This is an odd issue that I've run into. Every time I script a death during a conversation of some sort, the owner never actually plays the death animation - instead they just appear on the floor as a corpse as soon as the conversation ends. Presumably this was done so BioWare could set up death scenes in conversations instead, but in most situations I prefer doing it during gameplay (if for no other reason than it's easier).
Has anyone found a work-around to this problem at all? I've thought about perhaps delaying the death event, but I'm not actually sure how to handle that properly.
Deaths during conversations don't trigger death animations
Débuté par
sea-
, juil. 14 2012 09:48
#1
Posté 14 juillet 2012 - 09:48





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