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Things you've learnt from Operation Broadside


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#276
Beerfish

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Dokteur Kill wrote...

That playing an asari adept when the rest of the team is a well-balanced roving death squad feels pretty pointless. Most things just die before you get around to the "throw"-part of the "warp -> throw"-combo.

Should have gone with justicar instead. Reave ALL the things. Get kills when vanguard host charges.

(Hi, spudspot, and rest of the gang if you're here =] )


Worse for me was playing a drell adept with no other biotic.  Fairly useless in the grand scheme of things,

#277
CmnDwnWrkn

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I hate Banshee magnet grabs 1000x more now than I did before this weekend

#278
Ogrinash

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That Banshees are the only threat that the Reapers possess. (Most of the time Gold PUG matches are Cerberus, so I played against them a lot before such.)

#279
Miniditka77

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Edalborez wrote...

I've learned nothing that I didn't already know before the operation:
-People will never use medi-gel on wave 10.
-People will insist on using a missile on ONE near-dead Brute instead of TWO Banshees and company.
-People will try to get a sweet missile headshot on Banshees and instead hit the sun.
-People will hold the LZ for the whole 2 minutes like their life depended on it instead of camping out away from it and running in later.
-"Melee" characters will insist on hitting everything up to and including Brutes and Banshees.
-Everyone who isn't you is a terrible pizza carrier.
-Nobody will stay in the hack circle or, mod gods forbid, use a missile.

I learned that it's just as frustrating as ever when you fire a sweet Cobra shot into a group of 2 Banshees, 2 Ravagers, and a Brute, and it hits a Husk who rushed out of nowhere to pick it off like I was Rex Grossman shooting a Cobra.  I killed that Husk real good though - might have even taken a Swarmer or two with him, I don't remember.

#280
Tankcommander

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Banshee OHKs are still the most deadly thing for Reapers minus Maruader/Cannibal bursts. And super stinking cheap.

#281
Draining Dragon

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1. The Vanguard Glitch still hasn't been fixed.
2. Instant Kills are still overpowered.

#282
Miniditka77

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Raphamon wrote...

I've learnt that Biotic Explosions don't work on any enemy that has a Barrier anymore.

I don't think this is correct.  I was playing with a biotic squad of my AJA with an Asari Adept and a Turian Sentinel and the Banshees looked like they were in the middle of 4th of July fireworks, barrier or no barrier.

EDIT:  Both Banshees and Phantoms have the ability to block/cancel biotics, this could be the problem you were having.  When Banshees stand there surrounded by an energy field, or when Phantoms stand there holding their hand toward you, biotics won't work.

Modifié par Miniditka77, 16 juillet 2012 - 03:07 .


#283
snorasaurus

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Ashen Earth wrote...

I didn't learn anything new, but the event has been a reaffirmation that the majority of the Gold community on 360 really should be playing Bronze.


I would say that they are already playing way too much bronze. They need to start seeking challanges so that they get better before I wind up in a lobby with them again. That's what I have been doing since the first gold challenge when I realized how completely inept I was.

Hell if they burn through 5 medigel a match on gold, but get through wave 10 they can purchase a jumbo equipment pack and still have as much money as if they beat silver. Why would they not want that?

#284
Beerfish

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Miniditka77 wrote...

Raphamon wrote...

I've learnt that Biotic Explosions don't work on any enemy that has a Barrier anymore.

I don't think this is correct.  I was playing with a biotic squad of my AJA with an Asari Adept and a Turian Sentinel and the Banshees looked like they were in the middle of 4th of July fireworks, barrier or no barrier.


I don't know, as a single drell adept my biotic explosions did virtually nothing to anything other than the lowest level mooks.  Almost unnnoticeable damage on the big boys and the marauders dodge And roll every thing.  I doubt if I will try another gold game unless there is at least one if not two other biotics in the lobby.

#285
UB3RD4NG

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Huh? You are doing it wrong. Justicar and drell adept are my go to classes if I see level 1s in the lobby (ran across 2). Reave things, occasionally shoot, toss grenades, and win. Focus on staying alive from dat mobility and you can solo anything.

#286
Yigorse

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I learned that despite now having better guns, better gear, and more experience, nothing can cure people's idiocy...

