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More varied companions please!


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#26
hero 2

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adam1986shadow wrote...
Obviously we will disagree, but I just feel the DA2 companions were terrible. I really wasn't interested in their stories, their personalities were flat, they had no goals or reasons they were just there!  


I thought they had goals and reasons, from Merril wanting to make the eluvian work to fenris wanting to affirm his freedom.
Perhaps some people found it more of a struggle to identify these goals, there certainly appear to be a lot of haters around.

I preferred the characters of DA2 very much. They seemed more grown up.

#27
adam1986shadow

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Except thats it... Fenris got his freedom pretty much instantly, there was no reason anyone of em needed us! Unlike Origins where all the companions goals were entwined with the Heroes goal.

#28
LobselVith8

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hero 2 wrote...

In fact, and to derail the thread, I would be interested in a "single-faction" of companions - a biased perspective. I find that the diverse group with token members from each faction seems a little... I don't know, Bioware-conventional? A bit "Star Trek"?

How can I understand fully the perspective, paranoia perhaps, of each faction when they have contact with members of the others. The true fear comes from the unknown, and most of each faction don't encounter their opponents until the moment of battle - it is this unknown that makes the battle happen, for with understanding comes empathy, and with empathy comes peace.


I thought it was a problem for companions to simply stand there if Hawke dies something they morally and ethically oppose, so I can see your point. For instance, it might make more sense for the protagonist to have pro-mage companions or pro-templar companions, depending on the protagonist's views.

#29
PainS

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Companions for DA3

-all the previous companions (unless they died)
- a guy with a French/Orlesian accent - THIS IS A MUST

That's pretty much it, because all the previous companions already have different personalities.

Modifié par PainS, 17 juillet 2012 - 07:09 .


#30
MagmaSaiyan

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hero 2 wrote...

adam1986shadow wrote...
Obviously we will disagree, but I just feel the DA2 companions were terrible. I really wasn't interested in their stories, their personalities were flat, they had no goals or reasons they were just there!  


I thought they had goals and reasons, from Merril wanting to make the eluvian work to fenris wanting to affirm his freedom.
Perhaps some people found it more of a struggle to identify these goals, there certainly appear to be a lot of haters around.

I preferred the characters of DA2 very much. They seemed more grown up.


 i agree with you hero, apparently the companion quest were just a bunch of fetch or kill quest with no goal in mind, then dont get me started on what Oghren and Alistairs quest were like<_

#31
MagmaSaiyan

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adam1986shadow wrote...

Except thats it... Fenris got his freedom pretty much instantly, there was no reason anyone of em needed us! Unlike Origins where all the companions goals were entwined with the Heroes goal.


well you know other than Morrigan and Alistair the others really didnt have anything better to do, Oghren who would waste away in Orzammar anyway, Wynne would of hung out at the tower and would of helped out during the final battle, Leliana had her vision? ya clearly thats a good reason to go with a stranger, Sten couldnt go back to his homeland for whatever (i forgot what he planned to do),

everyone from DA2 had Hawke to help them out cause theres no way any of them could do it by themselves.

#32
ianvillan

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MagmaSaiyan wrote...

adam1986shadow wrote...

Except thats it... Fenris got his freedom pretty much instantly, there was no reason anyone of em needed us! Unlike Origins where all the companions goals were entwined with the Heroes goal.


well you know other than Morrigan and Alistair the others really didnt have anything better to do, Oghren who would waste away in Orzammar anyway, Wynne would of hung out at the tower and would of helped out during the final battle, Leliana had her vision? ya clearly thats a good reason to go with a stranger, Sten couldnt go back to his homeland for whatever (i forgot what he planned to do),

everyone from DA2 had Hawke to help them out cause theres no way any of them could do it by themselves.


Stens reason for coming to Fereldan was to learn about the darkspawn, It was that once he got here he lost his sword and killed innocent people that meant he couldn't go back. After you get his sword back and he learns about the darkspawn he can return home.

Now compare Sten to Fenris who when you first meet him was hiding behind a wall until you had killed an ambush meant for him then pops out kills one man and spends the rest of the game moaning about not finding Danarius, but doing nothing to look for him. He says how slavery is the worst thing in the worst yet stands by while mages are enslaved and mistreated.

#33
wsandista

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No

#34
EricHVela

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Ooh! I liked those who mentioned Awakened Darkspawn.

