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What's Happening to the Sentinel class?


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#126
No Snakes Alive

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TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!



What a great argument! Who could expect any less from someone who thinks "their" and "there" are one and the same and "Sentinel" has an "a" in it?

Not spec'ing into powers by choice is not the same as not being able to spec into powers by design, and I feel like I'm typing to a kindergartener having to explain that. You could choose not to spec into any powers for any class in the previous games too: does that make your Shepard an Assault Trooper?

Let's get real. If they gave an Engineer Singularity people would flip out. And this isn't too far off from that when Sentinels have always been explicitly DEFINED by their ability to utilize Tech and Biotic powers. It's a little beyond just nitpicking.

#127
Lagrad Gribble

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Why do you think all classes should be able to both set up AND detonate their own Explosions and Bursts?

#128
Sdrol117

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 It's becoming useful. 

#129
Variasaber

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No Snakes Alive wrote...

TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!



What a great argument! Who could expect any less from someone who thinks "their" and "there" are one and the same and "Sentinel" has an "a" in it?

Not spec'ing into powers by choice is not the same as not being able to spec into powers by design, and I feel like I'm typing to a kindergartener having to explain that. You could choose not to spec into any powers for any class in the previous games too: does that make your Shepard an Assault Trooper?

Let's get real. If they gave an Engineer Singularity people would flip out. And this isn't too far off from that when Sentinels have always been explicitly DEFINED by their ability to utilize Tech and Biotic powers. It's a little beyond just nitpicking.

Except that the classes are no longer defined by their signature powers, they are defined by their roles. With only 3 powers, it's pretty damn hard to make a class with both biotics and tech and have it still be effective, especially since half the biotic powers aren't even worth it. The Sentinel's role is support and specialty is survivability and flexability, and by the looks of it, the Paladin will excel at all three.
Also you can't compare the three core classes to the three hybrid classes, but if that's how you want to play it so be it: if an Engineer was given Singularity, people would flip out because Singularity is not a good power.

EDIT: I also don't see why everyone is so heated about this. If you don't like the class (and honestly it's a bit early to decide on that since it hasn't even been released yet), don't play it.

Modifié par Variasaber, 15 juillet 2012 - 02:59 .


#130
TheInvicibleCandyBar

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No Snakes Alive wrote...

TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!



What a great argument! Who could expect any less from someone who thinks "their" and "there" are one and the same and "Sentinel" has an "a" in it?

Not spec'ing into powers by choice is not the same as not being able to spec into powers by design, and I feel like I'm typing to a kindergartener having to explain that. You could choose not to spec into any powers for any class in the previous games too: does that make your Shepard an Assault Trooper?

Let's get real. If they gave an Engineer Singularity people would flip out. And this isn't too far off from that when Sentinels have always been explicitly DEFINED by their ability to utilize Tech and Biotic powers. It's a little beyond just nitpicking.

First off, yer an ****. Second, attacking my grammar is pretty childish, and lends no credence to yer argument. Thirdly, giving an engineer singularity is completely different than having a sentinal be all tech. Yer arguing about something that will not be changed, and being very rude about it. Maybe someone needs to go back and learn the "if you have nothin' nice to say" rule that I learned in kindhergarden!Image IPB

#131
No Snakes Alive

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TheInvicibleCandyBar wrote...

No Snakes Alive wrote...

TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!



What a great argument! Who could expect any less from someone who thinks "their" and "there" are one and the same and "Sentinel" has an "a" in it?

Not spec'ing into powers by choice is not the same as not being able to spec into powers by design, and I feel like I'm typing to a kindergartener having to explain that. You could choose not to spec into any powers for any class in the previous games too: does that make your Shepard an Assault Trooper?

Let's get real. If they gave an Engineer Singularity people would flip out. And this isn't too far off from that when Sentinels have always been explicitly DEFINED by their ability to utilize Tech and Biotic powers. It's a little beyond just nitpicking.

