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What's Happening to the Sentinel class?


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#201
xis3

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Cyonan wrote...

gh0st wh1sp3r wrote...
Sentinels are to be centered around "tanking" bit this new Sentinel has no ability to do that. Fine, so then let's use the classical definition of being able to bring BOTH tech and biotics to the field. This Sentinel has none.


So the ability to regenerate 100% of your shields and gain 40% damage reduction isn't a tanking ability?

I'm a bit curious as to what is a tanking ability, then.


Isn't it working only against geth ??

#202
LennethValkyrie

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Meh.. that paper shield is a disappointment..

#203
J-Reyno

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I do think it's kind of lame that the Paladin is basically an engineer. I think as someone suggested, Reave would have been a good replacement for incinerate, as a way to both reinforce the whole tank aspect of the class (it would give him two damage-reduction powers) and to keep the tech/biotics specialty that is customary of sentinels.

#204
Core_Commander

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xis3 wrote...

Isn't it working only against geth ??

Anything with a shield, barrier, or mechanical.

All geth, all Cerberus besides assault troopers and guardians, also against marauders and banshees. Basically, it's a target-rich environment for pretty much every wave on gold.

#205
xis3

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Core_Commander wrote...

xis3 wrote...

Isn't it working only against geth ??

Anything with a shield, barrier, or mechanical.

All geth, all Cerberus besides assault troopers and guardians, also against marauders and banshees. Basically, it's a target-rich environment for pretty much every wave on gold.


i don't think so, only against synthetics.

#206
ReflectedRed

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xis3 wrote...

Core_Commander wrote...

xis3 wrote...

Isn't it working only against geth ??

Anything with a shield, barrier, or mechanical.

All geth, all Cerberus besides assault troopers and guardians, also against marauders and banshees. Basically, it's a target-rich environment for pretty much every wave on gold.


i don't think so, only against synthetics.


Test it and see for yourself.

#207
meleander

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it doesn't work in the same exact way on the synthetic as on normal, living things. For synthetics it makes them befriend and defend you for a short time. For a cerberus it makes their weapons dysfunction, dealing them dmg and not allow to shoot.

#208
xis3

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not talking about sabotage, but the evo 6 of energy drain

#209
TheInvicibleCandyBar

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gh0st wh1sp3r wrote...



This is not single player. This is multiplayer, first off.

Let's recap:

Adept = pure biotics
Soldier = pure combat
Engineer = pure tech

With me so far?

Vanguard = biotics/combat (yes, a close-ranged biotic, but combat versions of biotics)
Infiltrator = tech/combat

Sentinel = tech/biotics.

If you don't see the problem with a tech/biotics class without biotics, then I can't help you think.

But yes, you should use a spellcheck feature, once in a while.



Why does every single Sentinel need to use biotics in MP, though? I know people that use the turian sentinel and spec out of warp every time. That makes him an all tech sentinal, and it works just fine. This could be a build type that could use biotics, but chose not to. Also, combat biotics? Come on, it is just biotics, not a combonation. People haven't complained about Shep developing biotics when he is supposed to be a soldier or an infiltrator, so why complain when a sentinel in MP is heavily tech focused?

#210
Major Durza

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Stardusk wrote...

Buckapocka wrote...

Stardusk wrote...

LuckyBullet95 wrote...

Stardusk wrote...

The more pressing issue is the Paladin's shield.

The videos show it breaking on a Brutes charge on Bronze, breaking on Banshee scream and contracting Banshee AIDs despite the shield, on Bronze. Then, you think about Platinum. Concern warranted.


Yes but you also said Tactical Scan was overpowered so...


LOL. We saw video footage of the Paladin's shield breaking against a Brute on Bronze and contracting Banshee AIDS with the shield up. You draw different conclusions? 


Please send me a link of that video, I couldn't find it and I'm curious to see how does this shield perform in real action.



http://comic-con.gam...2012-stage-demo 

3:23 Breaks against Bronze Brute


3:51 Contracts Banshee AIDs through shield (breaks too) on Bronze.


Beautiful.  Paladin's trademark ability is ineffective on the dirt-easy difficulty.  So, new standard for the FQE anybody?

