More varied companions please!
#1
Posté 14 juillet 2012 - 08:15
#2
Posté 14 juillet 2012 - 08:22
Or simply a hurlock.
A griffon would do.
#3
Posté 14 juillet 2012 - 08:26
#4
Posté 14 juillet 2012 - 08:49
I'm hoping for a Darkspawn companion at some point.
#5
Posté 14 juillet 2012 - 09:38
And for that reason alone, Origins kicks DA2's ass. And Mass Effect's. And pretty much most game's.
#6
Posté 14 juillet 2012 - 10:22
Ferretinabun wrote...
Races don't bother me - characters do. I'd be quite happy with a companion set of exclusively humans, elves and dwarves again so long as they're good ones.
And for that reason alone, Origins kicks DA2's ass. And Mass Effect's. And pretty much most game's.
I agree with the first part, but I seriously think that DA2 kicked Origins ass when it came to followers. I found all characters interesting and cared about what happened to all of them except one.
#7
Posté 14 juillet 2012 - 11:16
DuskWarden wrote...
I get why they made the Mabari an extra instead of taking up one of the companion slots, but I would always forget to summon it so I didn't use it for most of the game.
I didn't even realize it was a summon until my fourth play through.
I liked different races but i guess it has more to do with my knowledge of "this is how society views us as a couple.." "you were brought up differently.." etc..
#8
Posté 15 juillet 2012 - 10:41
What i *would* like to see is more varied cultures. Different races can offer insight into different cultures, like Sten and the Qunari, Merrill and the Dalish, but race isn't the defining factor for it.
I'd like to be given the opportunity to learn more about the Chasind, or other obscure cultures from the codex. I'd like to have companions that are integrated into societies that we know next to nothing about.
Race isn't important. The character itself is.
#9
Posté 15 juillet 2012 - 11:58
adam1986shadow wrote...
I enjoyed the variety of companions in Origins a lot more than DA2. It was nice having a Qunari, Golem & Mabari Hound (the DLC dog in DA2 didn't feel the same) alongside the usual human, dwarf and elfs. I seriously hope DA3 adds more companions that aren't simply just human, elf or dwarf
I disagree. For me, the companions in DA2 were far superior. Much more well-rounded, interesting and gritty. I'm happy with less diversity in my party.
In fact, and to derail the thread, I would be interested in a "single-faction" of companions - a biased perspective. I find that the diverse group with token members from each faction seems a little... I don't know, Bioware-conventional? A bit "Star Trek"?
How can I understand fully the perspective, paranoia perhaps, of each faction when they have contact with members of the others. The true fear comes from the unknown, and most of each faction don't encounter their opponents until the moment of battle - it is this unknown that makes the battle happen, for with understanding comes empathy, and with empathy comes peace.
Sorry about the off-topic stuff.
Modifié par hero 2, 15 juillet 2012 - 11:59 .
#10
Posté 15 juillet 2012 - 12:32
i'm more concerned about the gameplay, having a thief playing like the ones from the previous game will get boring, they really have to bring new stuffs
as for the marabi, it would have been better if you didn't have to summon him (it's no pokemon), even it you had to use medic to bring him back
#11
Posté 15 juillet 2012 - 03:42
Only companion with a personality was Varric. The rest may as well of being cardboard. Only reason I carried Anders around was because I wanted as much dialogue referencing the Hero
#12
Posté 15 juillet 2012 - 03:47
"HOW CAN YOU BETRAY MAGES, HAWKE?"
"... look, Anders. Just because I didn't pat you on the back doesn't mean I hate mages."
"BETRAYER OF MAGESSS, MAGES NEED FREEDOM. MAGES MAGES. MAGES."
#13
Posté 15 juillet 2012 - 03:59
I might be wrong, but I think it was Churchill that said that the definition of a fanatic is someone who can't shut up, and won't change the subject, and that's precicely the kind of companion I would rather do without.
#14
Posté 15 juillet 2012 - 04:35
Modifié par hero 2, 15 juillet 2012 - 04:36 .
#15
Posté 15 juillet 2012 - 04:48
Dave of Canada wrote...
DA2 didn't feel the same because most of the characters were one-button issue which had their entire character surround their conflict, enough so they'd refer to the conflict based on your rivalry / friendship despite you having done nothing of the sort.
"HOW CAN YOU BETRAY MAGES, HAWKE?"
"... look, Anders. Just because I didn't pat you on the back doesn't mean I hate mages."
"BETRAYER OF MAGESSS, MAGES NEED FREEDOM. MAGES MAGES. MAGES."
Exactly. Hearing Fenris and Anders harp on and on about the same damned issue, no matter how irrelevant, was just so tiring.
If anything, I want companions to go back to their varied internal conflicts that didn't completely and utterly consume their character.
#16
Posté 15 juillet 2012 - 05:05
Isabella = flirty thief
Anders = pro mage fanatic
Fenris = anti mage fanatic
Sebastian = Maker loving choir boy
That's pretty nuch their personality and story
#17
Posté 15 juillet 2012 - 07:07
I think the characters in DA2 had a lot of potential, but the fact they tended to talk only about one or two issues was a bit bothersome. I would like to see my companions talk about many things. Get me thinking like DA:O did.