First off, yer an ****. Second, attacking my grammar is pretty childish, and lends no credence to yer argument. Thirdly, giving an engineer singularity is completely different than having a sentinal be all tech. Yer arguing about something that will not be changed, and being very rude about it. Maybe someone needs to go back and learn the "if you have nothin' nice to say" rule that I learned in kindhergarden!Image IPB



I guess that's where your learning stopped though? Being a condescending scumbag and yet displaying the intelligence of a twelve year old is something you should expect to be called out on. People have as much right to complain about the lore being broken in regards to the established class archetypes as they do about resurrecting Protheans for multiplayer, and if you want to act like that's petty then we can get petty, kid.

The only thing tying Sentinels together and uniquely defining them as a class has always been their ability to utilize Tech and Biotic powers. The Mass Effect 1 Sentinel was not a tank, the Vorcha Sentinel isn't a support class, but up until now, every single variant of the Sentinel has lived up to every single instance of text Bioware has written or typed to define the class: Biotics + Tech. And even with only three powers, the multiplayer classes have done the same, so that argument's void too.

Some people might not give a damn that they took out the Biotics and turned this Sentinel into a glorified Engineer, but some people are naturally - and rightfully - going to wonder wtf. Some people wouldn't care if an Engineer had Barrier either, but that wouldn't make it any less of a game-changer, and there's no disputing the fact that Sentinels have always been capable of using Biotic and Tech powers up until now, no matter what imaginary shifts in class design people are arguing they've dreamt up prior to this point.

#132
TheInvicibleCandyBar

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No Snakes Alive wrote...

TheInvicibleCandyBar wrote...

No Snakes Alive wrote...

TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!



What a great argument! Who could expect any less from someone who thinks "their" and "there" are one and the same and "Sentinel" has an "a" in it?

Not spec'ing into powers by choice is not the same as not being able to spec into powers by design, and I feel like I'm typing to a kindergartener having to explain that. You could choose not to spec into any powers for any class in the previous games too: does that make your Shepard an Assault Trooper?

Let's get real. If they gave an Engineer Singularity people would flip out. And this isn't too far off from that when Sentinels have always been explicitly DEFINED by their ability to utilize Tech and Biotic powers. It's a little beyond just nitpicking.

First off, yer an ****. Second, attacking my grammar is pretty childish, and lends no credence to yer argument. Thirdly, giving an engineer singularity is completely different than having a sentinal be all tech. Yer arguing about something that will not be changed, and being very rude about it. Maybe someone needs to go back and learn the "if you have nothin' nice to say" rule that I learned in kindhergarden!Image IPB



I guess that's where your learning stopped though? Being a condescending scumbag and yet displaying the intelligence of a twelve year old is something you should expect to be called out on. People have as much right to complain about the lore being broken in regards to the established class archetypes as they do about resurrecting Protheans for multiplayer, and if you want to act like that's petty then we can get petty, kid.

The only thing tying Sentinels together and uniquely defining them as a class has always been their ability to utilize Tech and Biotic powers. The Mass Effect 1 Sentinel was not a tank, the Vorcha Sentinel isn't a support class, but up until now, every single variant of the Sentinel has lived up to every single instance of text Bioware has written or typed to define the class: Biotics + Tech. And even with only three powers, the multiplayer classes have done the same, so that argument's void too.

Some people might not give a damn that they took out the Biotics and turned this Sentinel into a glorified Engineer, but some people are naturally - and rightfully - going to wonder wtf. Some people wouldn't care if an Engineer had Barrier either, but that wouldn't make it any less of a game-changer, and there's no disputing the fact that Sentinels have always been capable of using Biotic and Tech powers up until now, no matter what imaginary shifts in class design people are arguing they've dreamt up prior to this point.


What is yer problem? Did I unkowingly insult yer honor at some point in my life? because frankly, I have never had a conversation with you before, but it seems that yer either a very mean person, or yer just pissed off at something IRL. If that's the case, you might wanna take a break for a while and cool down.

