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Assistance with Placeables and 2da Files


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#1
R_Savo

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 Hello everyone,

Reciently I came up with an idea that I what to implement into NWN2, however this requires me to add new custom placeables. I've spent around a week now looking over every tutorial and forum conversation on the topic and have finally come to my wit's end about the subject. I am using 3ds max 8 and expotron along with NWN 2da Editor to implement my new custom placeables.

However,  my problem is this: whenever I have exported my placeables model (with the flag "Placeable - rigid") and create a new line in the Placeables.2da file to add the new model everything goes smoothly, but once in the editor and I create a new global blueprint and add the new appearance; it shows up as a black box with a red question mark on all six sides. Not only this, but also shows a selection box in roughly the same shape as the model I imported.

I have become rather fustrated with this, but I don't mean to give up on it either, I just need a bit of assistance. 

The line I have set up in the Placeables.2da file is a s follows:


(Under these are the values that I have changed, the rest are "****")

Label      StrRef      PlaceableModelType    Fade    NWN2_ModelName

BOX         ****                         0                              1             plc_box

#2
Hellfire_RWS

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Its a textrue issue.
Make sure you diffuse texture as a tga (32bit) or DDS
Also you must have a normal map
Make sure the model, and textures are in the override or hak pack .

#3
R_Savo

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Thank you very much, once I added the proper texture files it worked with no problem.

#4
R_Savo

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Here's one for you: Every time I create a new placeable(blueprint) and give it a different model it shows up as the same model as the first new placeable blueprint I created.

#5
johnbgardner

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In the placeables.2da, the toolset uses the Label column to find the relevant data. Whatever "appearance" you assigned in the blueprint is the key. The column NWN2_ModelName is then used as the placeable model. Make sure the correct model name is associated to your new placeable, and you have a unique Label.