Do you thought about adding celeb faces to the campaign, aka Amthony Hopkins as Merlin or Jessica Alba as companion.
The Tower of Destiny - Recruiting Testers, Project is Playable
Débuté par
DarkJin83
, déc. 17 2009 03:46
#26
Posté 20 décembre 2009 - 08:51
#27
Posté 20 décembre 2009 - 10:32
id love the chance to test this out, if youre still accepting applicants.
#28
Posté 22 décembre 2009 - 03:21
I'm willing to test your mod out if you still need testers. Not experienced with modding, although I have played around with the good ol' Oblivion Construction set. I love playing games that live off of the creations the community makes.
#29
Posté 22 décembre 2009 - 03:57
im ready, willing and able
#30
Posté 23 décembre 2009 - 02:58
I just found the reference to your new campaign while browsing modes on DragonAgeNexus. I'd definitely be interested in playtesting, if you're still looking for people.
-Kevin
-Kevin
#31
Posté 23 décembre 2009 - 04:41
I'm interested in testing the mod if you still need people.
#32
Posté 24 décembre 2009 - 05:22
I'd love to, I got a taste on DA-Nexus, while I was browsing the "updates recently", thanks.
#33
Posté 24 décembre 2009 - 12:18
I'd love to give this a whirl as well! I helped test a bunch of mods/campaigns that others built for NWN a few years ago, and am soon going to be hitting a few weeks of "between jobs" time, so I should have a good amount of time to test things out after Christmas.
Modifié par calphyn, 24 décembre 2009 - 12:19 .
#34
Posté 26 décembre 2009 - 07:33
Hi. My name's Arjun, I'm relatively new to the Dragon Age community but I've been playing RPGs on and off for over a decade now. Been a part of a few medium-scale mods back in the day, and tooled around with SDKs and mod tools since back in the Doom days. Probably the biggest mod in terms of the number of people getting together to create something was the Deus Ex Prequel project, but that ended up dissolving a few months after Invisible War came out and we realized we weren't going to be able to migrate over to the new game (and the fact that the community started to fall apart after IW didn't help). Nonetheless, I'm always happy to help test out mods other people are developing; I did just that for a few Thief/Thief 2 campaigns, and now I'm here
I can't guarantee that I'll be able to play every day, but I can definitely put in at least an hour or two a night for the next four weeks. After that, depends on school/work/social schedules. Pleased to be here.
#35
Posté 28 décembre 2009 - 02:52
Is there a tentative date for when the Tower of Destiny will be open for download?
#36
Posté 28 décembre 2009 - 09:53
I can put in one to three hours a night during weekdays if you would be willing to recruit me as a tester.
#37
Posté 29 décembre 2009 - 10:56
id like to download this how do i do it? seems like the only near complete campaign out there so far i cant find anyone with something complete heh
#38
Posté 31 décembre 2009 - 02:39
I would like to be a playtester for your tower, sounds like a very interesting project. I have been a gamer since text games, but have very little exoerience creating MODs. Ive used several mods in other games though. I usually play 2-4 hours each night,...errr except when Smallville and SG Universe are on.
#39
Posté 31 décembre 2009 - 11:52
Experienced gamer~ Baldur's gate and tons more, WoW for 5 years and have done 2 of their betas. taadaa
#40
Posté 02 janvier 2010 - 01:40
Would love to test this. I've got some background in modding Crysis but not yet for DA. Played one origin all the way to the end and have played the other origins up 'till Ostagar.
#41
Posté 02 janvier 2010 - 07:29
I have some beta testing experience and am a game modder myself.
#42
Posté 04 janvier 2010 - 03:34
I'm not volunteering as it seems you have over 20 people here wanting to get on the train. I would, however, like to make some suggestions:
*A dungeon with 100 levels must be somewhat varied. Having 100 floors of, say, Tevinter Ruins and packs of wolves would quickly become not worth playing. Having a boss encounter with interesting new weapons and armor every 25 levels or so would also help to keep intrest.