And I don't believe they took out biotics to tick people off, they are just trying to make a new and interesting character that people may want to try. If it irks you that much, then just either ignore the class, or give it Warp Ammo, so it then has something biotic. Oh, and if this has really made you angry, then why haven't you made a thread about how Shepard should not be able to take biotic bonus powers in SP if he is a soldier or infiltrator? Right there is proof that even in the SP, some Sheps use everything even when their class says they can't.

#133
darkblade

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Your argument is a fallacy. That's not how that works, they don't share the same correlative elements in order to use the square/rectangle argument.

Technically, all these classes are soldiers, if you want to put it that way. There's a difference between a soldier and a Soldier. Think about it.


Tis a lie.

There's no fallacy here, and they infact do share the same correlative elements for this comparison.

A rectangle is any quadrilateral with four sides and four right angles. A square is any any quadrilateral with four sides and four right angles and all sides are the same length.

Therefore all squares are rectangles.

An engineer is a class with the capacity to use tech powers, but they only use tech powers. A sentinel is a class with the capacity to use tech or biotic powers but may supplement them with tech or biotics....MAY.

Therefore all sentinels are  Adepts and/or engineers but all engineers and adepts arent sentinels

But that really isnt the argument here.

Except no one is playing it that way, im talking strictly class wise and you straw grasping with something stupidly obvious. Try to stay focused here okay?

Actually, the class that is defined as combining tech and biotics without a single biotic ability isn't nitpicking. It's pointing out the obvious. That's like making a Soldier with all biotic abilities and saying it's not an Adept. (see the above, "all these classes are technically soldiers" statement.)


It's nitpicking because you are taking a description which started as ambiguous and attempting to shoehorn it into being a constant truth. The simply fact is that ME1 stated that sentinels CAN bring tech and biotics, not all sentinels use both tech and biotics, not sentinels have tech and biotics but rather they have the capacity for tech and biotics. And since ME2 to ME3 sentinel has become the heavy support role, focused more on the description of their role rather than the composition of their powers. Allowing bioware to create more diverse setups without trying to force powers where they have no business.

I don't have a problem with the N7 Slayer Vanguard, as in single-player, Ammo Powers are considered Combat abilities (the Vanguard has Cryo and Incendiary), but since they were modified to suit all the classes, and were given an increased weight capacity, I consider their Combat aspect to be the weight bonus, but also, the N7 Slayer Vanguard and N7 Shadow Infiltrator use giant swords....that to me is the Combat aspect of this argument. Before you say that guns would also be considered Combat by that logic - you're wrong. That goes back to the whole "soldier vs Soldier" argument.


Nice straw man, this has nothing to do with what im talking about. And you contradicted yourself. You are complaining that Paladin isnt a sentinel because it has no biotic, but then claim that the slayer is a vanguard because of its melee...even though only ONE VANGUARD HAS A COMBAT ABILITY.

And heres where its really funny, The sentinel classes motif is defending the squad his melee is a persistent shield, yet youre so biased that the vanguard with no combat powers is a vanguard because of his combat orientated melee, but the sentinel isnt a sentinel despite his defense orientated melee. You can't seriously believe the words your typing?

And Tech Armor is a Tech ability. If the N7 Paladin Sentinel had Barrier, there'd be no problem with it. Instead, it's an Engineer, that doesn't have any reason to be in the Sentinel category.


"The Sentinel is able to combine tech and biotics to manipulate the environment, disable and track enemies, or defend the party. Gameplay focus is on protecting the party using kinetic barriers and healing it with advanced medical training."

ABLE TO BRING BOTH BIOTICS AND TECH. Not has to.

paladin fits, both the ME definition of what a sentinels squad role is and the literal meaning of a sentinel.


EVERY Sentinel descriptor talks about the combination of Tech and Biotic powers. So yes, not having Biotic powers is a very large red flag.


Yet none mandate it as a nessesity, and with since ME2 and ME3 descriptions refer mainly to the fact that you will be playing as Shepard who does have access to both trees in SP means they have no merit in MP.

