Conquered Platinum at Comicon
#301
Posté 16 juillet 2012 - 06:01
I mean you play mass effect. You should know what we do to disingenious assertions round here. (i know its probably the wrong context but i just really wanted to use that line)
#302
Posté 16 juillet 2012 - 06:19
I knew you were one of the best, but playing Platinum with weak/bad teammates, which is maybe even harder than solo, deserves congratulations.
#303
Posté 16 juillet 2012 - 06:34
upinya slayin wrote...
everything i said is 100% true. I wans't there in person ...
what else is there to say on this, really
seriously lame
#304
Posté 16 juillet 2012 - 06:43
Modifié par GodlessPaladin, 16 juillet 2012 - 06:45 .
#305
Posté 16 juillet 2012 - 06:47
Nicla Karsavina wrote...
That's impressive, GodlessPaladin.
I
knew you were one of the best, but playing Platinum with weak/bad
teammates, which is maybe even harder than solo, deserves
congratulations.
Thanks. Cal- was a pretty helpful teammate though (particularly considering he said he never played with a controller before, since he's a PC player) and I wouldn't underrate his contributions with his Salarian Engineer.
lemon00 wrote...
upinya slayin wrote...
everything i said is 100% true. I wans't there in person ...
what else is there to say on this, really
seriously lame
Pretty much sums it up, yeah.
Modifié par GodlessPaladin, 16 juillet 2012 - 06:54 .
#306
Posté 16 juillet 2012 - 06:56
#307
Posté 16 juillet 2012 - 07:11
Eric Fagnan wrote...
Cool, nice to hear someone beat it. I was hoping it would last a little longer though
I'm guessing that for most players it will be harder than it was at Comic Con since our dev kits over there probably had maxed out ultra rare weapons and all the gear.
Someone beat platinum. Fagnan must buff it! All enemies now have chance to sync kill, including mooks. Additionally, just in case someone still makes it to extraction, a mixup with Hackett means the pickup shuttle doesn't come and instead arial bombardment is in fact incoming. Timer reaches 0, everone is insta-killed. Critical mission failure.
But on a serious note, great job OP. That is impressive.
Modifié par jfruelas521, 16 juillet 2012 - 07:12 .
#308
Posté 16 juillet 2012 - 07:16
#309
Posté 16 juillet 2012 - 07:19
jfruelas521 wrote...
Eric Fagnan wrote...
Cool, nice to hear someone beat it. I was hoping it would last a little longer though
I'm guessing that for most players it will be harder than it was at Comic Con since our dev kits over there probably had maxed out ultra rare weapons and all the gear.
Someone beat platinum. Fagnan must buff it! All enemies now have chance to sync kill, including mooks. Additionally, just in case someone still makes it to extraction, a mixup with Hackett means the pickup shuttle doesn't come and instead arial bombardment is in fact incoming. Timer reaches 0, everone is insta-killed. Critical mission failure.
But on a serious note, great job OP. That is impressive.
No, no one beat Platinum. A team did. Solo still pending.
Modifié par GallowsPole, 16 juillet 2012 - 07:20 .
#310
Posté 16 juillet 2012 - 07:21
Modifié par GodlessPaladin, 16 juillet 2012 - 07:22 .
#311
Posté 16 juillet 2012 - 07:23
Torguemada wrote...
Not saying people aren't stupid, but you do realise that the OP has been updated atleast twice by now, lastly no more then 14h ago.
Yes, i am fully aware of that. but the 14h ago update was just the inclusion of the picture. What classes people played, how much XP they earned etc. was in when i looked yesterday beginning of the Afternoon at GMT+1 timezone. Theres a good 6 pages of people asking for info when the info was already up for the grabs in the OP.
#312
Posté 16 juillet 2012 - 07:23
You're right, it's me that usually overestimate the scoreboard.GodlessPaladin wrote...
Thanks. Cal- was a pretty helpful teammate though (particularly considering he said he never played with a controller before, since he's a PC player) and I wouldn't underrate his contributions with his Salarian Engineer.