#211
TheInvicibleCandyBar

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@Major Durza, Have you played the FQE lately? This weekend I was scoring second consistently on gold, and I even managed to snag first a couple of times! Her turret is now hella-strong!

#212
A Wild Snorlax

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Question: does anyone know if rank 6 armor boost from ED works when not hosting?

It only gives the visual effect when you're host on xbox, I don't know if it gives the actual boost effect or not when you're not hosting though.

#213
RGFrog

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LuckyBullet95 wrote...

No he isn't. Warp misses 50% of the time, a horrible primer or exploder. Honestly a true team player would use a class with Overload in a Biotic Run. If you're going for Bio'splosions then the best classes are Warp Justicar, Drell Adept, N7 Fury and Smashguard.  If your giong for Tech Bursts then the uncrowned kind is the Male Quarian Engineer (Arc Grenade --> Incinerate --> Incinerate), next to him is the Human Engineer and N7 Paladin (Overload/Energy Drain --> Incinerate).


These are just ways to win. None of this is an excuse for the class no longer meaining anything, which is what the OP is referring to.

Being a good team player doesn't mean buddying up with a Turian as a Salarian Infiltrator so you can detonate Tech Bursts. It means being able to synergise to the point tech bursts are a natural occurence.


True. However, the OP was about the new additions to the Sentinel class. Sentinel's are biotics + tech. Which means the class will synergise with all other classes save soldier which is supposed to be a weapons class.

Also why do you get on about the Paladin having all tech when you ignore the fact that the Shadow has three aswell (Tactical Cloak, Shadow Strike and Electrical Slash. Also the Smashguard has three Biotic Powers, as does the Novaguard despite being Biotic/Combat hybrid. Heck so does the Asari Vanguard... and the Drellguard. Hell the only TRUE vanguard is the Battlemaster...


Battlemaster is not a true vanguard either. Vanguards are weapons centric biotics. They're adepts that like to get in close and do damage. Carnage, IMO is a tech power and therefore shouldn't be on a Vanguard (it's use in the Soldier class supports this). So, no, Battlemaster is not a pure Vanguard. In fact, Battlemaster is currently the only non-pure Vanguard. All the others are biotics...

If anything the battlemaster is more of a Sentinel if you go by the class's definition. Charge, Barrier (biotics) + Carnage (tech).

I'm talking class here. Not usefulness. As vanguards go, battlemaster is a good one to play. But that does equate to fitting in the class.

Which is the argument presented by the OP. As another poster already stated, the Vorcha sentinel pretty much broke the class as it has no biotic powers. No, grenades are not biotics. They are grenades.

The three multi-role classes in the game are Sentinels--biotics + tech, Infiltrators--tech + weapons, and Vanguards--biotics + weapons.

IMO, BW has pretty much just started putting new characters in slots to ensure there's an equal number in each one. They've obviously not given any thought to the class system nor any explanation as to why they've decided it no longer matters.

That's more than proven with the mixed enemy types in Platinum. Cerberus is just as much an enemy to Reapers and Reaper controlled geth as N7. But I doubt you'll see them fighting Reapers or Geth. 

The attention to the ME universe dynamics pretty much end the moment anyone clicks on MP.

#214
Pedactor

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Human Sentinels are pure biotics. I don't see what you are getting at, OP.

#215
RGFrog

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Pedactor wrote...

Human Sentinels are pure biotics. I don't see what you are getting at, OP.


Nope, they have tech armor... biotics + tech

#216
gh0st wh1sp3r

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TheInvicibleCandyBar wrote...

gh0st wh1sp3r wrote...



This is not single player. This is multiplayer, first off.

Let's recap:

Adept = pure biotics
Soldier = pure combat
Engineer = pure tech

With me so far?

Vanguard = biotics/combat (yes, a close-ranged biotic, but combat versions of biotics)
Infiltrator = tech/combat

Sentinel = tech/biotics.

If you don't see the problem with a tech/biotics class without biotics, then I can't help you think.

But yes, you should use a spellcheck feature, once in a while.