By your own logic only three sentinels are sentinels because only three have tech armor, and tech armor is specifically mention in two out of three descriptions for the class. You dont have TA you arent a sentinel according to ME2 and ME3. The only descriptions for classes that hold any weight at all anymore are from ME1.

So the N7 Paladin Sentinel gets...Snap Freeze...and...? Nothing. Didn't have to be a brand new Biotic ability, but a biotic for a class that "combines Tech and Biotic powers..." to have.


Now we to your actually problem...took long enough. So youre just brooding over the fact that the class only has 1 new power? Why...It has 2 unique melees(hell should be consider a power), a unique power, and the one of the best damn tech spreads (if they fix the freeze combo). Yes it would have been cool to see another unique power, but its not a big deal. And Its certianly nowhere near gamebreaking for me.

It's not an absurd concern at all.


It really is because its based in a bunch of false information and none what your saying would benefit the class at all.

Modifié par darkblade, 15 juillet 2012 - 04:14 .


#134
TheInvicibleCandyBar

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@ darkblade, thank you for so eloquently putting into words the things that I could not. I tip my hat to you sir/madam!

#135
DHKany

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you know this might be the first sentinel to fit the the other part of the description that a lot of people have forgotten about. TANK (albeit immobile). The Paladin might avtually fit that description pretty well with his omni shield. He'd be a bullet magnet whilst his teammates could safely deal sustainded damage behind him.

#136
stingernuke

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I aint readin' all that mumbo jumbo.

#137
JiceDuresh

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Wasn't it stated that Paladin was technically a new class type? So it's only in the Sentinel tab cause they didn't want to make 6 new tabs for a single character each.

As far as I'm concerned, the Sentinels and the Paladin are two seperate classes and are only together under a tab out of convenience.

Modifié par JiceDuresh, 15 juillet 2012 - 06:52 .


#138
No Snakes Alive

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@darkblade: A support role since ME2 and ME3?! Have you even played this series? Like, at all. The class was far and away more of a support class in the first ME when the only gun it could use was a pistol and its powers were by in large CC focused. In ME2 an Assault Sentinel was maybe the LEAST supportive class in the whole game and nothing about the class is necessarily all that supportive in 3 either aside from an evolution or two that benefits the squad and their ability to soak up more damage than most classes. You're literally making up this imaginary shift in class philosophy as you go.

And you also shot yourself in the foot with your own argument. All Sentinels were CAPABLE of using Biotics and Tech but didn't HAVE to, right? Well this one isn't capable of that. It's always been up to the player but the choices, both of them, were always present. If you have no problem with that, that's perfectly fine. But to trivialize the opinions of people who DO wish they'd have maintained the ONE thread of consistency that has uniquely defined this class throughout the series prior to this moment as "nitpicking" is incredibly obnoxious.

Some people wouldn't give a rat's ass if they brought Protheans to mp without an explanation, and others would cry foul over them going against what they've already established. This is the same situation. Never before has the Sentinel class not had the capability of utilizing Biotics, and some people are upset that they've blurred the line between what was a unique hybrid class and the Engineer. If you're not in that boat, more power to you, but you should be a little more respectful of those on the other side of the fence.

#139
Stardusk

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No Snakes Alive wrote...

@darkblade: A support role since ME2 and ME3?! Have you even played this series? Like, at all. The class was far and away more of a support class in the first ME when the only gun it could use was a pistol and its powers were by in large CC focused. In ME2 an Assault Sentinel was maybe the LEAST supportive class in the whole game and nothing about the class is necessarily all that supportive in 3 either aside from an evolution or two that benefits the squad and their ability to soak up more damage than most classes. You're literally making up this imaginary shift in class philosophy as you go.

And you also shot yourself in the foot with your own argument. All Sentinels were CAPABLE of using Biotics and Tech but didn't HAVE to, right? Well this one isn't capable of that. It's always been up to the player but the choices, both of them, were always present. If you have no problem with that, that's perfectly fine. But to trivialize the opinions of people who DO wish they'd have maintained the ONE thread of consistency that has uniquely defined this class throughout the series prior to this moment as "nitpicking" is incredibly obnoxious.

