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Deaths during conversations don't trigger death animations


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#1
sea-

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This is an odd issue that I've run into.  Every time I script a death during a conversation of some sort, the owner never actually plays the death animation - instead they just appear on the floor as a corpse as soon as the conversation ends.  Presumably this was done so BioWare could set up death scenes in conversations instead, but in most situations I prefer doing it during gameplay (if for no other reason than it's easier).

Has anyone found a work-around to this problem at all?  I've thought about perhaps delaying the death event, but I'm not actually sure how to handle that properly.