#287
Maverick DW

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learned tactical scan kill swarmers...OH WHY???

seriously though, there're quite a few things i learned
1) i got better rolling my way out of brutes and banshees (basic but many don't know how to use it properly)
2) take out small enemies first before take out banshees so i don't have to deal with more than 2 per wave
3) help your teammate set up/off combos. last night i entered a pug as justicar, and other 3 were turian sent, krogan sol, and something else. after i joined, they switched to batarian sent, drell adp, and asari adp. i can't say we were rolling through the game, but we reave/warp/clusternade/shockwave bomb the crap out of reapers. i mostly play pug, but those two games were the best pug experiences i've had so far. bottom line is, a team that lookout for each other, combine effort = good team; a team that prefer solo enemies (and possible complain killsteal) will take longer and risk being wiped (followed by more complains) = not-so-good team (unless everyone can pull their own weight).

#288
Dokteur Kill

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Maverick DW wrote...

learned tactical scan kill swarmers...OH WHY???

Very high energy radar?

I guess if you're fighting against something that's set on exterminating all sentient life, you don't care that you'll probably get cancer a few years down the line.

#289
dorvak

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I learned how right my maths teacher was at school that i would need to be able to "do this useless stuff"

Got a handle on the Hurricane and Turian power setup now, and I have sorted out some of my other class build issues due to my tweaking of powers.

now need some more respec cards and do some of the others were i now know i have really bad errors for my play style...

#290
cronshaw

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Beerfish wrote...

I don't know, as a single drell adept my biotic explosions did virtually nothing to anything other than the lowest level mooks.  Almost unnnoticeable damage on the big boys and the marauders dodge And roll every thing.  I doubt if I will try another gold game unless there is at least one if not two other biotics in the lobby.


Not trying to be a jerk here but reave + grenades should be doing a good amount of damage even on gold. If I reave a brute then nail him with a cluster he goes down to about 1/3 of his armor. The issue you might be having is the grenade clusters spreading out too much.nCluster grenades are tricky, but if you get the hang of how they spread out and their trajectory you can get them where you want and really crush with them.

#291
Pedactor

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Beerfish wrote...

Miniditka77 wrote...

Raphamon wrote...

I've learnt that Biotic Explosions don't work on any enemy that has a Barrier anymore.

I don't think this is correct.  I was playing with a biotic squad of my AJA with an Asari Adept and a Turian Sentinel and the Banshees looked like they were in the middle of 4th of July fireworks, barrier or no barrier.


I don't know, as a single drell adept my biotic explosions did virtually nothing to anything other than the lowest level mooks.  Almost unnnoticeable damage on the big boys and the marauders dodge And roll every thing.  I doubt if I will try another gold game unless there is at least one if not two other biotics in the lobby.


Depends on your primer.  Warp > Throw with throw specced for Biotic explosion strength, Warp with Expose and Strength against Barriers/ARmors or Stasis > Warp with Warp also specced for Biotic Explosion strength MELTS face against Shields, Barriers, and Armor.

Which is the only way I spec my AA for Golds.  Throw can also basically be spammed with a Carnifex equipped and it can function as a light-stagger CC on just about everything.

AJA and AA together is amazing.

Modifié par Pedactor, 16 juillet 2012 - 03:24 .


#292
Wulfram

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Dokteur Kill wrote...

That playing an asari adept when the rest of the team is a well-balanced roving death squad feels pretty pointless. Most things just die before you get around to the "throw"-part of the "warp -> throw"-combo.

Should have gone with justicar instead. Reave ALL the things. Get kills when vanguard host charges.

(Hi, spudspot, and rest of the gang if you're here =] )


Husks + Cannibals you just Throw.  Will kill husks, and either kill the cannibal outright or leave it with a tiny bit of health to knock off.

Marauders, you stasis

Everything else should survive long enough for you to combo.

#293
Beerfish

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Pedactor wrote...

Beerfish wrote...

Miniditka77 wrote...

Raphamon wrote...

I've learnt that Biotic Explosions don't work on any enemy that has a Barrier anymore.

I don't think this is correct.  I was playing with a biotic squad of my AJA with an Asari Adept and a Turian Sentinel and the Banshees looked like they were in the middle of 4th of July fireworks, barrier or no barrier.