Some people wouldn't give a rat's ass if they brought Protheans to mp without an explanation, and others would cry foul over them going against what they've already established. This is the same situation. Never before has the Sentinel class not had the capability of utilizing Biotics, and some people are upset that they've blurred the line between what was a unique hybrid class and the Engineer. If you're not in that boat, more power to you, but you should be a little more respectful of those on the other side of the fence.


We all should just wait and see.

#140
dzero

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TheInvicibleCandyBar wrote...

Wow, this argument is still going on? You guys know that in ME1 and 2, as Shep, you never had to pick both tech and biotics. Even in those games, you could be an all tech sentinal or an all biotic one. What yer doing right now is nitpicking. I think it's cool that we have an all tech sentinal. Oh, and if it helps, just equip warp rounds. Their you go!


Yes, but you had access to both. And the idea was you'd learn both. With Paladin there isn't anything to say the character is a biotic whatsoever, which I think is what is bothering people. Technically, there is no new sentinel class. Two engineers, but no sentinel.

Try and justify that the Paladin is a biotic. You can't.

The only other way of doing it is saying that not all sentinels are biotics, they're just defensive units. Idk I'll have to check the codexes or something see if they have anything on specific classes.

Modifié par dzero, 15 juillet 2012 - 11:11 .


#141
Veedrock

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JiceDuresh wrote...

Wasn't it stated that Paladin was technically a new class type? So it's only in the Sentinel tab cause they didn't want to make 6 new tabs for a single character each.

As far as I'm concerned, the Sentinels and the Paladin are two seperate classes and are only together under a tab out of convenience.


Ok, I can get behind the idea of treating it as a "new" classtype but then...where is the Sentinel for this DLC?

Frankly as a lover of Sentinels (and Biotics in general) I'm extremely peeved at the Paladin. Can't stand it, don't get what Bioware was trying to get at with the class, and if it wasn't for Platinum difficulty I wouldn't be looking forward to the Earth DLC at all.

Modifié par Veedrock, 15 juillet 2012 - 11:22 .


#142
Atheosis

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JiceDuresh wrote...

Wasn't it stated that Paladin was technically a new class type? So it's only in the Sentinel tab cause they didn't want to make 6 new tabs for a single character each.

As far as I'm concerned, the Sentinels and the Paladin are two seperate classes and are only together under a tab out of convenience.


When was any such thing stated?  And exactly what new class type is it supposed to be?  Seems like an Engineer with a shield to me.  

#143
Atheosis

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Veedrock wrote...

JiceDuresh wrote...

Wasn't it stated that Paladin was technically a new class type? So it's only in the Sentinel tab cause they didn't want to make 6 new tabs for a single character each.

As far as I'm concerned, the Sentinels and the Paladin are two seperate classes and are only together under a tab out of convenience.


Ok, I can get behind the idea of treating it as a "new" classtype but then...where is the Sentinel for this DLC?


There isn't one.  But you get two new Engineers to play. ;)

#144
dzero

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Veedrock wrote...

JiceDuresh wrote...

Wasn't it stated that Paladin was technically a new class type? So it's only in the Sentinel tab cause they didn't want to make 6 new tabs for a single character each.

As far as I'm concerned, the Sentinels and the Paladin are two seperate classes and are only together under a tab out of convenience.


Ok, I can get behind the idea of treating it as a "new" classtype but then...where is the Sentinel for this DLC?


What, when was this 'stated'?

#145
Dendio1

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As someone who only knew soldier until multiplayer opened things up, I view sentinels as a defensive class foremost. I see sentinels as foregoing + weapon dmg skills in favor of tech or biotic or both.

#146
Hexi-decimal

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Stardusk wrote...

BoomDynamite wrote...

Stardusk wrote...

Buckapocka wrote...

Stardusk wrote...

LuckyBullet95 wrote...

Stardusk wrote...

The more pressing issue is the Paladin's shield.