*Needs a way out midway through. I sugest a neutral or 'safe zone' floor every 10 levels where one can access his party, make changes, sell stuff, and if desired, escape. Naturally, escaping would have consequences - perhaps the player must restart from the next lowest safe zone. ie: a player exits on floor 50 and then returns, but must first fight again through floors 41-49. Bosses should be removed, however.
Just some things for you to consider. I look foreward to downloading this, and I hope you get some scripted action in as well.
*A dungeon with 100 levels must be somewhat varied. Having 100 floors of, say, Tevinter Ruins and packs of wolves would quickly become not worth playing. Having a boss encounter with interesting new weapons and armor every 25 levels or so would also help to keep intrest.
*Needs a way out midway through. I sugest a neutral or 'safe zone' floor every 10 levels where one can access his party, make changes, sell stuff, and if desired, escape. Naturally, escaping would have consequences - perhaps the player must restart from the next lowest safe zone. ie: a player exits on floor 50 and then returns, but must first fight again through floors 41-49. Bosses should be removed, however.
Just some things for you to consider. I look foreward to downloading this, and I hope you get some scripted action in as well.
#43
Posté 08 janvier 2010 - 06:04
I would test it and with wife as well... so you can get us both fully testing it in every way possible. As my wife goes one way I usually go the other lol.... Like in fable she goes good I destroy towns just to buy and take over lol. So pass us an invitation and we will gladly help out. If you want ideas I can give plenty especially since I have experience in some world building for lots of RPG games and strategy games.
#44
Posté 08 janvier 2010 - 08:41
I'd like to test as well. I am curious to see what the mod has to offer and will gladly report any issues and suggestions if wanted.
As for me, I have completed the game once, gone high levels twice and growing another character to complete the game now. Other than that, I have tested Ragnarok Online as a game-master in official servers. 25 years old and been playing games for about half of my life, RPGs being my favorite.
As for me, I have completed the game once, gone high levels twice and growing another character to complete the game now. Other than that, I have tested Ragnarok Online as a game-master in official servers. 25 years old and been playing games for about half of my life, RPGs being my favorite.
#45
Posté 24 janvier 2010 - 12:28
how's this project doing?
#46
Posté 24 janvier 2010 - 02:17
Don't quote me, but I think the author has moved on to another project. At least, I think that is what I read over at DANexus...
#47
Posté 24 janvier 2010 - 11:03
Evening,
I too would like to test the mod - Tower of Destiny.
I am able to log more than 80+ hours of game play per week, exemplary copius notes, and work in the industry from a hardware test platform and hardware development aspect. I have beta tested all aspects of particular game development for over 60 games in my 17 year career. If you need assistance in testing this dungeon, please do not hesitate to toss me an invite to the group. Stoked to see the action..
- Ein.
Einheit@OrderOfLaibach.com
I too would like to test the mod - Tower of Destiny.
I am able to log more than 80+ hours of game play per week, exemplary copius notes, and work in the industry from a hardware test platform and hardware development aspect. I have beta tested all aspects of particular game development for over 60 games in my 17 year career. If you need assistance in testing this dungeon, please do not hesitate to toss me an invite to the group. Stoked to see the action..
- Ein.
Einheit@OrderOfLaibach.com
Modifié par Order Of Laibach, 24 janvier 2010 - 11:04 .
#48
Posté 02 février 2010 - 01:33
Why is this started without my eagle eye?
I want to test it if you need..
I must say that I play the spanish version of the game.
..also I can retexture some things if you need..
..as you demand..
..you are welcome.
I want to test it if you need..
I must say that I play the spanish version of the game.
..also I can retexture some things if you need..
..as you demand..
..you are welcome.
#49
Posté 06 février 2010 - 06:42
If you still need testers, ill be happy to give you a hand
#50
Posté 05 mai 2010 - 09:03
I would love to test this. I am not a modder, but I actually *enjoy* spotting bugs and the like. Pretty please?





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