Compare Dragon Age to Dragon age
#1
Posté 14 juillet 2012 - 05:57
I dont want a dragon effect or a skygon, I want dragon age pure and simple, DA2 had that darn wheel of miss fortune and by golly It felt so out of place in the DA world really it did.
I know it's to much to ask and you guys have prolly already made Dragon age 3 by now, but please Bioware do not get side tracked in masking dragon age 3, it's nice that you guys are looking at other games for imsperation but I am afraid you guys will slide off the path so to speak,
I guess what I am trying to say is, please do not make it like the other games do what you know, and stick to what worked and the people may love you for it, theres no point in giving the main char a hidden blade replica, because it wont feel like dragon age it will feel like, you took bits and bobs out of other games and just changed it and called it, that blade that sticks out,.
Oh I hope dragon age dose not copy Masseffects 3 endings I cant handle another spacebrat even if its in a form of a talking dragon called sid.
Thank you for ye time.
#2
Posté 14 juillet 2012 - 06:00
It doesn't seem as though the developers are going to give us what we had in Origins, from what they have said about Dragon Age III. We are getting a voiced protagonist with paraphrasing and auto-lines; the dialogue wheel is returning; we won't have control over the protagonist's beliefs like we did in Origins; and the fixed companion armor is returning.
#3
Posté 14 juillet 2012 - 06:02
#4
Posté 14 juillet 2012 - 06:17
I don't think Bioware should even bother looking at Dragon Age 2, since theirs nothing this game did that other games didn't do much better.
#5
Posté 15 juillet 2012 - 12:47
#6
Posté 15 juillet 2012 - 06:18
Also don't recycle enviroments!
#7
Guest_Faerunner_*
Posté 15 juillet 2012 - 06:49
Guest_Faerunner_*
#8
Posté 15 juillet 2012 - 07:26
But seriously, DA2 changed very little.
#9
Posté 15 juillet 2012 - 09:59
It looks like Bioware is taking their time on DA3. and that cant`t be bad! :happy:
#10
Posté 15 juillet 2012 - 11:28
Plaintiff wrote...
Dialogue options are in a circular formation instead of a list! Everything's ruined!
But seriously, DA2 changed very little.
This.
The only "big" difference for me between the games are that my playstyle is more supported in DA2 than it was in DAO.
#11
Posté 15 juillet 2012 - 12:17
---: HOW OPPORTUNIST of them, they water down da2 to attrack casuals(you know people wanting to play an rpg but complaining when getting lost or having to manage items...) and since it didn't work they declare they're gonna look into one of the best sales game in rpg....;;; how opportunist.....
like you said i don't wanna play a skyrim like (sold it before the end), i wanna play da, period
that being said i didn't found the wheel dialogue that annoying, and i could go with no different origins as long as you can choose your class and your appearance (but i prefer playing a human so i guess that's why it doesn't bother me that much)still there can't be too much of good thing so if there are origins it's only better
da's strenght is its story, and that's where they should focus, if da2 didn't re-used map and those waves of enemies it would have being a really nice game
da next game's problem is that it will always have to compet with dao (one of the best rpg ever)
#12
Posté 15 juillet 2012 - 07:24
Plaintiff wrote...
Dialogue options are in a circular formation instead of a list! Everything's ruined!
But seriously, DA2 changed very little.
I laughed so hard. I think more character customization was there in DA:O and I would like to see that return for both your PC and your companions. The Dialogue Wheel vs the List doesn't really bother me, neither does voiced versus not voiced, it just feels more like I'm the character than the puppet master for the character.
I do want Dragon Age to be it's own thing, though. I don't mind inspiration for other things, but as long as they are changed to make it stand out for dragon age.
I also hope they take their time with this. You can't rush perfection. But, a little concept art now and then and a teaser a year or so down the road may help keep us from breaking down the doors. <3
Modifié par FenrirBlackDragon, 15 juillet 2012 - 07:27 .
#13
Posté 11 août 2012 - 12:05
The dialogue wheel is indeed returning (more facepalms when our protagonist says something completely off the mark of what's written on the wheel)
For armor customization, they've been playing around with this one idea of allowing the player to change/add different armor pieces, BUT with the idea that each companion you equip it to will take the piece and...stylize it somewhat, keeping to the character iconic appearance (a common example they're using it the difference of a breastplate between a seeker and a Grey Warden. The seeker's breastplate would obviously still be a "Steel Breastplate" but it might have a purple design on it or whatever. The Warden's "Steel Breastplate" might have a griffon insignia, or whatever. Hope that made sense.
