V-rcingetorix wrote...
Question, though, why no sentry/combat drones? Pardon me for metagaming, but engineers on the multiplayer use either combat drones (shields, various attack powers like zap, fire, missiles) or sentry turrets (flamethrower, concussive shot or missile). Same for singleplayer, mostly.
On the other hand, limiting the variety of assault capabilities emphasizes the lack of resources, which may be your goal. Cryo blasts, energy-drain and reave capabilities might turn the whole thing into an ad hoc commando story, which I am pretty sure is not your goal.
Cheers, keep up the good work.
Well first, thank you as always for your kind words and thoughts. Always appreciated.
**Possible Minor Spoilers Follow... Warning for Readers/Potential readers**
I have the Salik using a combat drone in two of the former chapters and some of the upcoming ones. But you hit the nail on the head with the second part of your question. I've been working with a theme of being cut off from assets, be it communications, equipment, food, etc. And the struggle to survive despite it all.
In my mind... and others may rightly disagree... use of combat drones/sentry turrets would require having the equipment on hand. I think that an omni-tool could assemble a small guided drone for deploying cryo/incendiary bursts, but I have a hard time seeing them constructing a full combat drone, filling it with power systems and offensive hardware, missiles, explosives, detection equipment, holographic emitters and whatever else it needs to function... all on demand. And sentry turrets in the game always involve throwing or firing a piece of equipment onto the field, which then activates. So I have just been operating on the assumption that until the survivors of the Sileya get their hands on that sort of tech, they can't use it. Since Salik showed up with combat drone hardware, he has it at his disposal.
I understand why Bioware set up the classes the way they did... Adepts being pure biotic, Infiltrators being tech/combat, etc... I know it was to give diversity between classes and provide a role for each in the context of the game. But I have shied away from being that strict in my story on the basis of logic. In a more logical and realistic sense, there is nothing preventing a biotic from purchasing or salvaging a tactical cloak, a combat drone, a concussive burst emitter, and some frag grenades and then going to town as a biotic/infiltrator/engineer/soldier combo. So I'm a little less stuck on the game limitations for the purposes of the story.
I guess if you wanted to really put classes to the characters in my story, most of them fit somewhere... Captain Nisaria being a Vanguard, Illitha being a Sentinel (as an engineer with biotic ability), Selura being an Engineer (since she never developed her biotics), etc... Some are a little harder to classify. Prathus, for example, is a former soldier, but uses Overload, a tech power, so I guess he would be classified in the game as an Infiltrator who doesn't use tactical cloak? But the one that doesn't quite fit anywhere is Salik, since he has the signature gear of both an Infiltrator and Engineer... he has used both Combat Drone and Tac Cloak in the story.
But I've drifted off the point. The point I was getting at is: Yes, you're correct that the lack of various forms of attack from the games is based on my running theme of scarcity of resources. But should the characters later pick up such tech, things may change. I won't say one way or the other on that point, to avoid any further spoilers.





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