The videos show it breaking on a Brutes charge on Bronze, breaking on Banshee scream and contracting Banshee AIDs despite the shield, on Bronze. Then, you think about Platinum. Concern warranted.


Yes but you also said Tactical Scan was overpowered so...


LOL. We saw video footage of the Paladin's shield breaking against a Brute on Bronze and contracting Banshee AIDS with the shield up. You draw different conclusions? 


Please send me a link of that video, I couldn't find it and I'm curious to see how does this shield perform in real action.



http://comic-con.gam...2012-stage-demo 

3:23 Breaks against Bronze Brute


3:51 Contracts Banshee AIDs through shield (breaks too) on Bronze.

The Banshee didn't break it, they just stopped putting their shield down. Also, Brute melees are very strong, even on Bronze.

EDIT: Nevermind.



It clearly broke and he got Banshee AIDS. On Bronze. Wonder what it will do on Platinum....


Stardusk I respect you as a player and guide maker, but you are aweful at speculation, your brain goes wierd places with stuff lol.

The shield I highly doubt it's damage based on when it breaks.  Probably force based on it's breaking point.  As far as getting bashee aids goes, it's and AoE attack, no suprise there seriously.  Also, I remember reading that you can power up your shield so when you bash with it that it gains an effect of one of your abilities.  The same may, or may not hold true for incoming damage, like blade amror or something.  Or think of it this way, if the shield is a guarnteed stagger on big bad guys then it'll be amazing!

So again, lets wait before passing full judgment.  Without knowing the details of the ability trees we really don't know how good anything will be.  For instance, at the moment the missle launcher ability the destroyer has looks rather poop, but who knows what kind of bonuses it gets through evolutions.  

In the end I basically agree, it'll likely be not very ideal for speed runs but then again, if you are min maxing, few options are good for speed runs.

#147
darkblade

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In ME2 an Assault Sentinel was maybe the LEAST supportive class in the whole game and nothing about the class is necessarily all that supportive in 3 either aside from an evolution or two that benefits the squad and their ability to soak up more damage than most classes. You're literally making up this imaginary shift in class philosophy as you go.


I am? Really?

How you play the class has absolutely nothing to do with its intended purpose. Yes you can be aggressive with a sentinel, that's one of the choices that you are given in its evolution of tech armor. But then again the purpose of the assault sentinel is to run out in front and suck up all the bullets and debuff everything. Support =/= non aggressive.

You are trying to ignore the class role shift, they changed the entire game in ME2 and gave each class a unique power to compliment its role.

And you also shot yourself in the foot with your own argument. All Sentinels were CAPABLE of using Biotics and Tech but didn't HAVE to, right? Well this one isn't capable of that. It's always been up to the player but the choices, both of them, were always present. If you have no problem with that, that's perfectly fine. But to trivialize the opinions of people who DO wish they'd have maintained the ONE thread of consistency that has uniquely defined this class throughout the series prior to this moment as "nitpicking" is incredibly obnoxious.



My foot didnt go in my mouth at all, sentinel is a class description it does not describe each individual in the class to a T though. The class is capable of bringing Tech and Biotics. meaning the individuals grouped in this class can have tech, biotics, or both...how is this hard to understand?

I know why, because people are to caught up on the variable element of the class instead of giving a buck about if the class fits the role description.

Im not trivializing anything. At all. Im simply pointing out that they, like you, are complaining about breaking the sentinel "lore", when they did no such thing because the entire notion that they broke established fact is reliant on some of you stupidly taking something variable as absolute.

The closest thing to obnoxious i've done is not let people have their way in this argument by pointing out a two facts which keep getting conveniently forgotten.

Some people wouldn't give a rat's ass if they brought Protheans to mp without an explanation, and others would cry foul over them going against what they've already established. This is the same situation. Never before has the Sentinel class not had the capability of utilizing Biotics, and some people are upset that they've blurred the line between what was a unique hybrid class and the Engineer. If you're not in that boat, more power to you, but you should be a little more respectful of those on the other side of the fence.


