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#326
Cal-

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GodlessPaladin wrote...
I take my integrity very seriously


I do not want to re-open this line of discussion as it appears to be dropped, but on account of the above, I feel I should state my opinions for the record. Please skip over the below section of this post if you do not care.

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I observed no rude or gross misconduct (albeit both are subjective concepts) by GP while I was playing or watching others play with him. At worst there were mild statements of frustration exchanged (i.e. "we really need to communicate better"), but these came from multiple players, as we all get frustrated when things are not going well (and they are very likely not to go well on Platinum).

If anything I would say GP may have been guilty of not dropping everything to attempt reviving teammates, and I would not necessarily fault him for it. That GI is not a character that can easily wade into swarms of enemies to pull up fallen comrades--with other players on the field, his choice to provide fire support is the right tactical decision.

People may be uncomfortable or not like feeling that their teammate is consciously avoiding coming to their aid out of some ill will (and thus blame the player or assign various unscrupulous labels to them), but in many instances the choice is not made with the dying player in mind, but rather the team as a whole. I know I dropped on Wave 11 trying to revive someone in a mess of enemies, and I explicitly told GP to leave me--in not so many words (I'm sure he had probably determined it was the only choice as well at that point if we wanted a shot at a successful mission).

If you wish to continue a philosophical discussion on the merits of the above line of reasoning, please start a new thread on it (hell there's probably already a dozen of them on infiltrators and aversion to reviving). If you take issue with what I have said and there is no other thread to discuss it, please send me a message about it, to keep this thread on topic.

Speaking of which...

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X_Bacon wrote...

Would you say it's easier/better than pizza delivery then?


We did not get an escort objective in that match, and my memory is too fuzzy to remember what the others were. If I had to hazard a guess, we got a hack objective and a targets objective.

I got an escort mission in a subsequent match, and from what I saw on the mechanics side of it, I would say it has the potential to be harder than the delivery objectives. This is mostly on account of the path, which appears to be predetermined (hard to say without seeing it in action multiple times on the same map), possibly leading you right into an enemy spawn (whereas with delivery you can try an alternate route). Both objectives can be temporarily abandoned if needed (and the outcome is the same, the objective does not move until you return to it).

Both objectives also put you in a compromising position (slow movement combined with forcing movement to another location to complete the objective). The escort objective may be more forgiving in the end, as I recall managing to finish it within a minute as the only person moving it along, with only minor enemy resistance. If the speed of the drone increases appropriately with more players, it could be an easy win, but I think it all depends on the path.

#327
pmi0126

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Nice job again GP. Your achievements are one thing but to answer questions & inform is quite another.
I don't post on here too often but many in this community appreciate the various guides & information you've provided both in the past & the here & now.
Grats on being among the first, & thanks again. No matter what who says, you're a valued member of this community which you make a better place.

#328
Tankcommander

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Good job on finishing it, and thanks for giving us info on it. One thing I'm curious about tho. Is the difficulty ramped up cheaply or in a well done way? I like the idea of fighting multiple factions but more health/shields for enemies coupled with more bosses seems more frustrating and time consuming rather than actually more challenging and fun.

EDIT: You answered it on the page before. I'm sad to see my Batarian Soldier will struggle...sync kills murder him since Banshees like to cheaply warp in front of me then grab him since he can't dodge. You'd think Bioware would have realized by now that Krogans, Batarians, and Turians need a lot more compensation for lack of dodging, but alas, I guess not. 

Modifié par Tankcommander, 17 juillet 2012 - 02:29 .


#329
Cal-

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I think "fun" is going to be a largely subjective term. For those of us twitch shooters and adrenaline junkies that like the rush but want to turn it up to 11 on MP, Platinum fits the bill. To a certain degree there is that tedium that, like increasing from other difficulty levels, it's all largely just a change of scales rather than bringing something new to the table.

The difference with Platinum being the inclusion of multiple factions--will that alone keep it fresh enough to play after the novelty wears off? Will it be worth the time investment for the reward? These are the long term questions we will have to wait to answer. On the short term--the challenge of platinum does not appear "cheap" to me...but I generally like playing MP anyway, so that opinion is not exactly universal (as seen by some of the responses to the difficulty information).

For now, you'll probably find me playing platinum when I can, and dropping to gold when I need to get credits to splurge on equipment packs.

#330
Tankcommander

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Cal- wrote...

For now, you'll probably find me playing platinum when I can, and dropping to gold when I need to get credits to splurge on equipment packs.


This is what I was thinking. I loved when we failed the Banshee operation cause it was fun to fight them in other matches. However, especially with all of the recent changes, "boss" enemies are more bullet sponges than anything else, and are cheap and boring. I guess I'll just have to play some to see if the larger amount is balanced enough to not be irritating. Thanks for the reply.

#331
Vault Boy X360

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gilgamesh v9 wrote...

why do i foresee a weekend challenge for having 6k people beat platinum as a secondary objective?


Then I think that would involve that arc scene from Indiana Jones. 

#332
GodlessPaladin

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Cal- wrote...
I do not want to re-open this line of discussion as it appears to be dropped, but on account of the above, I feel I should state my opinions for the record. Please skip over the below section of this post if you do not care.

  Regardless, I appreciate people who were actually there definitively knocking down the silly "I just heard this, but" trolling claims from Upinya, even if no one was really buying that act to begin with.  Thanks for that.

pmi0126 wrote...

Nice job again GP. Your achievements are one thing but to answer questions & inform is quite another.
I
don't post on here too often but many in this community appreciate the
various guides & information you've provided both in the past &
the here & now.
Grats on being among the first, & thanks
again. No matter what who says, you're a valued member of this community
which you make a better place.


I appreciate that.  I'm glad to be able to help.  =]

Modifié par GodlessPaladin, 17 juillet 2012 - 05:28 .


#333
Necrotron

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Very cool. That gives me hope that it is still 'fun' and 'beatable' while continuing to be challenging.

#334
Ramsutin

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GP can you or anyone else say that are Vanguards and other CQC classes viable on Platinum? If so how should we use CQC classes in Platinum. After they increased insta-kill ranges I can't see how I could charge near anything.

#335
Ramsutin

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Has platinum has been "soloed" already?
http://social.biowar...index/13184704/

Modifié par Ramsutin, 17 juillet 2012 - 01:58 .