Also, being utterly forgotten, and thrown away like he was is what truly cheapens Thane's character.
Modifié par RShara, 26 août 2012 - 09:34 .
Modifié par RShara, 26 août 2012 - 09:34 .
Modifié par Nube9, 26 août 2012 - 12:02 .
Modifié par Roxy, 27 août 2012 - 12:24 .
Kogia wrote...
As this was supposed to be a game about choices, I definitely agree more options as to what actually happens in the story would have been better. Even though I disagree with the need for everyone to live, especially Thane, he felt like a tragic character right from the start for me. I'm surprised people romanced him and didn't forsee tragedy on the horizon. It's kind of what made him so special.
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs. So if some choices you made earlier in the game led to keeping Thane alive, I would like those decisions to reduce or even close other crew members chances of survival, effectively some of them need to die, but I'm with you in that it doesn't have to be Thane. However I wouldn't like to have actual decisions of, 'save Thane or Vega' that would be too simplistic and convenient. The greatest part of ME is the characters, they draw you in, even in spite of terribly cheesey Shep dialogue, you fall for the cast and that shows by how much people care for the story, but that shouldn’t mean we all get everything we want at every stage, there needs to be tough choices in a game like this.
I think if some of you are honest with yourselves, you're more just upset that a character you really fell for died (which does at least suggest the writers did a good job of making him a likeable character) and so you're trying to justify your 'grief' by suggesting it didn't fit or wasn't suitable. I'm not saying this nastily, it's nice to feel strongly about characters in games, but his death didn’t feel out of place, maybe the response did, but that’s more about lack of aftercare rather than an error with the event itself.
I do definitely agree that his death should have been mentioned more and reflected on, especially as he was a romance option, which elevated him into more significance than many of the cast. I felt the same about all the romance, there should be more personal dialogue throughout the game after moving moments (deaths, love, etc).
I would suggest never watching Chinese movies, in those everyone always dies tragically and often without warning or ‘reason’, they're like the entire opposite of American films where everyone always has to live happily ever after. Personally I like both, but would like both to find a balance.
Roxy wrote...
In ME3 you don't even recognise the Thane we got to know in ME2...he's all **it's and giggles about dieing and that's all we get to talk about with him *double take* WHAT? This Hepler that you hired didn't know squat about Thane and probably did'nt do his homework! Oh and I don't buy that "We forgot he was an LI" ! He was on your trailers,posters and FRONT COVER of ME 2!!!
Kogia wrote...
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs.
Hyrule_Gal wrote...
Roxy wrote...
In ME3 you don't even recognise the Thane we got to know in ME2...he's all **it's and giggles about dieing and that's all we get to talk about with him *double take* WHAT? This Hepler that you hired didn't know squat about Thane and probably did'nt do his homework! Oh and I don't buy that "We forgot he was an LI" ! He was on your trailers,posters and FRONT COVER of ME 2!!!I shouldn't laugh but that made me snort. It's so true though! "I had refused to be confined to a bed, gasping horribly as my life beeped away to machinery I had no use for" Uh...whatca doin gasping in a bed then Thane? Finding him COMPLACENT with dying and in a hospital bed for **** sake was too idiotic for words! Did I go back in time? Did Thane get smacked in the head by falling debris? Does he have a twin? Who was that stranger I was talking to because I tell you what, it wasn't Thane Krios.
o Ventus wrote...
Kogia wrote...
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs.
I wish people would stop saying things like these. Near death experiences are still monumentally weighted, especially for the people having the experiences.
A lot of us foresaw possible tragedy for ME3. That doesn't mean that we didn't also see hope. This is especially true because BioWare put hope for a cure/treatment in official media.Kogia wrote...
As this was supposed to be a game about choices, I definitely agree more options as to what actually happens in the story would have been better. Even though I disagree with the need for everyone to live, especially Thane, he felt like a tragic character right from the start for me. I'm surprised people romanced him and didn't forsee tragedy on the horizon. It's kind of what made him so special.