I never disrespected anyone opinion. Until he simply came on out and said he was angsty that the class didnt have a biotic and even then i wasnt really rude.

But you know what is rude and obnoxious?

Claiming that the class isnt a sentinel because it lacks 1 element that doesn't even have to hold true for every individual under the classification and holding the view despite the rest of the class description confirming Paladin as a sentinel. Using this class as an engineer would be wasting half of its potential.

He is free to call it an engineer, anyone is. But that doesn't change the fact that the class is a sentinel by definition and role focus.

#148
No Snakes Alive

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Again, you're making it up as you go along. Let's try reading, instead of pretending, shall we? Here's the link to the official class description that appears on the wiki, in the game guides, in the game itself, and everywhere else that matters:

http://masseffect.wi...m/wiki/Sentinel

Now what does it say under the Sentinel description for Mass Effect 3? "Sentinels are unique, bringing both tech and biotic abilities to the battlefield."

Not "capable of bringing both," not "bringing tech and/OR biotic abilities," and not unique in their support role. Unique in bringing BOTH tech AND biotic abilities to the battlefield, which every single Sentinel has done until this one, and which has been the ONLY common thread that EVERY Sentinel has shared. So no, not a variable. Get your facts straight. This Sentinel does not live up to that definition of the class that Bioware established. Sorry.

Modifié par No Snakes Alive, 15 juillet 2012 - 06:39 .


#149
CountryPayload5

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No Snakes Alive wrote...

Again, you're making it up as you go along. Let's try reading, instead of pretending, shall we? Here's the link to the official class description that appears on the wiki, in the game guides, in the game itself, and everywhere else that matters:

http://masseffect.wi...m/wiki/Sentinel

Now what does it say under the Sentinel description for Mass Effect 3? "Sentinels are unique, bringing both tech and biotic abilities to the battlefield."

Not "capable of bringing both," not "bringing tech and/OR biotic abilities," and not unique in their support role. Unique in bringing BOTH tech AND biotic abilities to the battlefield, which every single Sentinel has done until this one, and which has been the ONLY common thread that EVERY Sentinel has shared. So no, not a variable. Get your facts straight. This Sentinel does not live up to that definition of the class that Bioware established. Sorry.


From the Wiki:
"The Sentinel is able to combine tech and biotics to manipulate the environment, disable and track enemies, or defend the party. Gameplay focus is on protecting the party usingkinetic barriers and healing it with advanced medical training. Kaidan Alenko is an L2 Sentinel.Sentinels are support-focused characters, possessing biotic and tech abilities mostly focused around controlling the battlefield and keeping the squad alive. They receive no specialized weapons or armor training, but are proficient with a pistol. The Sentinel is surprisingly durable, with access to many of the shield-increasing talents, along with the Barrier biotic ability."

Yes this quote if from the origional Mass Effect but this idea is the same (bold text applies here).

The goal of a sentinel is the party defender and tank, the paladin can do this withoug bionics and can do a lot to protect the party. They can cause all the tech based explosions, panic groups of enemies with incinerate, bolster their shields with energy drain, CC effectivly by freezing entire groups of enemies with snap freeze and they have the shield to guard their flanks.

The paladin does all of this without watering down the class with a pointless bionic skill. The powers it has work well for the  playstyle of the class and with the three power limit in multiplayer you don't have many effective options for combining bionic and tech skills without pointlessly throwing them together. I honestly we should wait and see how well this class can preform as a defender before we become nitpicks about how the class is built.

Modifié par CountryPayload5, 15 juillet 2012 - 06:52 .


#150
shumworld

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ME3 Sentinels are kind of a weird set. I remember a lot of people question why we had Krogans as sentinels. Sentinels became tanks once ME2 introduced Tech Sheild. H-Sentinels feel like H-Adepts etc... The Paladin doesn't seem to take on the Tech/Biotic hybrid, but it seem to fill the other roles Sentinels are known for which is defense.

Modifié par shumworld, 15 juillet 2012 - 07:12 .