#18
Posté 15 juillet 2012 - 07:30
Gibb_Shepard wrote...
Exactly. Hearing Fenris and Anders harp on and on about the same damned issue, no matter how irrelevant, was just so tiring.
If anything, I want companions to go back to their varied internal conflicts that didn't completely and utterly consume their character.
I think that's mostly what I want out of NPC's in these games, a variety of internal conflicts. I don't necessarily mind a character being consumed by an obsession like Fenris and Anders were, but I'm more likely to be interested in character if I can see multiple sources of conflict, and it helps if the character can defy convention for reasons you can discover in the game.
#19
Guest_Nizaris1_*
Posté 15 juillet 2012 - 07:48
Guest_Nizaris1_*
DA:O
- All companions joins together for one goal, that is to help the Warden against the Blight
- they have differences and conflicts with each other but they can tolerate because their goal is clear
- they all can understand the Warden decision with certain approach, such as persuade option, they only leave if it is too extreme for them to handle/accept
DA2 ;
- All companions except Varric join Hawke with no clear goal
- the companions are just like hang out with Hawke with no purpose
- they have differences and never tolerate to each other, if they don't like it they just don't like it and hate Hawke
That is the difference, DA2 lack the common interests between Hawke friends while in DA:O everybody working for the same goal.
Modifié par Nizaris1, 15 juillet 2012 - 07:52 .
#20
Posté 15 juillet 2012 - 09:33
This. A clear goal would have been nice. Being able to leave Kirkwall behind would have also been nice. No wonder they all hung out so often. They were practically stuck in prison with each other!Nizaris1 wrote...
The difference between DA:0 companions and DA2 companions are
DA:O
- All companions joins together for one goal, that is to help the Warden against the Blight
- they have differences and conflicts with each other but they can tolerate because their goal is clear
- they all can understand the Warden decision with certain approach, such as persuade option, they only leave if it is too extreme for them to handle/accept
DA2 ;
- All companions except Varric join Hawke with no clear goal
- the companions are just like hang out with Hawke with no purpose
- they have differences and never tolerate to each other, if they don't like it they just don't like it and hate Hawke
That is the difference, DA2 lack the common interests between Hawke friends while in DA:O everybody working for the same goal.
#21
Posté 15 juillet 2012 - 09:39
#22
Posté 15 juillet 2012 - 10:37
adam1986shadow wrote...
Merril = ditzy elf
Isabella = flirty thief
Anders = pro mage fanatic
Fenris = anti mage fanatic
Sebastian = Maker loving choir boy
That's pretty nuch their personality and story
As I've mentioned before, you can do this with any characters, here's DA:O's (again):
Alistair: http://tvtropes.org/...ightInSourArmor
Morrigan: http://tvtropes.org/...p/Main/IceQueen
Wynne: http://tvtropes.org/...n/OlderSidekick
Zevran: http://tvtropes.org/...nchClockVillain
Leliana: http://tvtropes.org/...itmanWithAHeart
Sten: http://tvtropes.org/...enEnemyMinority
Oghren: http://tvtropes.org/...ain/BloodKnight
Modifié par hero 2, 15 juillet 2012 - 10:37 .
#23
Posté 16 juillet 2012 - 02:30
I know it's a poor example but it's the best I've got. I wouldn't mind either way however, but if I get one more fanatic forced on me I will not be happy, and I agree with adam1986shadow, it is fairly easy to sum up what your companions are in fewer than ten words in DA2. The same can be said for DAO but I'm less inclined to do that because not all of them wanted to make me beat them over their head with their own self-righteousness.
#24
Posté 16 juillet 2012 - 10:23
hero 2 wrote...
adam1986shadow wrote...
Merril = ditzy elf
Isabella = flirty thief
Anders = pro mage fanatic
Fenris = anti mage fanatic
Sebastian = Maker loving choir boy
That's pretty nuch their personality and story
As I've mentioned before, you can do this with any characters, here's DA:O's (again):
Alistair: http://tvtropes.org/...ightInSourArmor
Morrigan: http://tvtropes.org/...p/Main/IceQueen
Wynne: http://tvtropes.org/...n/OlderSidekick
Zevran: http://tvtropes.org/...nchClockVillain
Leliana: http://tvtropes.org/...itmanWithAHeart
Sten: http://tvtropes.org/...enEnemyMinority
Oghren: http://tvtropes.org/...ain/BloodKnight
Obviously we will disagree, but I just feel the DA2 companions were terrible. I really wasn't interested in their stories, their personalities were flat, they had no goals or reasons they were just there!
#25
Posté 16 juillet 2012 - 10:29
Actually.. If you're going to plainly label Sebastian, i wouldn't advise using his religion to do it. It tends not to be his defining quality, no matter how hard he tries to make it so.Sebastian = Maker loving choir boy
"Self-Absorbed Whack-Job with Justifiable Homicidal Tendencies" probably works better.





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