I've created an area and set the music in the area properties but it does not work at all ingame. I was thinking that I had to extract the files themselves and put a music/Prelude_kwilds folder in my AddIn directory but I have no idea how to extract the music files.
Anyone know how to get this to work?
How do you get music working in your area?
Débuté par
ITSSEXYTIME
, déc. 17 2009 04:02
#1
Posté 17 décembre 2009 - 04:02
#2
Posté 17 décembre 2009 - 05:37
A quick step by step on how to do this:
1) Open up your area
2) Select the music you want for the area from area properties, under the [Music Preset] dropdown dialog.
3) Create (draw) a [Music Volume] object. This can be done, among other ways, by right-clicking on the ground and selecting [Insert Music Volume]. Make sure you draw the object big enough so it covers all the parts of the area where you want the music to play in.
4) Select your newly-created [Music Volume] object. Set both [Enter State] and [Exit State] to 1.
5) Export your area and you're done. Probably.
1) Open up your area
2) Select the music you want for the area from area properties, under the [Music Preset] dropdown dialog.
3) Create (draw) a [Music Volume] object. This can be done, among other ways, by right-clicking on the ground and selecting [Insert Music Volume]. Make sure you draw the object big enough so it covers all the parts of the area where you want the music to play in.
4) Select your newly-created [Music Volume] object. Set both [Enter State] and [Exit State] to 1.
5) Export your area and you're done. Probably.





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