When they speak of looking at Skyrim, I can only hope they mean something along the lines of having to actually run to 'discover' a place, and then being able to fast-travel (which really is not so different from what we did in DAO). Optimistically, it might allow for more random encounters? On this, we'll simply have to see.
I've also seen somewhere that they're speculating a release date sometime in 2014, but this isn't confirmed. I personally hope it doesn't come out any earlier than...gives them time to perfect the game and combine the best between DAO and DAII in it, and it gives us players a chance to perfect our Warden-Hawke-DA3 chains/imports.
Hope I helped a little.
#14
Posté 11 août 2012 - 03:50
in Origins we had 5 to 6 options of dialouge. In DA2 we had a green, purple and red option and they would lead to the same thing most of the time.Plaintiff wrote...
Dialogue options are in a circular formation instead of a list! Everything's ruined!
But seriously, DA2 changed very little.
that seems like a pretty big change to me.
#15
Posté 11 août 2012 - 05:11
Faaaaaaaaaaaaaaaaaalse.hussey 92 wrote...
in Origins we had 5 to 6 options of dialouge. In DA2 we had a green, purple and red option and they would lead to the same thing most of the time.Plaintiff wrote...
Dialogue options are in a circular formation instead of a list! Everything's ruined!
But seriously, DA2 changed very little.
that seems like a pretty big change to me.
DA:O generally gave you three standard responses and 1-3 "question" dialogues if you wanted further information about something, these "question" dialogues would loop back to the main list, and nothing would have changed. In the majority of DA2 interactions, this is covered by the "Investigate" section of the dialogue wheel. So the number of options is not actually lesser.
In DA:O most conversations have only the "negative" and "positive" outcomes (ie, the party member will either gain or lose disapproval, or perhaps stay somewhere inbetween). You can affect the degree to which approval is gained or lost, but the bulk of dialogue in the respective "positive" and "negative" paths is identical. Once you start going down a conversational path, the bulk of dialogue is unchangeable, different options will get you at most a throwaway line inserted at the start of the paragraph, before the NPC or party member resumes saying what they were going to say anyway.
DA2 conversations provide much greater variation. For starters, each companion has two entirely separate "paths" that your relationship with them can take, each with its own different conversations, and each conversation having its own subtle variations in turn.
By comparison, in DA:O, your companions either like you, in which case you access the extra content (which is identical every time), or they dislike/are neutral to you, in which case you get nothing, or they leave, in which case you still get nothing, and have even less than you did before. The only instances in which DA:O could be said to truly have "branching paths" is in the case of the romances and the hardening of Alistair and Leliana, and even then, the bulk of their dialogue remains unchanged.
Modifié par Plaintiff, 11 août 2012 - 05:25 .
#16
Posté 11 août 2012 - 01:21
#17
Guest_Nizaris1_*
Posté 11 août 2012 - 01:57
Guest_Nizaris1_*
- An Apostate Mage or Rogue Templar prisoner about to be executed, saved by a dragon Flemeth
- The Hero must choose to follow an Apostate or a Templar
- The Hero wandering around, don't know what to do, searching for work
- The Hero soon learned from Flemeth he/she is the Old God dragon born!
- The Hero meet a Grey Bearded Warden possibly old Duncan (yeah he lived!)
- The Hero unlock a special power of the Old God dragon, "Shout The Hell Out!"
Inspired by Skyrim...
Modifié par Nizaris1, 11 août 2012 - 01:59 .
#18
Posté 11 août 2012 - 05:36
lol they should of done this for HawkeNizaris1 wrote...
Things to see in DA3 :
- An Apostate Mage or Rogue Templar prisoner about to be executed, saved by a dragon Flemeth
- The Hero must choose to follow an Apostate or a Templar
- The Hero wandering around, don't know what to do, searching for work
- The Hero soon learned from Flemeth he/she is the Old God dragon born!
- The Hero meet a Grey Bearded Warden possibly old Duncan (yeah he lived!)
- The Hero unlock a special power of the Old God dragon, "Shout The Hell Out!"
Inspired by Skyrim...
#19
Posté 12 août 2012 - 02:43
No arrows and knees?Nizaris1 wrote...
Inspired by Skyrim...





Retour en haut







