Patch 1.02a changes?
#1
Posté 17 décembre 2009 - 01:36
#2
Posté 17 décembre 2009 - 02:21
#3
Posté 17 décembre 2009 - 02:23
#4
Posté 17 décembre 2009 - 02:28
mholtmeier wrote...
I noticed that change earlier today and I am just as curious to know what, if anything, changed. Sadly, I suspect that it's simply a renaming/rewording of the 1.02 patch in order to allow for patch 1.02b to be released without confusion.
Nope, this differs in size and version.
#5
Posté 17 décembre 2009 - 02:30
Modifié par Aesir Rising, 17 décembre 2009 - 02:30 .
#6
Posté 17 décembre 2009 - 02:37
#7
Posté 17 décembre 2009 - 02:38
#8
Posté 17 décembre 2009 - 02:49
Kevin Lynch wrote...
It does go through a list of files essentially stating that it found the same file and skips it, but it was moving so fast I was unable to see which, if any, it replaced. Unfortunately, the Dragon Age Origins 1.02.log, while showing the patch install as complete today, doesn't indicate which files it skipped/updated.
Since DA updates aren't incremental but contain all previous updates the skipping is to be expected. The build version of 1.2a is marginally higher than 1.02. Both archive and uncompressed file size differ, with a being slightly larger.
Modifié par snow0815, 17 décembre 2009 - 02:49 .
#9
Posté 17 décembre 2009 - 03:09
snow0815 wrote...
Since DA updates aren't incremental but contain all previous updates the skipping is to be expected. The build version of 1.2a is marginally higher than 1.02. Both archive and uncompressed file size differ, with a being slightly larger.
Sure. My point was that it'd tell you which file it did overwrite if it didn't go by so fast or if it kept a log of the files it skipped/overwrote.
#10
Posté 17 décembre 2009 - 03:17
Kevin Lynch wrote...
Sure. My point was that it'd tell you which file it did overwrite if it didn't go by so fast or if it kept a log of the files it skipped/overwrote.
I agree, would be much preferrable to see the actual file output changes listed there, the logged data really isn't much help.
#11
Posté 17 décembre 2009 - 03:20
#12
Posté 17 décembre 2009 - 03:20
1.02a contains an extra file named "designerscripts.rim" I have no idea what this is, but looking in the file, it looks like the same file type as an .erf. Otherwise, both packages seem to contain the same files, except that some of 1.02a files have an older modified date (although this doesn't necessarily mean anything important: various activities can re-stamp file dates). All the other sizes appear to be the same size -- I'm not bored enough to run diff utility on the thing, anyway.
I tried to force the command window to stay open during update, but my attempt failed. So, I, too, have no log of the install.
Oh well...
#13
Posté 17 décembre 2009 - 06:11
#14
Posté 17 décembre 2009 - 07:51
I'm curious now though about what has changed...
#15
Posté 17 décembre 2009 - 12:31
\\bin_ship\\DAOriginsGDF.dll -> this Dynamic Link Library file seems to change with every patch, most probably GUI/Windows explorer/Windows Game Explorer related, correct me if i am wrong
\\packages\\core\\data\\designerscripts.rim
Modifié par Murrdoch, 17 décembre 2009 - 12:45 .
#16
Posté 17 décembre 2009 - 01:58
#17
Posté 17 décembre 2009 - 02:48
#18
Posté 17 décembre 2009 - 02:54
#19
Posté 17 décembre 2009 - 04:45
#20
Posté 17 décembre 2009 - 09:47
#21
Posté 17 décembre 2009 - 10:17
#22
Posté 14 janvier 2010 - 01:04
#23
Posté 03 février 2010 - 05:33
#24
Posté 01 mars 2010 - 10:08





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