Why does every single Sentinel need to use biotics in MP, though? I know people that use the turian sentinel and spec out of warp every time. That makes him an all tech sentinal, and it works just fine. This could be a build type that could use biotics, but chose not to. Also, combat biotics? Come on, it is just biotics, not a combonation. People haven't complained about Shep developing biotics when he is supposed to be a soldier or an infiltrator, so why complain when a sentinel in MP is heavily tech focused?



In the direct thing you quoted to me, I very blatantly point out how this is MULTIPLAYER and not SINGLE PLAYER.

It would be as absurd as us complaining that MP has a lack of storytelling and that I can't choose to be Paragon or Renegade.

Your point holds no water. Please stop filling this thread with tangential statements.

#217
Shad Croly

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Killmoves37 wrote...

Urdnot Trex wrote...

I'm wondering where they have been going with sentinels for a long time. He has the tank feature, but not the jack of all trades thing going for him. And he doesn't have a defensive power like all the other sentinels! On that note, what BW could make is: 




 Quarian Sentinel
Image IPB

Defense Matrix
Throw
Sabotage
Quarian Defender
Fitness

So far we only have 1 character in MP that uses sabotage, and i would really like to see its use in another class.
Defense matrix slows power usage, so to counter this I believe throw is a fair enough biotic talent, since it has a quick CD from the getgo. It isn't as overpowered as if it had energy drain, and I hope that a biotic talent as basic as throw wouldn't anger all the lore people that much. Just please don't create another biotic grenade sentinel class, two is plenty.

On another note, whether she gets this build or not, since it is a sentinel class which is based on "tanking" i really hope they would give her Tali's armor thats in the From Ashes dlc. The description even says something akin to Tali's suit is modified with armor reinforcement to better protect her from the elements.

If we could get a sentinel like this, a tanky jack-of-all-trades jiggly bum-bum, i would be very pleased indeed :wub:

Can Quarians even use biotics? 


Yes, they can, but Quarian biotics are very rare. Remember, biotics come about when a person is subjected to Eezo in utero, and since Quarians spend most of their life on a ship, if someone is being exposed to Element Zero, something is very wrong. Salarian, Turian, and Quarian biotics are all very rare (Salarian biotics even moreso since, I believe, they're kept in positions of leadership instead of used as field agents), we have a Turian Sentinel that uses biotics. I really wouldn't be surprised, but still very happy, to see a Quarian Sentinel with at least one biotic ability making an appearance in multiplayer.

The example posted by Urdnot Trex would be really fun to see. Plus, that armor just looks so cool.

#218
neoskeptic2

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I'd prefer if they give the new sentinel reave and energy drain after the shield. THAT'S tanky.

#219
Atheosis

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 That arlternate skin for Tali is really badass I have to admit, but Defense Matrix, Sabotage, and Throw? :sick:

#220
Atheosis

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neoskeptic2 wrote...

I'd prefer if they give the new sentinel reave and energy drain after the shield. THAT'S tanky.


I could see those two powers causing issues when put together.  I would've been happy with Warp or Barrier instead of Incinerate.  

#221
tonnactus

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xis3 wrote...


Isn't it working only against geth ??


The player only gets damage reduction when the shield is drained from geth,atlas mechs or turrets. Otherwise,only the shields are restored.

#222
xis3

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yep, thats what i was thinking about when i posted, thanks for confirmation.

#223
blitzkkrieg

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I think some kind of new CQ biotic move would have been much better as a third power. Probably something like shockwave or the new biotic slash the slayer (vanguard n7) has, but using his shield as a medium to deliver it. Honestly though, unless snap freeze has some good evolutions, I'll likely be putting no points into it in favor of a drain/burn build.

#224
darkblade

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LennethValkyrie wrote...

Meh.. that paper shield is a disappointment..


Shield has proven invincible to everything but heavy melee and banshee cries so far. Even have reports of it tanking Geth prime plasma shots like a boss and not showing any signs of weakening.

Plus when the shield does break it leaves your shield intact.

Not disappointing at all.

#225
xis3

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What about the shot in the back ? it's cool a shield but if you can't move around with, well ..
this human probably got 800 shield max fit, without DR in platinum it's1-2 shot lose shield, yay tank :)