Successful fantasy novels are ripe with cliché characters. I don't mind most of them, but I would like one or two outliers to the normal styles as well.

How about a character that is different not based solely upon friendship but mostly based upon contrasting the protagonist? Like a snarky protagonist makes that companion serious. A blunt protagonist makes that same companion silly. A diplomatic protagonist makes that same companion totally bonkers. (EDIT: That companion is always interested in the opposite gender to the protagonist, as well. No romance for you! LOL) More work. More risk. But the prize...

Modifié par ReggarBlane, 18 juillet 2012 - 02:10 .


#35
Tinxa

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Oh please no darkspawn companion... that would just be silly.

I would like the companions to be interesting because of their personality as much as possible and not rely on some gimmick like being the only miniature space dragon in the world that just happens to be in your party along with a flying rock and a singing suit of armour.
I also found the whole Justice/Anders thing a bit contrived, like Anders desperately needed some spirit inside him to make him interesting so he wasn't just another mage.

#36
ShadyKat

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eroeru wrote...

Like the undead!

Or simply a hurlock.

A griffon would do.

Would love to have a baby dragon or griffon insead of another mabari hound.:wub:

#37
Eternal Phoenix

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I want a uber religious extremist Templar with unbreakable faith in The Maker or no companions at all.

#38
CELL55

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 I really liked the DA2 companions (mostly), but I believe even Gaider mentioned that there was some overlap in certain characters. For example, if you wanted to romance a guy, you could choose between a tortured, radical, brooding male, and a... tortured, radical, brooding male. :mellow: And while some people liked that sort of character, there were plenty who didn't, and they were left without any other option. As they have acknowledged that little problem, I am reasonably confident it will be avoided in the next game.

#39
hussey 92

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Ferretinabun wrote...

Races don't bother me - characters do. I'd be quite happy with a companion set of exclusively humans, elves and dwarves again so long as they're good ones.

And for that reason alone, Origins kicks DA2's ass. And Mass Effect's. And pretty much most game's.

agreed^

varied doesn't translate into more races to me.  All your companions could be different races but all seem the same.

#40
SirCrashalot

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Varied companions can certainly add some spice to the game though they all need to have a good reason for accompanying you. Having a companion willing to charge into the Abyss with you simply because you found his lost sock just doesn't cut it. ;p

I still have fond memories of Planescape Torment which had the most diverse unusual companions I have ever encountered in a RPG and their personalities along with the fantastic storyline more than made up for the somewhat dull gameplay. It wasn't immediately obvious at first but as you unravel their stories you will find that they all have ties with you from the past.

#41
Ophir147

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adam1986shadow wrote...

Merril = ditzy elf
Isabella = flirty thief
Anders = pro mage fanatic
Fenris = anti mage fanatic
Sebastian = Maker loving choir boy

That's pretty nuch their personality and story


Sten = Qunari exposition fairy
Alistair = reluctant, mourning heir
Leliana = contrite former Bard
Zevran = flirty assassin
Shale = golem
Wynne = matronly abomination
Oghren = drunk dwarf

It's easy to oversimplify characters; that doesn't make them any worse.

#42
zeypher

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interesting companions eh, well do not compare bioware to obsidian devs. If you want interesting companions look to obsidian. Plane scape torment, then one of many in motb. Hell even sand was a good companion in nwn2 OC

#43
PainS

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Honestly, there's already a lot of companions introduced in the previous two games. I am for variety, but adding more characters would be too much IN MY OPINION.

I just want Hawke's companions to interact/meet with the Warden's companions. If there are new companions, they should have a VERY GOOD REASON to tag along - by vg reason i mean one that could affect the plot.

For DA3 I just want to have a party with me, Hawke, and my warden all at the same time - at some point in the game.

#44
GavrielKay

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hero 2 wrote...
I thought they had goals and reasons, from Merril wanting to make the eluvian work to fenris wanting to affirm his freedom.
Perhaps some people found it more of a struggle to identify these goals, there certainly appear to be a lot of haters around.

I preferred the characters of DA2 very much. They seemed more grown up.


The companions in DA2 had goals.  Their goals didn't really have anything to do with Hawke specificially.  Mostly they wanted some muscle to get them through some early crisis and then just offered to tag along.

I actively opposed Merrill's goal so that really made no sense.

Saving the world might be trite, but at least every understands what it's about and it isn't too hard to imagine people who want a saved world.