He wasn't that bad considering that he used a controller for the first time, I would have made a mess with that thing.
#313
Posté 16 juillet 2012 - 07:24
upinya slayin wrote...
The Waffle Cat wrote...
Platinum seems easy mode, my brother in law was in one of those teams who completed platinum and hes a complete garbage player.
which guy was he (what did he look like?) i was part of one team and watched the other team who full extracted. Did he do it saturday or sunday?
Dude with semi long hair, 21 bit looking like mark webber the f1 driver.
I got the text on sunday dont know if he was saturday or sunday. He got an onza he told me.
#314
Posté 16 juillet 2012 - 07:29
#315
Posté 16 juillet 2012 - 07:34
The Eviscerator wrote...
hey GP, I was curious about the build setup you used, considering all of the recent reductions to the effectiveness of TC and the few debuffs to the Krysae, and just a few tips on the stategy you use. I'm not familiar with "kiting", etc. No need to give a super-detailed explanation if you don't have time, but any info would be useful.
The short answer is 6/6/6/6/0 (No Fitness) with a Krysae Sniper Rifle X using Disruptor Ammo and sniper rifle amps. Damage/Recharge/Sniper for TC, Radius/Damage Taken/Damage for Proxies, Recharge/ROF/Vision range for Hunter Mode, and Weapon Damage / Power Damage / Weapon Damage for the passive.
The long answer would be a long and detailed dissertation on on-the-fly strategizing and tactics and I am not really up to writing all that up right now. A key point is to shoot with the Krysae to apply the disruptor ammo, then cause a tech burst with the proximity mine. The rest is all about movement, situational awareness, on-the-fly strategizing, risk assessment, consumable management, teamwork, priortizing targets, knowing how to optimally handle objective situations, et cetera.
As for "kiting," kiting refers to drawing the attention of enemies and leading them behind you, using this to funnel and guide them in ways that benefit you and your teammates. It's pretty important when soloing, carrying, or accomplishing tricky objective situations.
Modifié par GodlessPaladin, 16 juillet 2012 - 07:36 .
#316
Posté 16 juillet 2012 - 07:42
#317
Posté 16 juillet 2012 - 08:08
rymoulton wrote...
Do you feel platinum difficulty was done right? Meaning not a frustratingly cheap difficulty but something that is going to be both challenging and enjoyable?
The changes are certainly more interesting than a simple damage/health buff. I'm not sure what to say to the question of "done right" though. I just about always think there's room for improvement
One issue is that I suspect the changes may ramp up the difficulty for some classes more than others, affecting the relative balance positions of various classes in the metagame. I can see a few potential causes for this. Here are just a few of those factors.
1) All enemy factions at once!
Some builds are more powerful againts certain factions than others, such as the Asari Vanguard with Stasis Bubble (I'll call these guys Specialists) and other builds are roughly just as good against all factions, such as the Geth Infiltrator with a Krysae (I'll call these guys Jacks, short for jack of all factions).
Now, sensibly enough, the specialists weren't particularly better at their faction of choice than the better jacks in the game. After all, you could only play against one faction at a time, and it's more sensible for BW to cap the power of a build based on their best matchup rather than their worst. However, when we throw Platinum's "all factions at once" card into the mix, the ability of jacks to perform excellently against all comers at once becomes a more significant advantage, boosting their relative position in the metagame.
2) More heavies!
In Gold, you'd only ever have 2 heavies at a time, and even then only on some waves. Having a character who was great at clearing mooks but struggled to bring down heavies in a short amount of tme wasn't much of an issue. You could just ignore the heavy bosses until you cleared out the spawn budget then whittle them down as a team. In Platinum, having Infiltrator-like firepower to blow through these enemies and/or the ability to control them very effectively seems like it will be more relevant.
3) More sync killers!
