn't have any combat powers...
#77
Posté 14 juillet 2012 - 03:44
JaimasOfRaxis wrote...
I'm really getting sick of every class and its grandfather having incinerate.
Just did a comprehensive look at the frequency of all powers in the game. And if I'm correct . . .
Incinerate is on 6 different characters. There is no power which is more common. It is equally common with Tactical Cloak and Biotic Charge, each also on 6 characters (all Infiltrators and Vanguards respectively), which are, so far, "mandatory, class defining" Infiltrator and Vanguard powers. Amongst non-class defining powers, Incinerate is more common than any other. And yet its so boring.
I wish we could see some re-use of other powers. Certainly it would be easier to reuse some unexplored powers for new classes and bring stuff out faster.
In particular;
Decoy
Sabotage
Barrier
Reave
Adrenaline Rush
Marksman
Modifié par DarkerCompanion, 14 juillet 2012 - 03:47 .
#78
Posté 14 juillet 2012 - 03:55
#79
Posté 14 juillet 2012 - 03:59
DarkerCompanion wrote...
JaimasOfRaxis wrote...
I'm really getting sick of every class and its grandfather having incinerate.
Just did a comprehensive look at the frequency of all powers in the game. And if I'm correct . . .
Incinerate is on 6 different characters. There is no power which is more common. It is equally common with Tactical Cloak and Biotic Charge, each also on 6 characters (all Infiltrators and Vanguards respectively), which are, so far, "mandatory, class defining" Infiltrator and Vanguard powers. Amongst non-class defining powers, Incinerate is more common than any other. And yet its so boring.
I wish we could see some re-use of other powers. Certainly it would be easier to reuse some unexplored powers for new classes and bring stuff out faster.
In particular;
Decoy
Sabotage
Barrier
Reave
Adrenaline Rush
Marksman
Im always happy to see incinerate. That'd be the skill I am going to skip for sure. Only exception are the quarian males.
The damage by itself is too low and it's hectic to set up tech bursts with it.
#80
Posté 14 juillet 2012 - 04:00
himegoto wrote...
DarkerCompanion wrote...
JaimasOfRaxis wrote...
I'm really getting sick of every class and its grandfather having incinerate.
Just did a comprehensive look at the frequency of all powers in the game. And if I'm correct . . .
Incinerate is on 6 different characters. There is no power which is more common. It is equally common with Tactical Cloak and Biotic Charge, each also on 6 characters (all Infiltrators and Vanguards respectively), which are, so far, "mandatory, class defining" Infiltrator and Vanguard powers. Amongst non-class defining powers, Incinerate is more common than any other. And yet its so boring.
I wish we could see some re-use of other powers. Certainly it would be easier to reuse some unexplored powers for new classes and bring stuff out faster.
In particular;
Decoy
Sabotage
Barrier
Reave
Adrenaline Rush
Marksman
Im always happy to see incinerate. That'd be the skill I am going to skip for sure. Only exception are the quarian males.
The damage by itself is too low and it's hectic to set up tech bursts with it.
Honestly, I wish that its DoT were much longer. I think that would be enough to make it unique. Make the DoT last 20 seconds, dealing the same rate of damage it deals now. As it is, its 80% instant, 20% DoT, which is insignificant.
#81
Posté 14 juillet 2012 - 04:02
I always considered Charge both Biotic and Combat since it requires getting right up in someone's face to use it. But otherwise I agree with you. It would still be nice to at least have throw or something on this sentinel.MikeyV wrote...
A lot of people don't seem to realize that starting with ME2 Bioware has given the hybrid classes more specific classifications than JUST the fact that they're hybrids. I'm OK with the Sentinel not having a biotic power due to this reason, combined with the fact that there are only 3 slots available for powers in MP.
Also, as a related side note: Did you question the Phoenix Vanguard by any chance? He doesn't have any combat powers...
#82
Posté 14 juillet 2012 - 04:02
Just a thought.
#83
Posté 14 juillet 2012 - 04:04
#84
Posté 14 juillet 2012 - 04:12
Stardusk wrote...
Buckapocka wrote...
Stardusk wrote...
LuckyBullet95 wrote...
Stardusk wrote...
The more pressing issue is the Paladin's shield.
The videos show it breaking on a Brutes charge on Bronze, breaking on Banshee scream and contracting Banshee AIDs despite the shield, on Bronze. Then, you think about Platinum. Concern warranted.
Yes but you also said Tactical Scan was overpowered so...
LOL. We saw video footage of the Paladin's shield breaking against a Brute on Bronze and contracting Banshee AIDS with the shield up. You draw different conclusions?
Please send me a link of that video, I couldn't find it and I'm curious to see how does this shield perform in real action.
http://comic-con.gam...2012-stage-demo
3:23 Breaks against Bronze Brute
3:51 Contracts Banshee AIDs through shield (breaks too) on Bronze.
Wait ....that was bronze ? With the new weapons ? Thats a worry
#85
Posté 14 juillet 2012 - 04:18
If you want to go that route, the class was dead on arrival. Krogan Sentinel? Lift Grenades. Human Sentinel? No real tech powers.Stardusk wrote...
Guess you failed to read. I said, when the Vorcha (Sentinel) came out, the classic Sentinel was dead (grenades don't count). And a class should be defined by its abilities' application, not whether it is split between biotics or not. If the Sentinel is effective on Platinum, lack of biotics is irrelevant.
