In a couple of cases, the only conceivable reason not to accept the quest from the Player's standpoint is that an NPC or two might get peeved, and it's not like they get so peeved that you can't just hand them a gift and go on. (I've finished the game twice now with ALL the NPC's at 80+ favorable and 6 of them at 100, it's NOT HARD TO DO if you only ever take your 3 favorite NPC's with you. Seems kind of silly.)
As a suggestion, I'd say that getting away from these quests where party members do dumb things like complain that it's a waste of time and refusing the quest has absolutely no metagame purpose would be a positive step in gaming. Mentioning any kind of in-game time limit only draws attention to the convention that there is no *actual* time limit on anything you do. It'd be even nicer if the opportunities to refuse quest lines opened up actually interesting options, where you maybe wind up doing an *alternate* scenario instead of just completely dumping the opportunity.






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