I don't know, as a single drell adept my biotic explosions did virtually nothing to anything other than the lowest level mooks.  Almost unnnoticeable damage on the big boys and the marauders dodge And roll every thing.  I doubt if I will try another gold game unless there is at least one if not two other biotics in the lobby.


Depends on your primer.  Warp > Throw with throw specced for Biotic explosion strength, Warp with Expose and Strength against Barriers/ARmors or Stasis > Warp with Warp also specced for Biotic Explosion strength MELTS face against Shields, Barriers, and Armor.

Which is the only way I spec my AA for Golds.  Throw can also basically be spammed with a Carnifex equipped and it can function as a light-stagger CC on just about everything.

AJA and AA together is amazing.


I will probably forgo adept grenade builds.  Though I wreck things on the lower levels, lack of grenades even using all my ammo refills is a problem.

#294
himohillo

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Few things.
Husks are more dangerous than Brutes, they set perfect line of sight for Marauders and Ravagers.
Banshees are master fishers, they reel me in from long distances and are capable of doing that while I'm in Biotic Charge.
Marauders are the real threat, Cannibals eat their friends rather than shoot me.
And last thing, I learned that I'm capable of playing on Gold without being burden to the team.

Modifié par himohillo, 16 juillet 2012 - 03:53 .


#295
Brother Takka

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Hacking on wave 10 on Dagger is not fun.

#296
Sovereign24

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Using a M-98 Widow on a HS, via popping AR, is gold viable. I'd just never thought of trying it until this past weekend. Works pretty well as with the right ammo, you should be able to take out shielded enemies with one AR double shot.

Obviously a Claymore Soldier will be better, but it just felt nice to double shot with a Widow.

#297
Dokteur Kill

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Wulfram wrote...
Husks + Cannibals you just Throw.  Will kill husks, and either kill the cannibal outright or leave it with a tiny bit of health to knock off.

Marauders, you stasis

Everything else should survive long enough for you to combo.

Uhm. Yeah. :huh:

I don't think you've had the experience of playing with a truly effective team yet.

#298
Ferus37

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I learned that I LOVE making things go boom with my Asari adept.

That sometimes when you are more than one person on a mic and you sound like you're having fun, someone else will plug in a mic too. At least twice yesterday it happened that we started the match with two people on mic and ended it with four people on mic.

That I am not as sucky as I thought I was. Before the weekend I was hesitant about playing silver, because I tend to worry I'm not making a difference, or holding the team back. Now I feel like I can play gold without feeling I am the team's very heavy pet rock. I'll still mostly play on silver and bronze, at least for the time being, but now when people ask if I want to try gold with them I have the confidence to say yes.

That even when you tell people something like, as an example, "you spam warp and I'll spam throw", and they say "okay", there's a good chance they won't actually use warp, at all. The entire match.

That it's not always a good idea to listen to the advice-givers on mic. Sometimes they give bad advice. Sometimes they give textbook advice that sounds good in theory, but doesn't actually fit the situation you're in at the time.

That people who don't read the forums aren't always willing to listen to suggestions like "how about we try taking out the smaller guys first and leaving the banshees and brutes for last, so that maybe we stop getting 18 of them each wave, and maybe we stop getting out arses handed to us by marauders and ravagers?" or "can we play against reapers, because there's an operation this weekend". (Never hosted as many games before as I did this weekend, just to be sure we played against reapers.)

That I feel really bad when I kick someone. (Unless they are selfish and/or rude prats.) Twice this weekend we kicked a random because a friend wanted to join. Both times we apologized and explained, and both times I felt terrible.

And finally, I learned that I hate marauders, with a passion. Last match I played yesterday was on silver, and I used my last missile on the extraction wave to blow up a single marauder who stood nearby. Seeing him disintegrate was the highlight of my weekend.

#299
upinya slayin

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Silver is really easy. Haven't palyed it in a while until this but did like 5-6 last night w/o 1 failure while running around ebing rambo and running up my score. even did it fun ways liek doing the geth infiltrator heavy malee and running up 75 kills with it.

#300
Germanteddybear

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that people are way more afraid of banshees than need be and tend to forget about ravagers and marauders till they are dead