Kel Riever wrote...
Okay, not sure if commenting on this thread can lead to any good outcome.
Simply put, be fair. If you are going to have sexy clothes for the women, gotta have them for the men. Please everyone, you know what I mean? And that has nothing to do with ME, just in general. Then, honestly, if you are going to have something 'unrealistic' in your game...and you are going to ultimately decide it will be so because it is a sci-fi/fantasy/whatever setting, then to go and try to explain it or justify it is just damn silly. Sort of like a bad explanation for space magic. At a certain point, you just sound silly because we all know, in essence, you are just doing it to do it.
Miranda is supposed to be genetically perfect. Are we supposed to know this by the clothes she wears? In ME2, she obviously gets heat for what she wears from her enemy, and she also gets a chauvinistic comment from it by one of the engineers (who is known for that sort of thing, by the way). None of it, obviously, changes what Miranda thinks, and really, it is all about setting. To try to have some ludicrous meta-explanation about what she should or shouldn't wear, or how it gets her through the Citadel without being noticed just is belaboring a point that should be raised as a problem in a larger context (all women are portrayed unfairly) or overlooked as nit-picky (if you think that things are fairly done). I'm not making a judgement call on clothes, but I will say that it is a minor point when compared to things like glaring plot holes that bend back the entire series on its head.
Miranda's dialogue and clothing reinforce this whole "perfection" theme. Looking at the various Miranda romance cut scenes on youtube, even your relationship with Miranda is more sexualized than that with the other two squaddie LIs in
ME3 ME2. That's a good thing, to have each love story move differently.
Motivated by Taboo-XX's comments, I watched a number of the cut scenes for the different squaddies, and was impressed by the use of camera for each. For example: for Jack, the camara is often frenetic and jumbled.
Modifié par iamweaver, 15 juillet 2012 - 01:11 .