Sync kills are more dangerous to some characters than others. Namely, Vanguards and melee / close range combatants like to mix it up within a few meters of the enemy. Having half a dozen phantoms roaming around in a pack at any given time would be a serious concern for these players. How could a melee specced Batarian really expect to have the time to charge up his heavy punch without another Phantom showing up to grab him during the animation, for example? And of course you no longer have the option of playing against a faction with no sync kills at all (Geth). By contrast, a Krysae Infiltrator doesn't really mind, since they can pick off the Phantoms from a safe distance.
___
Note that this is all just initial impressions from a couple of initial play sessions. In order to make any really sound judgments, I'd want to spend more time getting to know the finer details of Platinum with a wider variety of characters.
Modifié par GodlessPaladin, 16 juillet 2012 - 08:15 .
#318
Posté 16 juillet 2012 - 08:16
The Waffle Cat wrote...
upinya slayin wrote...
The Waffle Cat wrote...
Platinum seems easy mode, my brother in law was in one of those teams who completed platinum and hes a complete garbage player.
which guy was he (what did he look like?) i was part of one team and watched the other team who full extracted. Did he do it saturday or sunday?
Dude with semi long hair, 21 bit looking like mark webber the f1 driver.
I got the text on sunday dont know if he was saturday or sunday. He got an onza he told me.
IIRC that team was the same guy form my photo, one of the BW employees with the N7 nail polish, a younger guy with glasses and short hair, and I honestly don't remember who the 4th guy was at all. I'm guess that must have been your brother in law
#319
Posté 16 juillet 2012 - 08:39
#320
Posté 16 juillet 2012 - 08:56
AldarionnEB wrote...
Excellent work sir! I salute you! I thought about going down to the BioWare base during Con, because I couldn't get tickets this year and it would have been fun for sure, but I had some other things to do Saturday, and I worked on Friday so I was unable to get down there. I am fortunate enough to live in San Diego so the gasslamp quarter is only a trolley ride away, but during con that place is a war zone.
I went there friday and sunday (it ran through sunday) and friday parking was a nightmare (i shoulda took the trolley) but the wait to play wasn't bad at all. on sunday i was able to eaisly get parking and it wasn't very crowded at all
#321
Posté 16 juillet 2012 - 08:58
Afterwards instead of going to the remainder of the overcrowded party I hung out in the Hilton lobby with the fans who couldn't get in and played Nintendo 3DS multiplayer games, including my new friend who wanted to get his model signed. We went at it in Advance Wars: Days of Ruin.
All in all, even an incredibly long line to an event I didn't really get to participate in was a great experience. It was actually my first time going to a convention and I really enjoyed it and am looking forward to going back next year.
Modifié par GodlessPaladin, 16 juillet 2012 - 09:05 .
#322
Posté 16 juillet 2012 - 09:05
> Krysae
Easymode engage.
Joking aside, bad-ass.
Modifié par JaimasOfRaxis, 16 juillet 2012 - 09:05 .
#323
Posté 16 juillet 2012 - 09:07
JaimasOfRaxis wrote...
> Geth Infiltrator
> Krysae
Easymode engage.
Joking aside, bad-ass.
You won't hear an argument from me. Even after the nerfs the Krysae-wielding Geth Infiltrator is a top tier build, and the nature of Platinum seems like it might actually emphasize that further.
Modifié par GodlessPaladin, 16 juillet 2012 - 09:07 .
#324
Posté 16 juillet 2012 - 09:18
Charge really needs a temporary sync kill immunity. and Vanguards are going need more boss killing power except the phoenix.
#325
Posté 16 juillet 2012 - 09:25
Mysterious Stranger 0.0 wrote...
Really sad to hear that CQC builds are going to struggle with platinum, while GI+KY is going to continue to dominate.
Charge really needs a temporary sync kill immunity. and Vanguards are going need more boss killing power except the phoenix.
Agreed. Nothing quite like being magnet grabbed during a charge while passing over an enemy, lol.
Modifié par GodlessPaladin, 16 juillet 2012 - 09:25 .





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