Things you've learnt from Operation Broadside
#51
Posté 14 juillet 2012 - 05:35
#52
Posté 14 juillet 2012 - 05:37
2) Not enough people kill the chaff, and thus spend all their time shooting at brutes and banshees only to be caught with their pants down by husks and marauders. Well played reapers, well played.
3) 2 good biotics is all you REALLY need to carry a team to victory. Even if you do get ninja-impaled on wave 11.
#53
Posté 14 juillet 2012 - 05:39
#54
Posté 14 juillet 2012 - 05:46
An That when in a random, its best to assume that YOU need to cap the objectives even if the entire team is standing right next to the darned thing in the first place.
#55
Posté 14 juillet 2012 - 05:48
#56
Posté 14 juillet 2012 - 05:50
2) Phoenix adepts in the right hands are awesome
3) Leaving the Banshees till late as poss is a good tactic (when possible)
4) Ravengers are rediculious on gold
5) Tech armor is handy
6) Human engineer is badass
#57
Posté 14 juillet 2012 - 05:51
Also that sometimes the game just hates you lol
#58
Posté 14 juillet 2012 - 05:51
#59
Posté 14 juillet 2012 - 05:52
mightysasquatch wrote...
1) team of biotics isn't necercally a must
2) Phoenix adepts in the right hands are awesome
3) Leaving the Banshees till late as poss is a good tactic (when possible)
4) Ravengers are rediculious on gold
5) Tech armor is handy
6) Human engineer is badass
Yes #4. I hate them more than any enemy. On any team or level
#60
Posté 14 juillet 2012 - 05:53
2: All banshees are in some way related to magneto
3: Apparently some people don't know what YOLO means. Cause saying "YOLO" and then using a med-kit is not how it works.
4: People suck at setting off detonations. Don't bother playing as a support class(turian sentinel for instance), cause people don't know what to do with it anyway.
#61
Posté 14 juillet 2012 - 05:54
#62
Posté 14 juillet 2012 - 05:57
#63
Posté 14 juillet 2012 - 05:59
#64
Posté 14 juillet 2012 - 06:01
2. The Phoenix classes can be the best things ever, but they NEED other biotic players in order to function and it is IMPERATIVE that they work WITH those other biotic users
3. When the rest of the team is biotics, an infiltrator is best specced for max duration so they can act as a objective doer/rez pony
4. If you don't use all your rockets, you're going to lose. Medigel use is optional, rocket use is not.
5. Pizza objectives SUCK. The alliance can have their free pizzas cause these ain't gettin' there in 30 minutes or less.
Modifié par pyroboy2290, 14 juillet 2012 - 06:03 .
#65
Posté 14 juillet 2012 - 06:03
1. Ravagers
2. Brutes
3. Husks
4. Marauders
5. Banshees (the primordial fire sponge)
6. Cannibals
7. The novaguard.
#66
Posté 14 juillet 2012 - 06:09
Tac scan is really useful
Husks are really dangerous if they get to you before you have killed all the marauders
That 'plop' is the sound of the falcon user failing to kill anything. Again.
Hiding on the other side of the map for the first 90 seconds of extraction is a good strategy.
Two banshees with one rocket is a good deal. Take it if they are close.
#67
Posté 14 juillet 2012 - 06:11
A bunch of swarmers came through the door, I pulled out my hurricane and said the line "Stand back! There's a hurricane a comin'" as I mowed them down. Many laughs from the team. I guessed correctly that they had watched some wrastlin about 5 years ago.
#68
Posté 14 juillet 2012 - 06:15
#69
Posté 14 juillet 2012 - 06:17
Gamemako wrote...
Lynx7725 wrote...
That Banshee fingers are really, really long.
Fixed.
We had a couple of those last night on the second gold run I did for extraction.
#70
Posté 14 juillet 2012 - 06:19
pyroboy2290 wrote...
1. You can NEVER have too many biotics
2. The Phoenix classes can be the best things ever, but they NEED other biotic players in order to function and it is IMPERATIVE that they work WITH those other biotic users
3. When the rest of the team is biotics, an infiltrator is best specced for max duration so they can act as a objective doer/rez pony
4. If you don't use all your rockets, you're going to lose. Medigel use is optional, rocket use is not.
5. Pizza objectives SUCK. The alliance can have their free pizzas cause these ain't gettin' there in 30 minutes or less.
Amen on that. I've used the Phoenix Adept before, I know how powerful it is... but with a few other adepts setting up biotic explosions? Phoenix Adepts & Vanguards are uber.
#71
Posté 14 juillet 2012 - 06:21
That on Firebase: Dagger, the center building can actually have Banshees jumping through the windows.
And they like doing that when I'm Tactical Cloaked, and instagibbing me.
Jerkface Banshees.
#72
Posté 14 juillet 2012 - 06:21
This.Shpoon wrote...
I've learned Gold is not as hard as I thought it would be & I can be confident enough to keep playing in it
#73
Posté 14 juillet 2012 - 06:22
rikbarla wrote...
1: Being cloaked does not mean that banshees don't see you. In fact, cloak and try to revive someone, and all banshees on the map will instantly pick you as a target
2: All banshees are in some way related to magneto
3: Apparently some people don't know what YOLO means. Cause saying "YOLO" and then using a med-kit is not how it works.
4: People suck at setting off detonations. Don't bother playing as a support class(turian sentinel for instance), cause people don't know what to do with it anyway.
Okay, I'll be the herp derp to ask it... what does "YOLO" mean?
#74
Posté 14 juillet 2012 - 06:22
dvjm wrote...
Hiding on the other side of the map for the first 90 seconds of extraction is a good strategy.
This. If properly implemented could be a lifesaver.
And as long as everyone knows when to start running.
#75
Posté 14 juillet 2012 - 06:23





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