GodlessPaladin wrote...
I take my integrity very seriously
I do not want to re-open this line of discussion as it appears to be dropped, but on account of the above, I feel I should state my opinions for the record. Please skip over the below section of this post if you do not care.
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I observed no rude or gross misconduct (albeit both are subjective concepts) by GP while I was playing or watching others play with him. At worst there were mild statements of frustration exchanged (i.e. "we really need to communicate better"), but these came from multiple players, as we all get frustrated when things are not going well (and they are very likely not to go well on Platinum).
If anything I would say GP may have been guilty of not dropping everything to attempt reviving teammates, and I would not necessarily fault him for it. That GI is not a character that can easily wade into swarms of enemies to pull up fallen comrades--with other players on the field, his choice to provide fire support is the right tactical decision.
People may be uncomfortable or not like feeling that their teammate is consciously avoiding coming to their aid out of some ill will (and thus blame the player or assign various unscrupulous labels to them), but in many instances the choice is not made with the dying player in mind, but rather the team as a whole. I know I dropped on Wave 11 trying to revive someone in a mess of enemies, and I explicitly told GP to leave me--in not so many words (I'm sure he had probably determined it was the only choice as well at that point if we wanted a shot at a successful mission).
If you wish to continue a philosophical discussion on the merits of the above line of reasoning, please start a new thread on it (hell there's probably already a dozen of them on infiltrators and aversion to reviving). If you take issue with what I have said and there is no other thread to discuss it, please send me a message about it, to keep this thread on topic.
Speaking of which...
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X_Bacon wrote...
Would you say it's easier/better than pizza delivery then?
We did not get an escort objective in that match, and my memory is too fuzzy to remember what the others were. If I had to hazard a guess, we got a hack objective and a targets objective.
I got an escort mission in a subsequent match, and from what I saw on the mechanics side of it, I would say it has the potential to be harder than the delivery objectives. This is mostly on account of the path, which appears to be predetermined (hard to say without seeing it in action multiple times on the same map), possibly leading you right into an enemy spawn (whereas with delivery you can try an alternate route). Both objectives can be temporarily abandoned if needed (and the outcome is the same, the objective does not move until you return to it).
Both objectives also put you in a compromising position (slow movement combined with forcing movement to another location to complete the objective). The escort objective may be more forgiving in the end, as I recall managing to finish it within a minute as the only person moving it along, with only minor enemy resistance. If the speed of the drone increases appropriately with more players, it could be an easy win, but I think it all depends on the path.





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