Duckman33 wrote...
Something to remember, your condition: "attack an enemy attacking the main character" tells the AI to attack whatever mob is attacking the games MAIN Character, not the CONTROLLED character. So, logically what happens when your character dies? No more mobs are attacking him, thus your AI character stands there like an idiot. The rest of your AI characters will do the same thing if you set them up that way. Why? Because, if no more mobs are attacking the MAIN Character (because he's dead), they have no target to attack!![]()
Ugh... If you look at the aggressive behavior and hover your mouse over it, it says "if none of the conditions apply (as in those listed in the tactics) your character will perform a default attack routine." This was not happening. I was not controlling the character in question who was supposed to be doing a default attack routine once my main character died. On aggressive, a non controlled character should be attacking an enemy in sight and not standing still, even when the listed tactics do not apply.
The rest of your post was helpful though, thank you.
And in regards to having to actually add a "attack nearest enemy" command in the list of tactics is a waste of a tactic slot when your characters should do that automatically if set to aggressive or even if they're being attacked (and not passive or cautious). I mean, obviously they should be attacking, having to actually add an additional command when you could have another special ability in the list is such a waste.
Modifié par TriggerHappy64, 20 décembre 2009 - 01:12 .





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