I have to say that I (playing on PC) don't really experience the long-range hugs that much. In fact, I can't remember ever experiencing it in a way that wasn't simply down to old-fashioned latency. Maybe I'm just lucky, but to me it seems like it's a bigger issue on Xbox *shrugs*GodlessPaladin wrote...
The issue is that Banshee sync kills are sufficiently glitchy and random that you don't really need to make any significant error to get magnet grabbed once in a blue moon, especially as a close range brawler class (all of whom suffer in the metagame due to grabs being immeasurably more consequential than being downed by gunfire, and harder to circumvent by any means other than keeping your distance, which cripples close range characters). If I get downed by some other source like gunfire or a brute charge, I always deserve it. I always made some clear mistake and if I had made another choice, it wouldn't have occurred. By contrast, Banshee sync kills often feel like a roll of the dice. Maybe it's just a lack of clear information on how the mechanic works, but it often seems like it doesn't matter what I did. I've been pulled through walls from huge distances, and that's on-host.
Anyway, while I don't disagree with you, I think the ability to instagrab you right after a teleport is also an issue. I mean, you said that it's hard to circumvent by any means besides keeping your distance. However, as Holmes explains it, keeping your distance doesn't really help either, because the chance of being grabbed goes up when she's in her teleporting state, and that's when she's practically impossible to dodge as well. I don't know how many full extractions became partial extractions this weekend because one of the team members was instantly grabbed by a banshee that had teleported in a milisecond before.
At the very least, if they had a forced cooldown between teleporting and attacking, it would give you time to dodge away. Keeping distance would be a reasonable defence. As it is, the only defence is luck.





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