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Warp is consistently missing enemies.


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#1
Spirit Keeper

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Both in Singleplayer and Multiplayer i'll have my Adept throw out a warp and nothing happens, of course i'm not talking about when enemies dodge the attack (though that is in itself an annoyance). I mean I cast Warp watch as it hits the enemy, a little blue explosion happens but then..nothing.

The enemy isn't staggered, they don't take damage over time, they are not on fire and hence a throw or shockwave etc doesn't cause a Biotic Detonation.

This also happens to  enemies trapped in a Singulariy or pull or those on the floor because of throw, It is very frustrating. I just finished the mission involving Jacob (mission name escapes me) and not a single enemy I used Warp one was effected. I ended up having to keep using Kaidan's Reave which has a really long cooldown and is really not as affective as Warp for setting up or detonating biotics.

This seems similar to the bug shockwave has where sometimes it just stops working.

#2
leminzplz

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Strange, I had this experiance during a multiplayer match on the xbox 360 O_o

#3
Terry Yaki

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Wow! Warp actually has bad hit detection in SP? I know in MP it's not uncommon due to how bad the servers are but in SP? Yeah, that's a major glitch indeed.

#4
Spirit Keeper

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Indeed it is. It is so frustrating when it happens. There is probably a way to fix it by editing the coalesec.bin but I don't know and EA might potentially ban someone for trying. I hope Bioware fix this

#5
RGFrog

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No, they won't ban you. Just make a copy of your coalesced.bin file. Name it something like coalesced.binorig. Edit the coalesced.bin and use it for SP ONLY. then when you want to play mp, rename coalesced.bin to coalesced.binmod and rename coalesced.bin orig to coalesced.bin.

Do this before starting ME3. As long as you don't play MP with the modded c.bin file you'll be safe from the ban hammer.

#6
Spirit Keeper

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Oh I know that already, i've been experimenting with certain powers, like giving Singulairty back it's 4m radius instead of that pathetic 1.45m radius.

Have not found which value to change on Warp to get it to work consistently but i'll keep trying. (maybe projectile speed?)


Actually something I wonder is if you edit the Coalesced to change graphical properties such as an increased Max Shadow resolution or enabling HighPolyModels etc. Is that something EA would ban you for, or would they just be like "meh, only graphics not gameplay, we'll let that slide"?

#7
Jeffonl1

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 Image IPB

Modifié par Jeffonl1, 16 juillet 2012 - 11:50 .


#8
MoonlitSeer

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I keep seeing this pop up every so often, and no one seems to have found a fix for it. Been having the same problem since day 1. It's weird, really. All the powers work fine in multiplayer but none of the missile ones like warp work in single player.

#9
erikowns

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I stopped using powers that dont either instantly work or have a wide radius because of this lol

#10
Spirit Keeper

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it is such a shame that it is bugged. It makes Reave more useful for and Adept wanting to detonate but of course that takes up the bonus power slot that could go to Stasis or Barrier.

#11
Patitis

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I saw how warp and incinerate screws up but are throw and pull bugged too?
Isn't there a possible way to fix it?

#12
Patitis

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SovereignSRV wrote...

Actually something I wonder is if you edit the Coalesced to change graphical properties such as an increased Max Shadow resolution or enabling HighPolyModels etc. Is that something EA would ban you for, or would they just be like "meh, only graphics not gameplay, we'll let that slide"?



You can use "C:\\Users\\*username*\\Documents\\BioWare\\Mass Effect 3\\BIOGame\\Config\\GamerSettings.ini" for that just add the graphical option you want to adjust over there and it works. No need to poke around in coalesced.ini for that

#13
Ajensis

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Haven't noticed it in single player, but it's not uncommon in multiplayer that my biotic skills simply don't "connect" to their targets - even if the enemy doesn't evade it (or against Husks... when they ignore my Throw, they're just plain rude!).

It's at least a comfort to read Terry Yaki mentioning something called a "bad hit detection", which seems to be a possible explanation. I suppose there's not an easy way to fix it. It just sucks when biotics are your bread and butter and less than half of the time, they're not working. Has cost me my life more than once :-P

#14
Grinch57

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Patitis wrote...

I saw how warp and incinerate screws up but are throw and pull bugged too?
Isn't there a possible way to fix it?


I think any of the "ballistic" powers (bio or tech) have the problem in MP.  It comes and goes.  Server issue has been my guess and the guess of others, which means nothing in SP.  But *could* mean the problem is not the server if it exists in both realms.  Something for Bioware to fix.  

Really frustrating, trying to use warp or throw to set off a BE and have it miss.  Or Concussive shot/carnage/incinerate and have them miss or "hit" for no effect.  It has reached the point that I don't bother with throw, except on bosses, for detonating BE.  I will try warp in wave 1, if it works, GREAT, if not (a good chunk of the time) I will go to plan B.  

For my Turian sentinal, it means using overload almost all the time instead of warp, which of course upsets other BE primers, since it puts a tech burst possibility ahead of theirs in the BE stack.  But if I don't, I'm left with no powers.

For my Fury, it means I mostly lose the ability to self-detonate my DC and depend on others for a complementary effect like reave.  Unless you have the right caster team, it mostly happens only by chance.

Please Bioware, fix this.  You designed these powers to work, now make it so.

#15
Spirit Keeper

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Patitis wrote...

SovereignSRV wrote...

Actually something I wonder is if you edit the Coalesced to change graphical properties such as an increased Max Shadow resolution or enabling HighPolyModels etc. Is that something EA would ban you for, or would they just be like "meh, only graphics not gameplay, we'll let that slide"?



You can use "C:Users*username*DocumentsBioWareMass Effect 3BIOGameConfigGamerSettings.ini" for that just add the graphical option you want to adjust over there and it works. No need to poke around in coalesced.ini for that


Good to know, thanks :)

#16
Kaetiikatt

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This is not a new problem. Its been going on for months now. Hey Bioware... you might actually fix it please. Thought to use my adept tonight... great throw hits... warp doesn't... so I had basically throw and a pistol.