ValorOfArms777 wrote...
One that keeps guard; a sentry.
tr.v. sen·ti·neled or sen·ti·nelled, sen·ti·nel·ing or sen·ti·nel·ling, sen·ti·nels
1. To watch over as a guard.
2. To provide with a guard.
3. To post as a guard.
his powers do happen to cause a tech burst with itself notably Cryo Explosion OR Fire explosion I and his energy drain can SET those off all his powers can be initiated of "Tech burst" "Cryo Exp" and "Fire Exp" and he fit description as the DEFENDER! I have no clue wtf you really techcnialy mean per say yeah yeah most use a biotic mix but you know Sentinel don't HAVE to be just Biotics ya know they have been the more defensive class notable on Tech Armor and Blade Armor he fits his role correctly engineers come with unique "abilites" Decoy/Drone/Turret/(Grenade Pylon) they are utility experts just like adepts are warrior biotics with specialism defenses sometimes Infiltrators are stealth recon vanguards are extremely offensive defensive biotics soldier is the big bang warrior using the tech
so the Paladin MATCHES his role who cares about "Biotic" explosions man tech bursts/fire exp/cryo exp AND shield draining make shim the ..TANK just like most of them and you all know I'm right on this between all his abilities he can "Stop foes" burn them drain their shields AND his heavy Melee represents his ultimate defensive stature to block he is the the very definition of a Sentinel the only Sentinel that's not really sentinaly is the Vorcha... then again he still has a regeneration ability making that also defensive the soldier is a tough guy he's supposed to take a few blows so Vorcha themselves are a cross variation carnage mostly belongs to soldiers but the Krogaurd uses it too and he's a BIOTIC user ..seeing a thing going on? anybody can techcnialy use tech... but biotics are seldom to those with the capabilities so Sentinel is not the only mixture setting also due note it's unknown if snapefreeze is a biotic power since biotics can technically be enhanced to do strange things or tech/biotics can be merged into one...
Wow. I'm sorry, but that was one of the dumbest attempts at being smart I've ever seen. First of all, I am not calling you dumb. I'm saying what you said was dumb.
The "Sentinel" class is different from being an actual sentinel. They gave it that name, because they had no idea what to say instead of "the class that combines Tech and Biotics." Just as the "Adept" class doesn't actually mean, "the class that is good at stuff."
The "Sentinel" doesn't actually have to be a tank at anything. It was a tank because of: ME1's ability to heal teammates and take damage via Barrier, plus keep enemies away with throw. Then in ME2, they expanded that to the Tech Armor ability, allowing the class to tank and provide the team with biotic setups, detonations, and tech abilities that allow it to deal with every type of defense --------> guarding and protecting the team via removing the enemies defenses of ALL types.
The Vorcha Sentinel is a "Sentinel" because it combines Tech (Flamer) with Biotics (Cluster Grenade.) Just as a "Vanguard" actually isn't required by gamer code to rush in first, since I'm the one kiting the Banshees on Gold, while everyone else panics. And an "Infiltrator" doesn't actually have to ever use their Tactical Cloak. It's just a name given to a class specialized around the two combined abilities.
class dismissed.
TheInvicibleCandyBar wrote...
No Snakes Alive wrote...
TheInvicibleCandyBar wrote...
No Snakes Alive wrote...
TheInvicibleCandyBar wrote...
Wow,
this argument is still going on? You guys know that in ME1 and 2, as
Shep, you never had to pick both tech and biotics. Even in those games,
you could be an all tech sentinal or an all biotic one. What yer doing
right now is nitpicking. I think it's cool that we have an all tech
sentinal. Oh, and if it helps, just equip warp rounds. Their you
go!
What a great argument! Who could expect any less
from someone who thinks "their" and "there" are one and the same and
"Sentinel" has an "a" in it?
Not spec'ing into powers by choice
is not the same as not being able to spec into powers by design, and I
feel like I'm typing to a kindergartener having to explain that. You
could choose not to spec into any powers for any class in the previous
games too: does that make your Shepard an Assault Trooper?
Let's
get real. If they gave an Engineer Singularity people would flip out.
And this isn't too far off from that when Sentinels have always been
explicitly DEFINED by their ability to utilize Tech and Biotic powers.
It's a little beyond just nitpicking.
First off, yer an ****.
Second, attacking my grammar is pretty childish, and lends no credence
to yer argument. Thirdly, giving an engineer singularity is completely
different than having a sentinal be all tech. Yer arguing about
something that will not be changed, and being very rude about it. Maybe
someone needs to go back and learn the "if you have nothin' nice to say"
rule that I learned in kindhergarden!
I
guess that's where your learning stopped though? Being a condescending
scumbag and yet displaying the intelligence of a twelve year old is
something you should expect to be called out on. People have as much
right to complain about the lore being broken in regards to the
established class archetypes as they do about resurrecting Protheans for
multiplayer, and if you want to act like that's petty then we can get
petty, kid.
The only thing tying Sentinels together and uniquely
defining them as a class has always been their ability to utilize Tech
and Biotic powers. The Mass Effect 1 Sentinel was not a tank, the Vorcha
Sentinel isn't a support class, but up until now, every single variant
of the Sentinel has lived up to every single instance of text Bioware
has written or typed to define the class: Biotics + Tech. And even with
only three powers, the multiplayer classes have done the same, so that
argument's void too.
Some people might not give a damn that they
took out the Biotics and turned this Sentinel into a glorified Engineer,
but some people are naturally - and rightfully - going to wonder wtf.
Some people wouldn't care if an Engineer had Barrier either, but that
wouldn't make it any less of a game-changer, and there's no disputing
the fact that Sentinels have always been capable of using Biotic and
Tech powers up until now, no matter what imaginary shifts in class
design people are arguing they've dreamt up prior to this point.
What
is yer problem? Did I unkowingly insult yer honor at some point in my
life? because frankly, I have never had a conversation with you before,
but it seems that yer either a very mean person, or yer just pissed off
at something IRL. If that's the case, you might wanna take a break for a
while and cool down.
And I don't believe they took out biotics
to tick people off, they are just trying to make a new and interesting
character that people may want to try. If it irks you that much, then
just either ignore the class, or give it Warp Ammo, so it then has
something biotic. Oh, and if this has really made you angry, then why
haven't you made a thread about how Shepard should not be able to take
biotic bonus powers in SP if he is a soldier or infiltrator? Right there
is proof that even in the SP, some Sheps use everything even when their
class says they can't.
This is not single player. This is multiplayer, first off.
Let's recap:
Adept = pure biotics
Soldier = pure combat
Engineer = pure tech
With me so far?
Vanguard = biotics/combat (yes, a close-ranged biotic, but combat versions of biotics)
Infiltrator = tech/combat
Sentinel = tech/biotics.
If you don't see the problem with a tech/biotics class without biotics, then I can't help you think.
But yes, you should use a spellcheck feature, once in a while.