Isn't it enough that billions of people all over the galaxy are dying? Is that not enough threat? Is that not enough danger? If you argue that Shepard must feel personally threatened, then why wasn't that shown? If Thane's death was meant to show Shepard that even she can't save everybody, then BioWare should have SHOWN that Shepard felt helpless. They should have SHOWN that she grieved for him.I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs. So if some choices you made earlier in the game led to keeping Thane alive, I would like those decisions to reduce or even close other crew members chances of survival, effectively some of them need to die, but I'm with you in that it doesn't have to be Thane. However I wouldn't like to have actual decisions of, 'save Thane or Vega' that would be too simplistic and convenient. The greatest part of ME is the characters, they draw you in, even in spite of terribly cheesey Shep dialogue, you fall for the cast and that shows by how much people care for the story, but that shouldn’t mean we all get everything we want at every stage, there needs to be tough choices in a game like this.
No. We're not upset merely because he died. If you read my essay in the OP, I have clear, legitimate reasons why the writing was bad and inappropriate for Thane's character. I'm not justifying anything. Most of us expected him to die. But we also expected BioWare to give him a death fitting of his character, one where he wasn't just a posterboy for his disease, one where he didn't just throw himself at a sword, one where his friends and/or lover actually gave a damn about him dying.I think if some of you are honest with yourselves, you're more just upset that a character you really fell for died (which does at least suggest the writers did a good job of making him a likeable character) and so you're trying to justify your 'grief' by suggesting it didn't fit or wasn't suitable. I'm not saying this nastily, it's nice to feel strongly about characters in games, but his death didn’t feel out of place, maybe the response did, but that’s more about lack of aftercare rather than an error with the event itself.
Yes, ME3 never seemed to take the time after major events to let it sink in. Always onward to the next big thing, or to more fetch quests...I do definitely agree that his death should have been mentioned more and reflected on, especially as he was a romance option, which elevated him into more significance than many of the cast. I felt the same about all the romance, there should be more personal dialogue throughout the game after moving moments (deaths, love, etc).
Really? I'm sorry, I know you mean well, but we're not a bunch of fragile flowers who can't take a little sadness in our lives every now and then. If a sudden death has purpose within a story, in that it forwards the plot, causes ripples in the surviving people around them, and provides motivation for key characters, it's good writing. Same goes for every tragic event.I would suggest never watching Chinese movies, in those everyone always dies tragically and often without warning or ‘reason’, they're like the entire opposite of American films where everyone always has to live happily ever after. Personally I like both, but would like both to find a balance.
Guest_Squeegee83_*
Modifié par Squeegee83, 29 août 2012 - 10:28 .
o Ventus wrote...
Kogia wrote...
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs.
I wish people would stop saying things like these. Near death experiences are still monumentally weighted, especially for the people having the experiences.
Modifié par mnomaha, 30 août 2012 - 07:46 .
mnomaha wrote...
o Ventus wrote...
Kogia wrote...
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs.
I wish people would stop saying things like these. Near death experiences are still monumentally weighted, especially for the people having the experiences.
Okaaaay, first off...childish...did you NOT see the shower scene?
Next...if they quit saying things like this...they will have nothing left to say. I think it's in a handbook somewhere...Dummys guide for Bio.Drones...
o Ventus wrote...
mnomaha wrote...
o Ventus wrote...
Kogia wrote...
I do still think deaths are necessary to give this type of story weight, you must see that if everyone lives, where was the threat, where was the danger? It makes the story childish, the youthful idea that everything works out fine in the end just sadly doesn't feel real, death occurs.
I wish people would stop saying things like these. Near death experiences are still monumentally weighted, especially for the people having the experiences.
Okaaaay, first off...childish...did you NOT see the shower scene?
Next...if they quit saying things like this...they will have nothing left to say. I think it's in a handbook somewhere...Dummys guide for Bio.Drones...
Wait, are you supporting what I said or making a case against it?
Your first point gives me the impression of the latter, but your 2nd point gives me the impression of the former.