The lines were already blurred.
#86
Posté 14 juillet 2012 - 04:27
The problem with the Paladin is that he has all Tech powers. That makes him an engineer. He may have his shiny shield to make him look defensive to fit that somewhat contrived definition but no one ever said an engineer can't have defensive abilities.
They are breaking the "rules" (more like guidelines) and I think they should change it at the earliest possibility.
Will this stop me playing the game? Nope. Will it stop me playing the class? Possibly but probably not.
Quarian Sentinel would be so cool. We have never seen a quarian Biotic but that does not mean they don't exist. The quarian population is not very large and as such there would be even fewer biotics... but it could be. They might be out there. And I want one. =)
On that note I also want a Salarian soldier, Turian infiltrator (that I will never play... I don't play infiltrators), asari Sentinel, vorcha Adept (for ****s and giggles), batarian Vanguard and... well I think that is enough off-topic stuff.
I hope the shield is normalised in some way so that increases in difficulty does not diminish the usefulness of the shield. I am also curious about the extra effects that can be added to the shield. Hopefully this will open up for more interesting effects being added to melee attacks in the future.
#87
Posté 14 juillet 2012 - 04:28
#88
Posté 14 juillet 2012 - 04:29
Damn shame, it'd look wicked cool with that shield...
#89
Posté 14 juillet 2012 - 04:30
#90
Posté 14 juillet 2012 - 04:34
#91
Posté 14 juillet 2012 - 04:34
Astartes Marine wrote...
If you want to go that route, the class was dead on arrival. Krogan Sentinel? Lift Grenades. Human Sentinel? No real tech powers.Stardusk wrote...
Guess you failed to read. I said, when the Vorcha (Sentinel) came out, the classic Sentinel was dead (grenades don't count). And a class should be defined by its abilities' application, not whether it is split between biotics or not. If the Sentinel is effective on Platinum, lack of biotics is irrelevant.
The lines were already blurred.
AGAIN, whether anyone wants to believe it or not, Tech Armor is a Tech power (herp) and can get you Tech kills off its detonation, and Biotic Grenades are sill Biotic powers which can get you Biotic kills (derp).
This is the only Sentinel which seems to fail to live up to the class-defining Tech + Biotic standards that have been set and maintained since ME first came out. Go read any information Bioware has ever printed on the Sentinel and it will make mention of both Tech and Biotics, which has been, until now, the class-defining trait.
#92
Posté 14 juillet 2012 - 04:46
#93
Posté 14 juillet 2012 - 04:49
Paladin: "The Paladin carries a powerful omni-shield onto the
battlefield to block enemy fire. The Paladin also uses the shield as a
heavy-melee weapon that, when modified with incindiery or cryo upgrades,
creates a devastating combination attack."
See? The shield can be modified to do either INCIDIERY OR CRYO DAMAGE. There you go, easy to set up cryo/flame primer combined with the class's other abilties means LOTS of explsosions everywhere!
#94
Posté 14 juillet 2012 - 04:51
#95
Posté 14 juillet 2012 - 04:54
#96
Posté 14 juillet 2012 - 05:12
No Snakes Alive wrote...
Astartes Marine wrote...
If you want to go that route, the class was dead on arrival. Krogan Sentinel? Lift Grenades. Human Sentinel? No real tech powers.Stardusk wrote...
Guess you failed to read. I said, when the Vorcha (Sentinel) came out, the classic Sentinel was dead (grenades don't count). And a class should be defined by its abilities' application, not whether it is split between biotics or not. If the Sentinel is effective on Platinum, lack of biotics is irrelevant.
The lines were already blurred.
AGAIN, whether anyone wants to believe it or not, Tech Armor is a Tech power (herp) and can get you Tech kills off its detonation, and Biotic Grenades are sill Biotic powers which can get you Biotic kills (derp).
This is the only Sentinel which seems to fail to live up to the class-defining Tech + Biotic standards that have been set and maintained since ME first came out. Go read any information Bioware has ever printed on the Sentinel and it will make mention of both Tech and Biotics, which has been, until now, the class-defining trait.
Times like this you gotta ask yourself, does it really matter? So what if you dont have biotics on this one sentinel class, it still looks pretty cool. I see what you mean by the tech armor kills and stuff but honestly, how many people spec their human sentinels thinking about tech armor kills? Just because its there doesnt make it useful
#97
Posté 14 juillet 2012 - 05:14
I can understand bosses breaking it but I thought it would soak up more small arms fire. That combined with energy drain would make them one of the better tanks
#98
Posté 14 juillet 2012 - 05:30
#99
Posté 14 juillet 2012 - 05:36
Whats the point of the shield?
Cant move with it, might as well duck behind cover and I can use power/shoot too.
And is it the heavy melee button?
#100
Posté 14 juillet 2012 - 05:54
I am not feeling Incinerate, everyone and their mother has that ability. Maybe if they fixed the extra damage to chilled targets, then it would feel like a different ability for the Paladin and FQE. I have a feeling the shield will be more effective on higher difficulties, like how other powers are, but considering how they are hyping Platinum, I don't know how it will play out. Hopefully it can take more gun fire.





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